Something I struggled with as well because I usually make a move then battle then move into another battle, so on……but yeah you cannot move through freshly conquered territory, you must stop at that territory for that turn.
2 Hit Battleships? Questions and new Ideas.
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in world they never repair
in europe/pacific they do at the end of battle -
I’ve seen all these options. I am uncertain as to which is the official line.
The group I usually play with goes by the “return to a friendly IC coast and untip it at the start of the player’s next turn” rule. So if it’s unprotected by other ships the enemy has a chance to finish the job…
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EJ;s way of playing seems most logical to me. In any case discuss this with whomever you are playing and decide on a house rule. I’ve even considered paying a few ipcs to untip [repair} the BB.
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This is one “rule” that probably will vary player to player, but the group I used to play with did it like El Jefe described. I do think some variation of this rule should be used as I always hated playing with just one hit battleships…just seemed such a waste of IPC in the game, and in a more realistic enviroment of course they could sail home for repairs, just had to make it there.
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:o Jezel willakers!! Two people agree with me. 8)
I think I’ll retire at the top of my game. :)
Naah! :lol: -
In the world at war rules you have to sail the dammaged BB back to a friendly coast and pay 2D6 for repairs. Until it is repaired it can’t attack and defends at a 3.
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Hmm! Is there a maintenance cost for the remaining fleet, air force and mech units, too?
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No
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I like that repairing cost idea…
but then, trying to make A&A more “realistic”, means complex, well, then i play something else instead… -
I am begining to come to that conclusion myself. A&A realy wasn’t meant to be realistic I think.
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Not realistic, but good looking with the nice counters, figures etc….
somewhere out there is this funny thread about how to misuse them, and “acting out” fighters that attack etc…