Thanks for the update. Enjoy your travels :)
XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul
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Hey, sorry guys, I forgot to do my non-combat move from French West Africa to French Central Africa.
And this is why you don’t let your kids cry at night.
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Hey, sorry guys, I forgot to do my non-combat move from French West Africa to French Central Africa.
And this is why you don’t let your kids cry at night.
No problem. I’m pretty easygoing.
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Unless I hit 5 times in the first round, you’re probably going to want to declare losses in sz109.
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I got 4 hits in the first round and you got 3 hits. Let me know your casualties and I’ll edit the map for round 2.
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1 - bb
1 - cc
2 - ddshould just be damaged bb left
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from Northern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:British from 109 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Germans player Removing units owned by PlayerID named:Germans from 109 Sea Zone: 2 submarines
EDIT: Germans player Removing units owned by PlayerID named:Germans from Holland Belgium: 1 fighter
EDIT: 1 bomber and 1 tactical_bomber moved from Western Germany to Holland Belgium
EDIT: 1 bomber and 3 tactical_bombers moved from Holland Belgium to 109 Sea Zone
EDIT: 3 submarines moved from 112 Sea Zone to 109 Sea Zone
EDIT: Germans takes 109 Sea Zone from British
EDIT: Germans undo move 2.
EDIT: Germans undo move 1.
EDIT: Germans player Removing units owned by PlayerID named:Germans from Northern Italy: 1 fighter
EDIT: Germans player Removing units owned by PlayerID named:British from 96 Sea Zone: 1 cruiser
EDIT: 1 tactical_bomber moved from Northern Italy to 96 Sea Zone
EDIT: 1 bomber moved from Western Germany to 96 Sea Zone
EDIT: Germans undo move 5.
EDIT: Germans undo move 4.
EDIT: Germans undo move 3.
EDIT: Germans player Removing units owned by PlayerID named:Germans from Germany: 1 infantry
EDIT: 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
EDIT: Germans player Removing units owned by PlayerID named:British from Scotland: 1 aaGun and 1 infantry
EDIT: 1 infantry moved from 119 Sea Zone to Scotland
EDIT: Germans takes Scotland from British
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
3 armour moved from Yugoslavia to Greater Southern Germany
2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from France to Southern France
2 artilleries and 1 infantry moved from France to Western Germany
1 armour moved from France to Southern France
2 armour and 4 mech_infantrys moved from France to Greater Southern Germany
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
1 destroyer and 3 submarines placed in 112 Sea Zone
1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 5 armour and 4 mech_infantrys
Slovakia Hungary : 3 aaGuns, 5 artilleries and 26 infantry
Western Germany : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major and 2 infantry
Holland Belgium : 3 tactical_bombers
Southern Italy : 1 bomber
112 Sea Zone : 1 destroyer and 3 submarines
119 Sea Zone : 1 battleship, 1 cruiser and 1 transport -
3 things.
1. I made the mistake of running the other combats before the sz109 combat, so I had to do a truckload of editing to reflect the results of the other combats. If you have a combat where your opponent has to choose casualties each round, you should definitely run that combat first to save yourself a lot of time editing. In case you guys didn’t already know this.
2. TripleA didn’t allow me to edit in a combat zone so I had to undo most of my combat moves, delete the lost units and then move the survivors back to their original combat zones. Seems like a minor pain in the ass.
3. Edit mode doesn’t give you the option of placing a damaged BB or CV so I had to place an undamaged BB in sz109 for round 2 of combat. One of my subs hit and should have sunk it without a defense. Luckily the BB didn’t hit in round 2 so it didn’t matter. Just letting you know.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
3 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to DzavhanPlace Units - Russians
1 tactical_bomber placed in Ukraine
1 artillery placed in Novgorod
1 artillery placed in Ukraine
1 infantry placed in Ukraine
2 infantry placed in Novgorod
1 infantry placed in Volgograd
1 infantry placed in Russia
1 infantry placed in Russia
Russians undo move 6.
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Sakha : 1 infantry
Yenisey : 1 infantry
Yakut S.S.R. : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag, Karelia : 1 artillery and 8 infantry
Baltic States : 2 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Bryansk : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Smolensk : 2 infantry
Samara : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 45 / 54
Russians : 35 / 35
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 25 / 27
UK_Pacific : 21 / 21
Italians : 13 / 21
ANZAC : 10 / 17
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Sorry that turn was such a pain in the ass. I meant to throw you an OOL on that sz, but it slipped my mind by the end of the turn.
Edit mode is great but still has limits right now.
Only glanced at the edits, but they looked legitimate to me.
Thanks for going through all that mess.
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Sorry that turn was such a pain in the ass. I meant to throw you an OOL on that sz, but it slipped my mind by the end of the turn.
Edit mode is great but still has limits right now.
Only glanced at the edits, but they looked legitimate to me.
Thanks for going through all that mess.
Well, I knew that your OOL was entirely dependent on how many hits I got in round 1 so I would have stopped the combat and asked for losses anyway just in case my units whiffed.
And most of that mess was my own fault for running the Scotland and sz96 combats before resolving the sz109 combat so I’ll take the blame for that. Lesson learned the hard way.
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I’ll work on my turn today/tonight. Work has been crazy, worked through the weekend, hate it when that happens.
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Yeah, I don’t think this tournament kicked off at the best time for us all.
Starting Saturday I’ll be working for nearly a month straight.
Which wouldn’t be too bad but I’ll be in a shithole in a swamp. Hopefully things have changed in the past 6 years and there’s at least mobile coverage there now.
If I’m lucky, I’ll have access to internet. If not, this game will become really interesting.
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I need scramble orders for the Philippines. It seems silly to even ask but I just want to be fair.
Here’s the map.
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It’s been over 24 hours. I’m going to not scramble that aircraft. I brought enough to take the Philippines and the water no matter where the fighter goes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Setting uses for triggers used this phase.Purchase Units - Japanese
Japanese buy 1 factory_minor, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Setting uses for triggers used this phase.
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from Jehol to Kweichow
1 mech_infantry moved from Chahar to Kweichow
2 infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 bomber moved from Japan to Suiyuyan
1 fighter moved from Manchuria to Suiyuyan
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Siberia to Sakha
1 artillery moved from Amur to Sakha
1 artillery and 2 infantry moved from Amur to Buryatia
1 fighter moved from Manchuria to Buryatia
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Amur to Buyant-Uhaa
2 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Buryatia
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 fighter moved from 20 Sea Zone to 45 Sea Zone
1 carrier moved from 20 Sea Zone to 43 Sea Zone
1 destroyer and 1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Hunan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Buyant-Uhaa
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Ulaanbaatar
1 fighter and 1 tactical_bomber moved from Japan to Sakha
1 bomber moved from Japan to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Japanese win with 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Japanese win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
British defend with 1 battleship, 1 cruiser and 1 destroyer
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Japanese win with 1 battleship, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
Battle in Sakha
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Buryatia from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Buyant-Uhaa from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 2 infantry
Chinese defend with 3 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Japanese win with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantry
Battle in Hunan
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Hunan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Japanese win with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 infantry moved from Jehol to Chahar
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 infantry moved from Amur to Buryatia
1 fighter moved from Sakha to Amur
1 tactical_bomber moved from Sakha to Amur
1 tactical_bomber moved from 42 Sea Zone to 43 Sea Zone
1 fighter moved from 45 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
2 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from Suiyuyan to Jehol
1 fighter moved from Suiyuyan to Chahar
1 fighter moved from Ulaanbaatar to Amur
1 tactical_bomber moved from Ulaanbaatar to Amur
1 fighter and 1 tactical_bomber moved from Buyant-Uhaa to Chahar
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 battleship and 1 cruiser moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Kwangtung to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Siam
1 bomber moved from Kwangtung to Kiangsi
1 fighter moved from Buryatia to ManchuriaPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 transport placed in 6 Sea Zone
2 infantry and 4 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs total
Turn Summary: The site gave an error: 'The message exceeds the maximum allowed length (20000 characters).
’
Post Turn Summary to AxisAndAllies.org success = falseTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 fighters, 1 infantry and 2 tactical_bombers
Kiangsu : 1 factory_minor and 4 infantry
Kiangsi : 1 bomber
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Jehol : 1 aaGun, 1 bomber and 1 infantry
Siam : 1 fighter, 1 infantry and 1 tactical_bomber
Manchuria : 1 fighter
Suiyuyan : 1 flag, 1 artillery
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 artillery
Chahar : 1 flag, 2 fighters, 1 infantry and 1 tactical_bomber
Anhwe : 1 flag, Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Sakha : 1 flag, 1 artillery
Soviet Far East : 1 flag, Amur : 1 flag, 2 fighters and 2 tactical_bombers
Siberia : 1 flag, 1 armour
Buryatia : 1 flag, 1 artillery and 3 infantry
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport -
Kamikaze orders?
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Apparently, I can’t count spaces.
I’m not a rules expert but I think I can do the following:
2 on 1 of the transports
2 on the other transport
2 on the battleshipI’m gonna lose so I might as well try for maximum damage.
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I was going to suggest 2 on the CV, 1 each on the DD’s and CA’s. You have the air and transport capacity to take Korea back. A hit on 1 or more of the DD’s and CA’s means a sunk ship without an attack and 1 less unit to fight in the counterattack. A hit on the CV forces him to take 2 aircraft as casualties because they are going to splash anyway.
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Okay, what he said. Do that, please.
I was going to suggest 2 on the CV, 1 each on the DD’s and CA’s. You have the air and transport capacity to take Korea back. A hit on 1 or more of the DD’s and CA’s means a sunk ship without an attack and 1 less unit to fight in the counterattack. A hit on the CV forces him to take 2 aircraft as casualties because they are going to splash anyway.
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I just want to be clear. I’m not trying to control your side of the board. I’m just offering input.
If you want to maintain maximum forward ground pressure on the Asian mainland and don’t want have to turn back transports and units to deal with the American infantry in Korea, then, by all means, kamikaze the TP’s. But, definitely switch the last 2 kamikazes from the BB to the CV.