A new G40 online TripleA tournament is getting setup.
R01 - DM (Axis) vs. Soul (Allies + 10)
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yeah. always confuse the two.
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Japan Round 16
Buy 2 arm save 9
Combat Move
None
Non-Combat Move
1 sub to sz 14 from sz 13
10 subs to sz 14 from sz 34
2 trns, 5 dd, 4 ac, 1 bb to sz 15 from sz 34
4 ftrs to egy from sz 34
2 ftrs to egy from sz 15
1 ftr to egy from ger
1 ftr to fra from ger
1 ftr to sz 15 from gerPlacement
2 arm on Egy
Collect 13 + 9 saved = 22 total
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UK16:
Purchase:
12 inf trn cacombat:
2 inf 4 ftr bst -> pol *support bb ca
arm per, 4 ftr ind -> trj
trn 5 -> 6 load 2 inf -> 5 unload polpol
aRolls: 4@1 5@3 1@4; Total Hits: 44@1: (5, 5, 2, 6)5@3: (3, 5, 2, 3, 4)1@4: (4)
dRolls: 3@2; Total Hits: 03@2: (4, 4, 3) -
pol twol
trj
aRolls: 5@3; Total Hits: 25@3: (5, 3, 1, 5, 5)
dRolls: 2@2; Total Hits: 12@2: (4, 1) -
trj cleared, not taken.
ncm:
inf fin -> kar
4 trn 5 -> 6 load 6 inf gbr inf nwy -> 5 unload kar
4 ftr pol -> 5
4 ftr trj, 8 arm aa per -> ind
arm nin -> yunmobilize:
trn ca 5, 2 inf kar, 3 inf ind, inf nwy, 6 inf gbrcollect:
52+5=57, has 57 -
Italy Round 16
Pay 4 damage to Cauc
Buy 1 aa, 8 inf, 1 arm
Combat Move
1) Per - mt vs. 1 arm (cauc, back to cauc)
Results
per - taken, blitz
Non-Combat Move
1 inf to lib from alg
1 inf, 1 aa to egy from ita
1 inf to fra from ita
1 rt to cauc from kaz
3 inf to cauc from mos
6 arm to mos from cauc
2 ftrs to egy from mos
1 aa to cauc from mosPlacement
4 inf on Cauc
4 inf, 1 arm, 1 aa on MosCollect 27 + 10 (NO) = 37 total
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US16:
Purchase:
4 inf 2 art arm 2 trn 2 ftrcombat:
China:
conscript 4 infcombat:
ncm:
trn 38 load 2 inf -> 35 unload
trn 50 load inf art -> 36 unload
inf art sui -> nin
4 inf man -> sui
2 trn 62 -> 59 load 3 inf arm -> 62 unload man
12 sub 3 cv 6 ftr 6 dd 38 -> 35
trn 59 -> 50
trn dd cv 2 ftr 10 -> 9
3 inf eus -> eca
ca 6 dd 62 -> 36
trn 56 load 2 inf -> 57 unload
trn 59 -> 56
2 ca 4 dd cv 2 ftr 59 -> 62
3 inf sik, 3 inf nin -> chimobilize:
inf art 2 ftr eus, trn 10, trn 56, inf art arm wus, 2 inf phi, 2 inf sik, 2 inf nincollect:
42+15=57, has 57 -
Germany Round 17
Buy 1 dd, 1 aa, 9 inf, 1 arm
Combat Move
1) Bst - mt vs. 1 arm (bel, back to bel)
2) Arch - mt vs. 1 arm (bel, back to bel)
3) Pol - 4 inf vs. 15 inf (ger), 5 rt (4 ger, 1 cze), 2 ftrs (ger) -
Pol
15 inf, 5 rt, 2 ftrs
Rolls: 10@1 10@2 2@3; Total Hits: 710@1: (1, 4, 1, 6, 5, 6, 1, 4, 5, 6)10@2: (5, 1, 4, 5, 4, 6, 3, 6, 2, 2)2@3: (1, 6)
4 inf
Rolls: 4@2; Total Hits: 34@2: (1, 2, 6, 1)
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Results
bst - taken, blitz
arch - taken, blitz
pol - taken with 12 inf, 5 rt, 2 ftrsNon-Combat Move
2 ftrs to bel
1 aa to pol from ger
2 inf to pol from cze
4 inf, 1 rt to ger from nwe
2 inf to ger from fra
1 inf to per from cauc
1 inf to bel from mos
3 arm to bel from caucPlacement
1 dd in Sz 5
7 inf, 1 arm, 1 aa on Ger
2 inf on FraCollect 34 + 15 (NO) = 49 total
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3 inf hup -> kia
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Wrong map.
Your russian inf were already in Kia. Are they moving to Hup?
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yeah
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Japan Round 17
Buy 1 bom, 2 inf save 4
Combat Move
1) con - mt vs. 1 arm (egy)
2) Feq - mt vs. 1 arm (egy)Results
con - taken, walk-in
feq - taken, walk-inNon-Combat Move
1 ftr to sz 15 from egy
3 ftrs to ger from egyPlacement
2 inf on Egy
1 bom on JapanCollect 15 + 4 saved = 19 total
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UK17:
Purchase:
11 inf art 4 armcombat:
arm kar -> arc -> kar
arm kar -> bst -> kar
inf 4 ftr ind -> per
4 trn 5 -> 6 load 6 inf gbr inf nwy -> 5 unload kar
2 trn 3 ca cv 6 -> 7
3 ca 4 ftr cv 2 dd bb attack 55
aRolls: 2@1 2@2 7@3 1@4; Total Hits: 72@1: (3, 1)2@2: (2, 6)7@3: (2, 1, 4, 2, 4, 4, 3)1@4: (2)
dRolls: 1@2; Total Hits: 11@2: (2) -
5 cwol
per
aRolls: 1@1 4@3; Total Hits: 31@1: (1)4@3: (1, 4, 6, 1)
dRolls: 1@2; Total Hits: 11@2: (2) -
per cleared, not taken.
ncm:
arm yun, 4 ftr per -> ind
2 ftr 5 -> 7mobilize:
inf art arm ind, inf arm kar, inf 2 arm nwy, 8 inf gbrcollect:
46+5=51, has 51 -
I do not think you can load inf during a combat move and then unload them in a friendly territory (Kar).
I think you have to attack (do an amphib assualt) if you load during a combat move.I believe my dd prevents the reinforcing of Kar.
You can change your turn if you need to.
We can also get clarification if we need it.
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I pmed gamerman01 about the situation… I will copy/paste what he sent me when I am not on my phone… but he gave me a list of 4 things I could do. He clarified that I could ncm out of and that sz during a combat move. I cannot load transports in the sz though or amphibious assult AND conduct combat in the sz.
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Copied and pasted from the PM:
Page 14 of the AA50 FAQ, Sea units starting in hostile sea zones:
You have 4 options.- Remain in the sea zone and conduct combat
- Leave sea zone, load units if desired, and conduct combat elsewhere
- Leave sea zone to load units and return to the same sea zone to conduct combat
- Leave sea zone and conduct no combat (this must be done during the combat movement phase, even if it does not result in combat).