Russian tanks are great if Germany decides to swing down towards the Middle East instead of a straight march to Moscow. They are not going prevent the stackwalk any better than artillery except perhaps if the calculations show that the extra firepower will slow down a critical step like Rostov or Belarus. Hence it could be good to build the tanks on turns 3 or 4, depending on the German DoW. No need for them on Round 1.
What is making Alpha 2+ unbalanced?
-
The Allies won the first one yesterday and the Axis won the second one
I’m looking forward to the ALPHA+3 version and the preliminary 10 or so test games to see how it will all pan out
I think it will make the opening offensive movements still the same with some conditions that if they are meet then you can do a specific attacks if not then that strat. is no longer an option and you have to go with a different plan …… It looks good from here -
The Allies won last nite ALPHA+2, last week the Axis won ALPHA+2
To tired last week to stay focused up at 5 work at 6 home at 5 game at 7 dog tired by midnite but this weekend I was able to get a cat nap in and lots of strong coffee