G40 NoMercy(Axis) vs TerrorBane(Allies)

  • 2007 AAR League

    Kan Attack (1 Inf, 3 Art , 3 Mech , 2 bmb)
    DiceRolls: 1@1 6@2 2@4; Total Hits: 41@1: (6)6@2: (4, 1, 1, 6, 1, 5)2@4: (1, 5)
    Kan Defense (2 Inf, 1 Art)
    DiceRolls: 3@2; Total Hits: 13@2: (5, 1, 6)

    Yun Attack (7 fgts, 3 tacs)
    DiceRolls: 7@3 3@4; Total Hits: 87@3: (6, 2, 1, 4, 2, 1, 3)3@4: (1, 4, 4)
    Yun Defense (1 mech)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

  • 2007 AAR League

    Some weird dice so far this war…

    results

    TSI, Anh both taken WOL
    KSI taken with 1 Inf, 1 fgt, 1 tac
    Yun cleared with 7 fgts, 3 tacs
    Kan taken with 3 Art , 3 Mech , 2 bmb

    NCM:
    1 fgt from Yun to KWA
    6 fgts, 3 tacs from Yun to Sui
    1 fgts, 1 tac from Anh to Sha
    1 fgts, 1 tac from KSi to KSU
    2 fgts from Japan to Sha
    2 tacs from Japan to Man
    1 mech from Jeh to Sui
    3 Inf from Philippines to Japan via 2 trns in SZ 35
    2 AC, 2 SS, 3 DD, 1 trn from SZ 37 to SZ 20
    1 DD from SZ 6 to SZ 23
    1 CA from SZ 35 to SZ 22
    1 DD from SZ 35 to SZ 19
    1 AC from SZ 35 to SZ 20

    Placement:
    3 Arm on KSu, 3 arm on Man, 3 arm on sha

    Japan collects: $49 - $2 convoy = $47

    I made a big blunder by not attacking the sub…for some reason I thought I could do a NCM into that seazone, now I have to sacrifice my fleet for that dumb mistake.

    NoMercy_vs_TerrorBane_G40_4cJap.AAM


  • your bombers can’t land in kansu you just took it

  • 2007 AAR League

    Sorry about that I forgot about them and didn’t mean to leave them there, they land in SUI

    And for the 3 planes left over in Europe there German (2 fgts, 1 tac) (you probably saw them on the map just wanted to make sure it was typed out).

    This is only my 2nd game as Axis and I haven’t played to much yet, I kind of had a theory and plan and not sure if it will work or not, I hope your enjoying the game so far though and that I am giving you a good fight.


  • US Purchase (70/70)
    1 carrier
    2 destroyers
    2 transports
    1 infantry
    1 fighter
    1 tac bomber

    Combat
    2 transports load 1 inf 1 mech inf unload gibraltar + morocco from sz 101

    Bor
    1 transport loads 1 tk 1 inf from car unloads bor

    sz 20
    2 cruisers
    2 battleships
    3 carriers
    5 fighters
    1 tac bomber
    3 destroyers all from sz 33
    1 sub sz 43
    1 transport loaded with 1 art 1 inf which will un load onto hko if battle successful

    sz 6
    1 sub from sz 26 clears 2 tts

    iwo
    1 transport sz 26 picks up 1 inf 1 mech inf unloads iwo

    sz 19
    1 sub sz 21

    sz 23
    1 destroyer sz 26
    2 tac bombers 1 carrier sz 26
    1 fighter wak


  • borneo
    attack
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (5)

    defend
    DiceRolls: 1@2; Total Hits: 01@2: (6)

    sz 19
    battle to the death first hit wins
    sub attack
    DiceRolls: 20@2; Total Hits: 620@2: (1, 5, 2, 6, 2, 6, 1, 1, 3, 5, 3, 6, 4, 6, 6, 3, 5, 5, 6, 2)

    destr def
    DiceRolls: 20@2; Total Hits: 1020@2: (2, 2, 4, 6, 2, 3, 5, 1, 1, 4, 1, 1, 3, 2, 6, 4, 2, 1, 4, 5)

    sz 23
    attack
    DiceRolls: 1@2 2@3 1@4; Total Hits: 21@2: (6)2@3: (1, 4)1@4: (3)

    defend
    DiceRolls: 1@2; Total Hits: 01@2: (6)


  • sz 19 cleared both sides lose all ships

    bor r2
    attack
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (4)1@3: (4)

    defend
    DiceRolls: 1@2; Total Hits: 01@2: (4)

    sz 23 cwol


  • bor r3

    attack
    DiceRolls: 1@1 1@3; Total Hits: 21@1: (1)1@3: (1)

    defend
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • are you going to use some kamikazze chips in this battle? if so tell me how many and what ships (sz 20)


  • sounds good w/ the german fighters. yeah its been a good battle. wish I would have built 1 destroyer. but we’ll see this is my second game online as well.


  • and your order of losses will be helpful…
    I’ll assume damage battleship, damage carrier, sub, destr, carrier, cruiser, battleship

  • 2007 AAR League

    Please use all 6 Kami chips (2 each per AC)

    OOL is dmg BB, dmg AC’s, SS’s, then the Ac’s, DD, CA, BB


  • Kami
    DiceRolls: 2@1 2@1 2@1; Total Hits: 02@1: (6, 6)2@1: (6, 6)2@1: (2, 2)

    Attack
    DiceRolls: 4@2 7@3 3@4; Total Hits: 54@2: (1, 6, 2, 2)7@3: (6, 5, 5, 6, 4, 6, 4)3@4: (2, 6, 1)
    Defend
    DiceRolls: 2@1 6@2 1@3 2@4; Total Hits: 32@1: (5, 5)6@2: (4, 1, 2, 4, 5, 3)1@3: (4)2@4: (5, 4)


  • Kamis all miss, damage 2 battleships lose 1 sub

    You damage one battleship three carriers and lose one sub

    Attack
    DiceRolls: 3@2 7@3 3@4; Total Hits: 33@2: (1, 4, 3)7@3: (4, 6, 6, 4, 5, 4, 5)3@4: (6, 1, 4)
    Defend
    DiceRolls: 1@1 6@2 1@3 2@4; Total Hits: 61@1: (2)6@2: (1, 5, 1, 5, 2, 1)1@3: (6)2@4: (4, 2)


  • Geez
    I lose three destroyers, one cruiser one carrier

    You lose one sub
    And two caRriers
    Attack
    :aaa  6@3 3@4:
    Defend
    DiceRolls: 4@2 1@3 2@4; Total Hits: 34@2: (6, 3, 3, 4)1@3: (3)2@4: (2, 4)


  • Attack
    DiceRolls: 6@3 3@4; Total Hits: 76@3: (1, 5, 1, 2, 6, 3)3@4: (3, 3, 3)


  • I lose one cruiser one fighter one tac bomber

    You are left with one dmged battleship
    Attack
    DiceRolls: 4@3 2@4; Total Hits: 44@3: (2, 3, 6, 4)2@4: (3, 1)

    Defend
    DiceRolls: 1@4; Total Hits: 11@4: (2)


  • Cleared with crazy losses. I lose 1 more fighter

    Hko taken

  • 2007 AAR League

    I sorely wish I had left my planes on my Aircraft-Carriers now… (I can still counter-attack strongly mind you)

    Also this may change a lot of your losses as well but doesn’t a kami hit at a 2 instead of a 1?
    Unless that changed in alpha 2? Please see page 14 of the Pacific Rulebook.

    This would change drastically what you have left in SZ 20 as 1 extra AC is also killed.

    Actually it all could have been avoided if I didn’t foolishly forgot to kill the Sub which I thought I could ignore until after I did combat and realized I couldn’t Non-com there, LOL


  • yeah you’re right about the 2 thing for kami’s my bad.

    hmm lets see, so there is one carrier left rather than three, so if its allright with you instead of losing that cruiser I will lose a fighter that will not change battle outcomes since they are both threes, as I would have done that had I known it would have just crashed into the sea instead of landing on the carrier

    I should have just retreated and finished up that battleship with my anzac forces… o well
    so left in that sea zone are 2 fighters 1 carrier, 2 damaged battleships a cruiser and a transport

    US NCM
    1 tac 1 fighters sz 23 >> us carrier sz 23
    1 tac >> caroline islands
    2 subs 2 destroyers 1 transport (w/ 1 mech inf 1 inf) sz 10 >> sz 26 unload land units on hawaii
    1 mech inf wus to eus

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