I can see what you’re saying about the focus on the Phillippines, going for the jugular and all, im just doubtful that you could attack and hold it early on. I could see the Japanese improvising a counter-attack, as aircraft based in Japan can reach the seazone around the Phillippines, as well as any aircraft based around the south of China, the latter without the need for an airbase. Java is further away and harder for Japan to reinforce. If you could force the Japanese to commit a large amount of its resources here, you can destroy them with out having to worry about an immediate counter-attack and force Japan into a reactionary defensive game, throwing any offensive operations against India off the balance and out the window. I know I shouldnt worry about the loss of the ships off the phillippines, the whole point is to force Japan to attack and lose pieces to maxamize the US’s economic edge. This might just be me being over-cautious and thinking of this from the commonwealth point of view as thats what I usually play (Britian, ANZAC, France, and China the “hold the line” group as I call them). However, I think a more methodic approach could work just as well with your blueprint. Imagine how much more potent your plan would be if you didnt lose the first wave of American naval power, and all your subsequent naval unit built upon this.