A new G40 online TripleA tournament is getting setup.
XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
2 fighters moved from Queensland to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 2 fighters
Japanese defend with 1 battleship, 2 destroyers and 1 submarine
Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 fighters in 37 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 battleship and 2 destroyers in 37 Sea Zone, round 1 : 2/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 battleship, 1 destroyer and 1 submarine remaining. Battle score for attacker is -24
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 2 fighters
Recording Battle StatisticsNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from New Zealand to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 infantry placed in New South Wales
ANZAC undo move 2.
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
54 Sea Zone : 1 destroyer
62 Sea Zone : 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 43 / 54
Russians : 33 / 35
Japanese : 38 / 47
Americans : 53 / 74
Chinese : 10 / 16
British : 29 / 21
UK_Pacific : 20 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
French Central Africa : 1 infantry
Syria : 1 infantry
98 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 54
Russians : 33 / 35
Japanese : 38 / 47
Americans : 53 / 74
Chinese : 10 / 16
British : 29 / 21
UK_Pacific : 20 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
scramble to sz110?
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Negative on scramble.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Politics - Germans
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 destroyer, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 destroyer and 1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 battleship and 1 cruiser moved from 119 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 110 Sea Zone
2 submarines moved from 109 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 93 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Syria
1 bomber moved from Southern Italy to Syria
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 cruiser, 1 destroyer and 1 submarine
French defend with 1 cruiser
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 battleship, 1 bomber, 1 cruiser and 1 destroyer in 110 Sea Zone, round 1 : 2/4 hits
French roll dice for 1 cruiser in 110 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the French and 1 submarine owned by the Germans lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Germans win with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for French: 1 cruiser
Battle in 91 Sea Zone
Germans attack with 2 submarines and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 tactical_bomber in 91 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 1 transport in 91 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Americans lost in 91 Sea Zone
1 transport owned by the Americans lost in 91 Sea Zone
Germans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 1 transport
Germans win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine
Casualties for Americans: 1 cruiser and 1 transport
Battle in Syria
Germans attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry; British defend with 1 bomber
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Syria, round 1 : 1/3 hits
French roll dice for 1 bomber and 1 infantry in Syria, round 1 : 1/2 hits
1 bomber owned by the British and 1 infantry owned by the Germans lost in Syria
Germans roll dice for 1 artillery and 1 bomber in Syria, round 2 : 0/2 hits
French roll dice for 1 infantry in Syria, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 bomber in Syria, round 3 : 1/2 hits
French roll dice for 1 infantry in Syria, round 3 : 1/1 hits
1 infantry owned by the French and 1 artillery owned by the Germans lost in Syria
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 bomber
Germans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery and 1 infantry
Casualties for French: 1 infantry
Casualties for British: 1 bomber
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from Syria to Southern Italy
1 tactical_bomber moved from 91 Sea Zone to Algeria
1 carrier and 1 fighter moved from 93 Sea Zone to 97 Sea Zone
1 tactical_bomber moved from Holland Belgium to 97 Sea Zone
2 tactical_bombers moved from Holland Belgium to Southern Italy
1 bomber moved from 110 Sea Zone to Western Germany
2 aaGuns and 1 infantry moved from Normandy Bordeaux to Southern France
1 armour moved from Southern France to Yugoslavia
2 infantry moved from Germany to Slovakia Hungary
5 armour and 4 mech_infantrys moved from Greater Southern Germany to Slovakia Hungary
1 transport moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
1 fighter placed in Southern France
1 fighter placed in Western Germany
6 infantry and 2 mech_infantrys placed in Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 tactical_bomber
Southern France : 1 flag, 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 5 armour, 5 artilleries, 28 infantry and 4 mech_infantrys
Western Germany : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Germany : 1 factory_major, 6 infantry and 2 mech_infantrys
Norway : 1 artillery and 1 infantry
Southern Italy : 1 bomber and 2 tactical_bombers
112 Sea Zone : 1 destroyer and 1 transport
119 Sea Zone : 1 submarine
108 Sea Zone : 1 submarine -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :3
Purchase Units - Russians
Russians buy 4 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
2 infantry moved from Central Mongolia to Ulaanbaatar
1 infantry moved from Yakut S.S.R. to UlaanbaatarCombat - Russians
Battle in Ulaanbaatar
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Ulaanbaatar, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Russians roll dice for 2 infantry in Ulaanbaatar, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Russians roll dice for 1 infantry in Ulaanbaatar, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Ulaanbaatar, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Ulaanbaatar
Japanese win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
2 infantry moved from Samara to Novosibirsk
1 infantry moved from Vologda to Novosibirsk
1 infantry moved from Russia to Vologda
2 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
2 aaGuns moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
4 infantry moved from Baltic States to Belarus
2 aaGuns moved from Baltic States to Belarus
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to VologdaPlace Units - Russians
2 armour and 1 mech_infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Novgorod
Russians undo move 2.
2 armour and 1 mech_infantry placed in Novgorod
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs totalTerritory Summary for Russians :
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, Tsagaan Olom : 1 flag, Belarus : 2 aaGuns, 1 artillery and 8 infantry
Karelia : 1 artillery and 8 infantry
Baltic States : 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Archangel : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 2 aaGuns, 1 armour, 3 artilleries, 14 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 1 infantry
Ukraine : 2 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Novosibirsk : 3 infantry
Vologda : 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 43 / 53
Russians : 33 / 33
Japanese : 38 / 47
Americans : 53 / 74
Chinese : 10 / 16
British : 29 / 21
UK_Pacific : 20 / 16
Italians : 16 / 18
ANZAC : 10 / 20
French : 6 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry for the delay, folks. Travel has been hectic. Finally hunkered down in a hotel. Game on.
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Obviously I’m not the only one that’s busy. Everyone still alive?
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Yep. I believe my partner is out until the 17th if I can recall correctly.
On a side note, since we have a few days and I have time, does anyone object to me updating the map to the new 1.6.1 engine? The old 1.5.1.2 engine is giving me fits in the one other game I am playing with it and I’d like to permanently remove it from my system as soon as possible.
On another side note, The Long Dark Tea Time of the Soul is still sitting on my coffee table collecting dust since I hadn’t put it back on the shelf after reading it again about 6 months ago. I wish I could find my copy of Dirk Gently’s Holistic Detective Agency.
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Updating is good by me if its less trouble than dealing with the current issues you have. I haven’t even looked at the change log yet, but hopefully its worked through a couple of kinks.
To be honest, I’ve never read any of Adams’ Dirk Gently. I used the name because its mentioned in a part I enjoy in one of his Hitchhiker’s, and those books were a topic of discussion between my partner and I recently.
I need to pick the Dirk Gently books up, though.
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I’ll take a shot at it sometime after midnight. Turns out most of the problems are on my opponents end, but I’d still like to get this updated anyway. I’ve got 3 separate icons for the different engines and I’d like to get the 2 obsolete versions off the books.
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Here it is. Please double check for accuracy.
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I’m back. Where do we stand with this game?
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Game was paused for your break. I edited the map to fit the 1.6.1 engine, but otherwise nothing new.
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Just so you folks know, I am in a rather high tempo work situation right now (18 - 24 hr workdays), but this circus should end the 21st. I haven’t checked the updated map, but I trust your diligence. Once the 21st hits, I should have little else on my radar.
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I am back home now. Finally updated my program to boot.
Japan, you still alive!?
You can’t go seppuku on us yet!
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How did those 24 hour work days treat you?
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30 hrs is usually when the delirium sets in. That’s when it gets really fun.
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Japan, you still alive!?
You can’t go seppuku on us yet!
I PM’d my partner a while back and either I got no response or I accidentally deleted it when I was cleaning out my inbox. I’ll give him another shout.
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I got the message. I did a dry run of my turn tonight and should have something ready by tomorrow.