Game 1 of 2025
Axisplaya (Axis) vs Wheatbear(Allies) G40-A3
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I also left the aa gun on arch (it’s typed to go to nov). You can kill it if you want as a penalty for all the erroneous maps.
Sorry again, was going too fast.
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no problem man:
Just redo the map one last time with the changes you want.
Also, you had to repair at least 2 damages in your Wger IC to produce these 8 tr.
So that would leave you with 59 IPC, not 61.
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here you go
subtracted repair cost and damage markers on WGR
all units should be legally moved and in their final spot -
russia 10
Buy: 9inf (27)
CM
Nukr
inf Bry walk inBel (inf)
inf Smo
1fgt, tac RusArc (inf)
inf Smo
fgt RusBel
Rolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (3)1@4: (1)
Rolls: 1@2; Total Hits: 11@2: (1)
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Bel cwlo inf
Arc
Rolls: 1@1 1@3; Total Hits: 01@1: (3)1@3: (6)
Rolls: 1@2; Total Hits: 11@2: (1)
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Japan 10
Buy (84/84)
6 dest
1 carrier
2 figCM:
SZ44
1 fig SZ37SZ46
1 dest SZ37
1 fig phiYUN
1 inf kweTSI
1 mech sheKAN
1 mech, 1 tank she
1 tact kweCEL
1x trans SZ20 >> SZ35 load 1 inf, 1 art phi >> SZ44 unload cel
2 fig phi -
sz44 cwol
SZ46
A 1 dest, 1 fig
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (2)
D 1 sub
Rolls: 1@1; Total Hits: 01@1: (5)
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sz46 cwol
yun, tsi twolKAN
A 1 mech, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (5)1@3: (4)1@4: (6)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (6)
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KAN r2
A 1 mech, 1 tank, 1 tact
Rolls: 1@1 1@3 1@4; Total Hits: 01@1: (5)1@3: (5)1@4: (6)
D 1 inf
Rolls: 1@2; Total Hits: 11@2: (2)
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KAN r3
A 1 tank, 1 tact
Rolls: 1@3 1@4; Total Hits: 11@3: (5)1@4: (3)
D 1 inf
Rolls: 1@2; Total Hits: 01@2: (4)
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kan twlo 1 mech
CEL
A 1 inf, 1 art, 2 fig
Rolls: 2@2 2@3; Total Hits: 22@2: (2, 6)2@3: (6, 1)
D 2 inf
Rolls: 2@2; Total Hits: 22@2: (1, 1)
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cel twlo 1 inf, 1 fig
NCM:
1 tact kan >> kwe
1 fig SZ46 >> SZ35
1 fig cel >> SZ35
1 fig SZ44 >> phi
1 dest SZ20 >> SZ34
1 dest SZ20 >> SZ22
1 dest SZ6 >> SZ23
1 tact SZ37 >> phi
1 fig, 1 tact SZ39 >> SZ35
3 sub, 1 cru, 2 carrier, 2 fig, 3 bsh SZ37 >> SZ35
4 sub, 1 carrier SZ20 >> SZ35
1 cru, 1 carrier, 1 trans SZ39 >> SZ27
1 tact kwe >> SZ37
1 tact fic >> SZ37
2 tact, 1 strat fic >> phi
2 inf, 2 art fic >> yun
1 inf, 4 art, 3 mech, 1 aa gun kwe >> yun
5 mech, 3 tank she >> yun
2 inf, 1 art anh >> kwe
1 trans SZ20 >> SZ19 load 2 inf ksu >> SZ35 unload phi
2 inf, 1 art sha >> anh
1 art ksu >> anh
2 inf jap load trans SZ6 >> SZ35 unload phiMobilize:
6 dest, 1 carrier, 2 fig SZ6Collect 67 + 5 = 72 IPC
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Btw, Calcutta never rolled convoy damage for SZ39.
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(just posting as a reminder)
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I never forgot this game, don’t worry.
I apologize for the long “radio silence”To tell the truth, i’ve spend quite a few hours thinking about this position, and it’s very hard to come with a good plan. You have punished my mistakes a lot more in this game than you have in the other ones. How could i let you get out of the med like that ? And how in hell could i leave UK so defenseless….Usually, i’m the one pulling that kind of late Sealion… :-D
so there has been days when i wanted to just concede this game as i was discouraged, and days like today when i think i’m still gonna try anything to salvage this mess…So…
US 10
Buy:
inf (3)
art (4)
4tr (28)
CA (12)
2dd (16)
2ss (12)CM
sz23 (dd)
ss sz30
4fgt sz33sz46 (dd)
ss, fgt sz30
fgt Haw
1fgt sz33sz22 (dd)
4fgt, tac sz33Gib
tr sz94 with inf, mec > sz92 > Gib walk inTob
inf Lib walk insz23
Rolls: 1@2 4@3; Total Hits: 11@2: (1)4@3: (5, 6, 6, 5)
Rolls: 1@2; Total Hits: 01@2: (4)
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sz46
Rolls: 1@2 3@3; Total Hits: 41@2: (1)3@3: (3, 1, 3)
Rolls: 1@2; Total Hits: 01@2: (5)
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sz46 cwol
sz22
Rolls: 4@3 1@4; Total Hits: 44@3: (3, 6, 1, 2)1@4: (2)
Rolls: 1@2; Total Hits: 11@2: (2)
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lol…of course…the one place where i don’t use a sub…
sz22 cwlo fgt
NCM per map
Place units:
4tr, 2dd, CA sz101
inf, art CUS
2ss sz10Collect : 74 IPC