TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 battleship, 1 fighter and 2 transports; Remaining resources: 1 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 armour moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Anhwe to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Suiyuyan to Kansu
2 infantry moved from Siam to Shan State
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 battleships and 1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Philippines
2 fighters and 2 tactical_bombers moved from Hopei to Szechwan
2 fighters and 2 tactical_bombers moved from Hopei to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 bomber moved from Kwangsi to Philippines
1 submarine moved from 6 Sea Zone to 32 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
Japanese take Hawaiian Islands from Americans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: Human
Combat - Japanese
Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 2 transports
Americans defend with 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 2 destroyers and 2 transports in 35 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 1 destroyer and 2 transports in 35 Sea Zone, round 3 : 1/2 hits
Americans roll dice for 1 destroyer and 1 fighter in 35 Sea Zone, round 3 : 1/2 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship and 2 transports in 35 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 battleship owned by the Japanese lost in 35 Sea Zone
Japanese win with 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 battleship and 2 destroyers
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Japanese win with 2 transports remaining. Battle score for attacker is -12
Casualties for Japanese: 1 battleship and 2 destroyers
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 2 bombers and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 bombers and 3 infantry in Philippines, round 1 : 1/6 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Philippines, round 2 : 2/5 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Japanese win with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 1 cruiser and 1 submarine
British defend with 1 battleship, 1 cruiser and 2 destroyers
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 1 : 3/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 2 destroyers in 37 Sea Zone, round 1 : 2/4 hits
Units damaged: 2 battleships owned by the Japanese
2 destroyers owned by the British lost in 37 Sea Zone
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 1 cruiser in 37 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 battleship and 1 cruiser in 37 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the British , 1 battleship owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Japanese win with 2 battleships and 1 cruiser remaining. Battle score for attacker is 42
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
Battle in 20 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 1/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
ANZAC defend with 3 fighters
Japanese roll dice for 2 fighters, 2 infantry and 3 tactical_bombers in Shan State, round 1 : 6/7 hits
UK_Pacific roll dice for 3 fighters in Shan State, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 fighters owned by the ANZAC lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters
Japanese win with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 3 fighters
Battle in Szechwan
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Szechwan, round 1 : 3/6 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 2/4 hits
1 tactical_bomber owned by the Japanese , 3 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Szechwan
Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Japanese win with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 4 infantry
Recording Battle Statistics
Non Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Szechwan to Anhwe
2 artilleries and 1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Jehol to Chahar
2 artilleries and 4 infantry moved from Jehol to Anhwe
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 3 tactical_bombers moved from 26 Sea Zone to 32 Sea Zone
2 fighters and 3 tactical_bombers moved from Shan State to Siam
1 infantry moved from Jehol to Anhwe
1 infantry moved from Manchuria to Jehol
2 bombers moved from Philippines to Paulau Island
1 fighter moved from Paulau Island to Marshall Islands
Place Units - Japanese
1 battleship and 2 transports placed in 6 Sea Zone
1 fighter placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 2 bombers and 1 infantry
Marshall Islands : 1 fighter
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 infantry
Siam : 2 fighters and 3 tactical_bombers
Manchuria : 1 aaGun, 1 airfield and 3 infantry
Shensi : 1 flag, 2 artilleries and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, Hunan : 1 flag, Kansu : 1 flag, 1 infantry
Hopei : 1 flag, Tsinghai : 1 flag, 1 armour
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Shan State : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 infantry
32 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers