• TripleA

    as long as you can hold siam and min / max to get as many guys as possible on india along with all your air…. you should have india every game no problem… japan just shuts down uk pac income right off the bat so fast… -7 turn 1. -3 more malaya turn 2 along with sumatra if he got it… round 3 or 4 you can hold siam and get an all in on UK PAC…

    as long as you drop the airbase round 2 and can reach india… he has to keep everything in india, allowing you to hold siam round 3 or round 4… then you all in round 4 or 5… usually I have 10-12 ground units with my 6 transports and all my air.  I only lose a couple fighters usually and sometimes I still have a couple ground units (didn’t have to take fighter losses over the tank).

    So it turns out real good for japan usually.

    USA being at war round 1 is not different at all than USA at war round 2. Just imagine usa at war round 1, he takes brazil woopy do… usa at war round 2… same USA 1 buy same possibilities of movement.

    His round 2 buy gets +23, woopy do.

    almost 3 destroyers… which you will probably ignore unless they go to sz 97 to convoy italy out of the game or something. still, you have 120 something worth of air in the beginning… usa has to catch up in naval before he can drop men unless he wants to lose all those transports.

    europe is strong, killing calcutta prevents a stall against the germany blitz to egypt. plus you need calcutta to get a pacific win anyway.

    so that is double dragon right there, the rush is strong. there is no USA fully dedicating to one side expecting to win.

    USA needs to put in at least 40 in pacific after calcutta is done, or a pacific win will happen like clockwork.
    ~
    uk+russia can’t stop germany/italy. hell usually america shows up too late. G1-4 buys are what moves into get a round 8-9 win. mech/tank 5-7 and inf/art off minors up to round 6 or 7 (sometimes to 9 or 10) but you get tanks before the big all in. russia gets GGed everytime.

    you got to time the rush. worst case scenario you blitz down for middle east and come back up when more fodder is ready off the minors. Then you all in and usually you have all your tanks… all your tanks blitz down and takes egypt. GG

    As long as you time your japan to go for the hawaii win, the same time germany goes for the russia win, you should win. in one theater. usually europe.


  • I’ll be playing TripleA in a week.  I would like to see these strategies in action a few times.  I’ll let you know when I’m ready- I’m Allies. :-D


  • @builder_chris2:

    @Spendo02:

    @Cow:

    damn I may as well post J2 and ruskie first openers about now… I might wait till summer to finish testing those.

    J1 results in faster games so it is much faster to test for results and it is obvious that it is a viable strategy from the games people have played including myself so far.

    Also my games have been so crazy and fun since I started doing J1 declaration of war, that I just prefer it overall.

    I agree, the sole J1 attack I conducted was fast and furious.�  VERY exciting game compared to slogging through 2-3 rounds before anything exciting happens.

    there are two players in our ftf game group that love a J1 DOW; and no doubt its very fun and exciting…but they have gotten their **s beat everytime by doing this. granted, i’ve only seen a J1 DOW about 6 times now, but…its a poor strat (imo); no REAL chance of winning with it from what i’ve seen.

    Chris, the one time I played with Bryan when he did J1 DOW I was able to take Shankey’s US capital with a small hope of a liberation with maybe a tank or two, but I had Italy poised to drop another 4 trns worth of inf/art/arm + 2 cruiser bombard onto it to seal the deal. UK had no fleet to stop me either.

    Bryan and I as axis vs you and someone else as allies this Saturday.  :evil:

  • TripleA

    So how did your match with chris go? I still think this is a viable strategy, win some lose some. Hell more people are doing it now, which says enough right there.


  • Our playgroup, which Chris has organized, is pretty awesome and we get together every other Saturday. I’ll let you know how the game goes, hopefully I’ll be reporting an axis win. I haven’t heard from my axis partner yet though. So I hope he’ll be able to make it.

    btw, here’s the group’s site . . . take a look at some of the pics from past game days.  8-)
    http://www.meetup.com/Rocky-Mountain-Axis-and-Allies-Meetup-Group/

    We typically get at least 10 or so since I started going about 2 months ago. Some, like Chris, are strong players and others are still getting there. You never know what’s going to happen or what strat you’ll see.


  • @Cow:

    do they do it the way I do it? objective or calcutta oriented.

    i dont know exactly what these players do; i just know it doenst look like a good idea to me.  i hope to feel the hurt from it first hand this weekend…or maybe i will be lucky and get a win against it and feel the pure joy of shutting it down.  we will see.


  • Alright I tried a G1 Barbarossa combined with a J1 DOW twice this past Saturday, winning one and losing the other. The game I lost was when I partnered up with a player I’d never played with or against. The player that I wanted to partner with had to help his in-laws move on Saturday and he couldn’t make it. Someone else in the group said they would do a J1 DOW while I handled Germany & Italy.

    I ended up getting crushed in that first game . .  . but the G1 Barbarossa portion went very well. My Japanese partner failed horribly though . . . like I don’t know how you do worse unless you’re intentionally trying to fail. He did a J1, but he didn’t take the phillipines(ever), he sent his carriers to sz26 on J1 were they got killed by the US counter, and US was then able to spend everything in the atlantic after turn 1. First turn US dropped most of it’s money into the pacific, but after that he only bought 2 subs with US every turn for the rest of the game AND he was still crushing Japan. Japan was mostly pushed off the mainland by turn 7, never took the DEI, and never took the Phillipines, he lost all of his trans without sending any escort turn 1 taking Guam, Wake, and Borneo, he didn’t start building navy again until the allies had 3-4 subs in sz6 with 6 more coming every turn from US, Anzac, & UK pac!

    I took USSR R6 with only 6 arm + air . . .  I really wanted to wait another turn or two while more stuff came up. But I couldn’t afford to wait with US/UK landings happening. So I stopped sending troops to Moscow and hit him while I could. My Japanese partner decided he hadn’t failed me enough and took Volgo with an inf against my very vocal opposition that same turn. So UK took it right back with the troops coming up from his Persia IC and blocked me from taking it. Now he had 2 ICs and 18 angry Russian inf threatening Moscow. This is when my axis partner said he had to leave . . . pansy.

    Had US been forced to spend in the Pacific, having UK produce in Volgo for a turn or two would’ve been ok . .  but I didn’t have enough money to keep both Moscow and Berlin. I tried pulling out of Moscow and setting up a counter for when USSR was liberated, because he had 4-5 axis terr and would’ve collected a buttload of money … . but I had too little to get good odds and it failed miserably. Meanwhile US had liberated S and W france and was threatening w. germany/france while trading n. italy with the Axis. I surrendered after the bid to retake Moscow failed.

    The second game was a 1vs1 and that went much better . . . The axis advance went pretty good aside from Italy getting trounced in the med early due to no Sealion threat. After that initial trouncing, Italy was able to eventually start asserting itself in the Med again due to axis pressure elsewhere. Odds are I would’ve taken both Moscow and Calcutta Rd7. On round 6, the Axis outproduced the allies 160ish-130ish The Allies saw the writing on the wall and surrendered since it was 4am anyway.

  • TripleA

    haha sounds like you had a guy who was just doin it wrong lol


  • @Cow:

    haha sounds like you had a guy who was just doin it wrong lol

    Very . . . he was taking other ships as hits instead of one hit on his BBs. In one battle he had 2 loaded cvs without a landing spot for his air. US hit that strong and got 4 hits the first round. Instead of killing one cv and it’s air like me and even one of the allied players suggested, he killed all 4 air and any chance of maybe winning that battle. And of course US continued the battle and took light losses. He even blamed me for us losing. So yeah . . .  never playing on his team again.

  • TripleA

    japan is very unforgiving for beginners, that is all. Germany and Italy it is pretty simple, you can always spam infantry if you are in trouble.


  • yea, that 1st game didnt go well for seth.  his germans did thier job VERY well, his italians did ok, i wouldnt call them a flop but no great success either……but his Jap partner FLOPPED on him…BAD.

    i didnt see any of the 2nd game he played, but i understand his Japs won the day for him and his germans and his italians made good but didnt do as well as they did in the 1st game.

    i’m still on the ropes about a J1 DOW, but i am VERY VERY much becoming a G2  MAYBE a G1 Dow verse russia after having seen what seth pulled off with them and a few game days agao, i had two losses (back to back) against eh same egrman player that did a G2 DOW on russia!  very good for Germany to open up war ASAP…but again…japan? maybe.

  • TripleA

    G2 depends for me… if I attack yugoslavia and get 4 hits… I’ll retreat and plan for a G2. Most of the time I roll too many hits and take the spot.

    I am surprsied how many times this topic has been read.


  • The Germans & Italians did about the same, the difference was due to playstyle. Dave dropped in on our game after his was over and helped Andrew turtle Moscow effectively. I judged that I’d take too many losses and held off a turn for more reinforcements, a luxury I didn’t have the game prior. I had a chance to take Moscow Rd6, same as I pulled off in our first game, I just had no reason to risk it.  :-D

  • TripleA

    RD6 russia… damn lots of mech/armor you got there buddy.


  • Hey Cow,

    I am really excited reading about this J1 DOW. However, I’ve seen several posts in other topics where you recommend a J2 DOW. Is there any chance you might be putting the outline for that in this playbook anytime soon? I am really interested in trying it out.

    Thanks

  • TripleA

    After next week before next month. I will have it up. Along with the anti russian opener (it is only a good opener when there is at least 6 infantry in amur for you to kill on J1, ie he forgot to move it situations, IMHO).

  • TripleA

    Anyway for those of you that have taken interest and have not tried it out… I got a game going against questioneer where I opened up with japan 1 declaration of war.


  • I am also doing a game with Cow’s J1 combined with a G1.

    My first thoughts, I don’t think this will lead to a win, but he is right about one thing, it is much more fun to play.

    I think in another game I’m doing a G2/J2 which I think is the best choice for Axis out of these gambits.

    Playing 8 games right now, testing a lot of different looks and such.


  • yea…i still have mixed thoughts about it, but it is WAY fun…and WAY WAY freaking hard to counter as the Allies.  i am in one game right now against Seth (a very pro G1 J1 DOW player) and and its a stronger stratagy than i would have guessed from the last face to face game it was tried; that game was a total flop…because his jap partner shot him self in the foot on round one and cut his own throught every round after that…his germans and italians were winning the day in europe but than with japn so weak the US made up the differnace in europe.

    with out a doubt though…its way fun getting right into the mess round 1!


  • j1 dow is really fun and more optimal than a j2 dow regarding india. only downside on pac is a strong china which can lead to a usa fac in korea backd up by mass ussr n china infs.

    but the reason I wont ever do it in a competitive game is cause it messes up with africa n med.

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