Game History
Round: 21 Research Technology - Japanese Japanese spend 15 on tech rolls Japanese roll 4,2,6 and gets 1 hit Japanese discover Super subs Activate Technology - Japanese Japanese activating Super subs Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 transport moved from Indian Ocean Sea Zone to French Indo China Sea Zone 2 infantry moved from French Indo China to French Indo China Sea Zone 2 infantry and 1 transport moved from French Indo China Sea Zone to Indian Ocean Sea Zone 2 infantry moved from Indian Ocean Sea Zone to India 1 fighter moved from French Indo China to India 2 infantry moved from Japan to Japan Sea Zone 2 infantry and 1 transport moved from Japan Sea Zone to Soviet Far East Sea Zone 2 infantry moved from Soviet Far East Sea Zone to Soviet Far East 2 infantry moved from Japan to Japan Sea Zone 2 infantry moved from Japan Sea Zone to Manchuria 1 fighter moved from French Indo China to Manchuria 2 infantry moved from Kwangtung to China 1 infantry moved from Kwangtung to China 1 fighter moved from French Indo China to China Combat - Japanese Battle in India Japanese attack with 1 fighter and 2 infantry Americans defend with 2 infantry Japanese roll dice for 2 battleships in India, round 2 : 2/2 hits, 1,33 expected hits British roll dice for 2 infantry in India, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in India Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Manchuria Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 2 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Manchuria 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Soviet Far East Japanese attack with 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 infantry in Soviet Far East, round 2 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Soviet Far East Japanese win, taking Soviet Far East from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in China Japanese attack with 1 fighter and 3 infantry Americans defend with 2 infantry Japanese roll dice for 1 fighter and 3 infantry in China, round 2 : 2/4 hits, 1,00 expected hits Americans roll dice for 2 infantry in China, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Americans lost in China Japanese win, taking China from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Non Combat Move - Japanese 1 fighter moved from India to French Indo China 1 fighter moved from China to French Indo China 1 fighter moved from Manchuria to French Indo China 12 infantry moved from Kwangtung to French Indo China Place Units - Japanese 3 infantry placed in French Indo China 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :
Americans regular : -0,67 Japanese regular : 2,50 Russians regular : 0,33 British regular : -0,67