Italy has all the elements of the rules without getting overwelmed with game breaking responsibilities. They also get to see the entire first round before their turn which is also a good learning curve. My next suggestion would be the US, however, they will need to be savy buyers with only minor ICs to start the game, and greater responsibilities in multiple theaters. The US must also stratagize more with greater board coverage to be aware of as well as managing the needs of their team mates. The US also plays China , however, China plays by bizarre rules that could confuse a newbe and they should be informed that every power has its own rules to follow, especially China. Russia/France requires an experienced player to defend wisely or the game could end early. Also, newbes would’t gain any Naval or air unit experience playing Russia, where playing Italy or UK/ANZAC would allow them to use bases. Remember the rules state how Multi player games should be divided, some think that they can divide the powers and # of players for each side, any way they like, but the configurations in the book are not optional. It’s not good to give players only ANZAC, China, or France. Even if you gave a newbe all 3 to play, it still wouldn’t be a good way to learn the game IMO. Not sure who thinks it would be a good idea to give a beginner Japan, but that’s a bad idea. The only axis power that should be given to newbes is Italy, than the US, UK, and than The Soviet Union (in that order). If there is only one experienced player in the group, that person should play the axis powers and take on everyone else as the allies ( as a house rule configuration).