A new G40 online TripleA tournament is getting setup.
XPAD-01 Unterhund-505/47 (Axis) v. The Long Dark Tea Time of the Soul
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Sorry for the delay, I was busy dealing with that damn Kilroy.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
2 infantry moved from Kweichow to Hunan
1 fighter moved from Szechwan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 1 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
4 infantry placed in Yunnan
Chinese undo move 1.
Turning on Edit Mode
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Szechwan: 6 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Kweichow: 2 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 2 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 1 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Yunnan: 1 infantry
EDIT: Chinese player Removing units owned by PlayerID named:Chinese from Shensi: 1 infantry
EDIT: Chinese player Adding units owned by PlayerID named:Chinese to Suiyuyan: 1 infantry
EDIT: Turning off Edit Mode
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 infantry placed in Yunnan
Chinese undo move 2.
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 5 infantry
Suiyuyan : 3 infantry
Kweichow : 2 infantry
Hunan : 2 infantry
Hopei : 2 infantryProduction/PUs Summary :
Germans : 41 / 68
Russians : 35 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Yeah we should be able to get this game rolling a bit quicker.
Note: I used edit mode in the last turn because my nub self misclicked twice in Noncombat. Edit mode reflects my noncombat movements. I hope its not an issue!
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Scramble orders in sz97!?!
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My vote is no scramble. I’m going to let U-505 make the final decision. If you don’t get a response in 24 hours, go with my decision on that.
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Scramble 1 fighter to sz97.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Combat Move - British
Giving bonus movement to units
1 battleship moved from 110 Sea Zone to 109 Sea Zone
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier moved from 98 Sea Zone to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
UK_Pacific take Java from Dutch
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - British
Italians scrambles 1 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 1 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
British win with 1 cruiser remaining. Battle score for attacker is 5
Casualties for British: 1 fighter
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 1 : 1/5 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 carrier owned by the British
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 2/5 hits
Italians roll dice for 1 battleship, 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 2/3 hits
1 fighter owned by the Italians , 1 cruiser owned by the Italians , 1 carrier owned by the British and 1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 bomber, 1 cruiser, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 3 : 4/4 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits
1 battleship owned by the Italians , 1 fighter owned by the British and 1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport
British win with 1 bomber, 1 cruiser and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 1 carrier, 1 destroyer and 1 fighter
Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport
Battle in 109 Sea Zone
British attack with 1 battleship and 1 cruiser
Germans defend with 2 submarines
2 submarines owned by the Germans Submerged
Recording Battle StatisticsNon Combat Move - British
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 cruiser moved from 39 Sea Zone to 37 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Burma to Shan State
1 artillery moved from India to Burma
3 aaGuns moved from India to Burma
1 fighter moved from Burma to Malaya
1 fighter and 1 tactical_bomber moved from India to Trans-Jordan
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Syria
1 infantry moved from Scotland to United Kingdom
1 transport moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
2 destroyers placed in 109 Sea Zone
1 factory_minor placed in EgyptTurn Complete - British
British collect 22 PUs (6 lost to blockades); end with 22 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for British :
Shan State : 2 infantry
Burma : 3 aaGuns, 1 artillery and 2 infantry
India : 1 airfield, 1 harbour and 2 infantry
Malaya : 1 fighter, 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Java : 2 infantry
42 Sea Zone : 1 transport
37 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 fighter and 1 tactical_bomber
Alexandria : 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Ontario : 1 artillery and 1 infantry
Scotland : 1 aaGun, 1 airfield and 1 infantry
Malta : 1 aaGun, 1 infantry and 1 tactical_bomber
United Kingdom : 4 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 2 infantry
Syria : 1 bomber
96 Sea Zone : 1 cruiser -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Some units change owners in territory India
Some units change owners in territory 39 Sea ZoneTerritory Summary for UK_Pacific :
India : 1 factory_major
Java : 1 flag,
Production/PUs Summary :Germans : 41 / 68
Russians : 35 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 28 / 27
UK_Pacific : 21 / 21
Italians : 10 / 10
ANZAC : 10 / 10
French : 12 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - Italians
Italians buy nothing; Remaining resources:Combat Move - Italians
Giving bonus movement to units
1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to KenyaCombat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 1 : 3/4 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Italians win with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 93 Sea Zone
Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 submarine in 93 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 bomber, 1 cruiser, 1 destroyer and 1 fighter in 93 Sea Zone, round 1 : 4/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 2/2 hits
1 destroyer owned by the Italians , 1 cruiser owned by the French , 1 submarine owned by the Italians and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Italians win with 1 bomber, 1 cruiser and 1 fighter remaining. Battle score for attacker is 6
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 destroyer and 1 submarine
Recording Battle Statistics
Trigger Italians Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Trigger Japanese Conquer France: Setting turns to 1-+ for conditionAttachment_French_1_Liberation attached to French
Setting uses for triggers used this phase.Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Libya
1 bomber moved from 93 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Tobruk to Libya
1 armour and 2 infantry moved from Albania to Bulgaria
Italians take Bulgaria from Neutral_Axis
2 artilleries moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Southern Italy to Northern ItalyTurn Complete - Italians
Italians collect 11 PUs (2 lost to blockades); end with 21 PUs totalTerritory Summary for Italians :
Kenya : 1 flag, 1 artillery and 3 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Tobruk : 1 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 4 infantry
Libya : 1 artillery, 1 fighter and 2 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Purchase Units - ANZAC
ANZAC buy 1 infantry; Remaining resources: 7 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
1 fighter moved from New Zealand to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 fighter, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 1 cruiser
62 Sea Zone : 1 destroyer
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 68
Russians : 35 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 27 / 27
UK_Pacific : 21 / 21
Italians : 13 / 21
ANZAC : 10 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :1
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Combat Move - French
Giving bonus movement to units
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Southern FranceCombat - French
Battle in Southern France
French attack with 1 artillery and 1 infantry
Germans defend with 2 armour, 1 factory_minor and 1 harbour
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
Germans roll dice for 2 armour in Southern France, round 1 : 0/2 hits
1 armour owned by the Germans lost in Southern France
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 armour in Southern France, round 2 : 1/1 hits
1 infantry owned by the French lost in Southern France
French roll dice for 1 artillery in Southern France, round 3 : 1/1 hits
Germans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the French lost in Southern France
Germans win with no units remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour
Casualties for French: 1 artillery and 1 infantry
French win with no units remaining. Battle score for attacker is 5
Casualties for Germans: 2 armour
Casualties for French: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Morocco : 1 infantry
Normandy Bordeaux : 1 factory_minor and 1 harbour
Algeria : 1 infantry
Syria : 1 infantry
French West Africa : 1 infantry
81 Sea Zone : 1 destroyer
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 41 / 68
Russians : 35 / 37
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 27 / 27
UK_Pacific : 21 / 21
Italians : 13 / 21
ANZAC : 10 / 17
French : 11 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Hey, sorry guys, I forgot to do my non-combat move from French West Africa to French Central Africa.
And this is why you don’t let your kids cry at night.
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Hey, sorry guys, I forgot to do my non-combat move from French West Africa to French Central Africa.
And this is why you don’t let your kids cry at night.
No problem. I’m pretty easygoing.
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Unless I hit 5 times in the first round, you’re probably going to want to declare losses in sz109.
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I got 4 hits in the first round and you got 3 hits. Let me know your casualties and I’ll edit the map for round 2.
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1 - bb
1 - cc
2 - ddshould just be damaged bb left
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
1 fighter and 1 tactical_bomber moved from Northern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Germany to 113 Sea Zone
1 battleship, 1 cruiser, 2 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
Turning on Edit Mode
EDIT: Germans player Removing units owned by PlayerID named:British from 109 Sea Zone: 1 battleship, 1 cruiser and 2 destroyers
EDIT: Germans player Removing units owned by PlayerID named:Germans from 109 Sea Zone: 2 submarines
EDIT: Germans player Removing units owned by PlayerID named:Germans from Holland Belgium: 1 fighter
EDIT: 1 bomber and 1 tactical_bomber moved from Western Germany to Holland Belgium
EDIT: 1 bomber and 3 tactical_bombers moved from Holland Belgium to 109 Sea Zone
EDIT: 3 submarines moved from 112 Sea Zone to 109 Sea Zone
EDIT: Germans takes 109 Sea Zone from British
EDIT: Germans undo move 2.
EDIT: Germans undo move 1.
EDIT: Germans player Removing units owned by PlayerID named:Germans from Northern Italy: 1 fighter
EDIT: Germans player Removing units owned by PlayerID named:British from 96 Sea Zone: 1 cruiser
EDIT: 1 tactical_bomber moved from Northern Italy to 96 Sea Zone
EDIT: 1 bomber moved from Western Germany to 96 Sea Zone
EDIT: Germans undo move 5.
EDIT: Germans undo move 4.
EDIT: Germans undo move 3.
EDIT: Germans player Removing units owned by PlayerID named:Germans from Germany: 1 infantry
EDIT: 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone
EDIT: Germans player Removing units owned by PlayerID named:British from Scotland: 1 aaGun and 1 infantry
EDIT: 1 infantry moved from 119 Sea Zone to Scotland
EDIT: Germans takes Scotland from British
EDIT: Turning off Edit Mode
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Germans
Recording Battle StatisticsNon Combat Move - Germans
1 bomber moved from 109 Sea Zone to Western Germany
3 tactical_bombers moved from 109 Sea Zone to Holland Belgium
1 tactical_bomber moved from 96 Sea Zone to 93 Sea Zone
1 bomber moved from 96 Sea Zone to Southern Italy
3 armour moved from Yugoslavia to Greater Southern Germany
2 artilleries and 9 infantry moved from Yugoslavia to Slovakia Hungary
3 infantry moved from Germany to Slovakia Hungary
1 artillery and 2 infantry moved from France to Southern France
2 artilleries and 1 infantry moved from France to Western Germany
1 armour moved from France to Southern France
2 armour and 4 mech_infantrys moved from France to Greater Southern Germany
2 aaGuns moved from Holland Belgium to Normandy Bordeaux
1 aaGun and 1 infantry moved from Norway to FinlandPlace Units - Germans
1 carrier and 1 transport placed in 93 Sea Zone
1 fighter placed in 93 Sea Zone
1 destroyer and 3 submarines placed in 112 Sea Zone
1 infantry placed in Western Germany
2 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs (1 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 2 aaGuns, 1 factory_minor, 1 harbour and 1 infantry
Southern France : 1 flag, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 5 armour and 4 mech_infantrys
Slovakia Hungary : 3 aaGuns, 5 artilleries and 26 infantry
Western Germany : 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 factory_major and 2 infantry
Holland Belgium : 3 tactical_bombers
Southern Italy : 1 bomber
112 Sea Zone : 1 destroyer and 3 submarines
119 Sea Zone : 1 battleship, 1 cruiser and 1 transport -
3 things.
1. I made the mistake of running the other combats before the sz109 combat, so I had to do a truckload of editing to reflect the results of the other combats. If you have a combat where your opponent has to choose casualties each round, you should definitely run that combat first to save yourself a lot of time editing. In case you guys didn’t already know this.
2. TripleA didn’t allow me to edit in a combat zone so I had to undo most of my combat moves, delete the lost units and then move the survivors back to their original combat zones. Seems like a minor pain in the ass.
3. Edit mode doesn’t give you the option of placing a damaged BB or CV so I had to place an undamaged BB in sz109 for round 2 of combat. One of my subs hit and should have sunk it without a defense. Luckily the BB didn’t hit in round 2 so it didn’t matter. Just letting you know.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :2
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Setting uses for triggers used this phase.Purchase Units - Russians
Russians buy 2 artilleries, 6 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
3 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Ukraine
2 aaGuns moved from Bryansk to Ukraine
1 infantry moved from Eastern Poland to Bessarabia
1 armour moved from Belarus to Baltic States
1 mech_infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
3 infantry moved from Vyborg to Karelia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to DzavhanPlace Units - Russians
1 tactical_bomber placed in Ukraine
1 artillery placed in Novgorod
1 artillery placed in Ukraine
1 infantry placed in Ukraine
2 infantry placed in Novgorod
1 infantry placed in Volgograd
1 infantry placed in Russia
1 infantry placed in Russia
Russians undo move 6.
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalTerritory Summary for Russians :
Sakha : 1 infantry
Yenisey : 1 infantry
Yakut S.S.R. : 1 infantry
Buryatia : 1 infantry
Olgiy : 1 flag, Dzavhan : 1 flag, 1 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag, 1 infantry
Ulaanbaatar : 1 flag, 1 infantry
Tsagaan Olom : 1 flag, Karelia : 1 artillery and 8 infantry
Baltic States : 2 aaGuns, 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Bryansk : 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 armour, 1 artillery, 10 infantry and 1 mech_infantry
Russia : 1 airfield, 1 factory_major and 3 infantry
Ukraine : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Smolensk : 2 infantry
Samara : 2 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 45 / 54
Russians : 35 / 35
Japanese : 30 / 41
Americans : 52 / 52
Chinese : 10 / 16
British : 25 / 27
UK_Pacific : 21 / 21
Italians : 13 / 21
ANZAC : 10 / 17
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
Sorry that turn was such a pain in the ass. I meant to throw you an OOL on that sz, but it slipped my mind by the end of the turn.
Edit mode is great but still has limits right now.
Only glanced at the edits, but they looked legitimate to me.
Thanks for going through all that mess.