Infrastructure vs Stalingradski take-2


  • Round 3

    W. Ukr;
    A;DiceRolls: 1@3, 2@1; Total Hits: 11@3,: (2)2@1: (4, 5)
    D;DiceRolls: 1@2; Total Hits: 01@2: (6)


  • Italy had a little lucky turn.  Up an inf in morocco and you had 3pips at a naval hit and missed.

    Italy collects 17 + 10NOs = 27.

    There is something sooo wrong with a frenchman defending french soil.

    SRGame3turn7Italyend.AAM


  • I made an adjustment to Itlay noncom, moving 2 units to Ger.

    Germany turn8.

    Germany $;
    15inf, sub.

    Round 1

    Vyborg;
    A; hit with bombard
    D;DiceRolls: 1@2; Total Hits: 01@2: (5)

    Balt. Sts;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    Bess;
    A; BombardDiceRolls: 1@3; Total Hits: 11@3: (1)+Hit+DiceRolls: 1@3, 1@4; Total Hits: 11@3,: (6)1@4: (1)
    D;DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

    SZ91;
    A; Hit+DiceRolls: 2@3, 3@4; Total Hits: 52@3,: (3, 1)3@4: (2, 3, 1)
    D; Hit+DiceRolls: 2@2; Total Hits: 12@2: (5, 2)

    Holland;
    A; Hit+DiceRolls: 1@1; Total Hits: 11@1: (1)
    D;DiceRolls: 2@2; Total Hits: 02@2: (6, 5)

    SRGame3turn8GERcom.AAM


  • Wow, making up for my lost tact from JPN.  Germany is up 2 1/3 inf for the round.

    Hopefully taking Gibraltar will slow up America.

    Germany collects 2 less than last turn, 44 +5NO = 49.

    SRGame3turn8GERend.AAM


  • Nice moves. I hoped you’d miss or choose not to attack SZ91, but I should have known…  brings you back into the game full force… so be it! From my perspective, you’re up an aircraft as well. You rolled out of your head for the SZ91 attack.

    Russia’s combat Round 1:

    Finland - taken with artillery

    Vyborg -
    a hit +DiceRolls: 2@2, 2@3, 2@4; Total Hits: 42@2,: (4, 1)2@3,: (5, 1)2@4: (3, 1)
    d hit +DiceRolls: 3@3, 1@3; Total Hits: 33@3,: (5, 3, 2)1@3: (1)

    Belarus -
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (2, 2, 2)1@3: (3)
    dDiceRolls: 2@2; Total Hits: 12@2: (3, 2)

    W Ukraine -
    aDiceRolls: 3@1, 1@3; Total Hits: 13@1,: (2, 4, 2)1@3: (1)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 4)

    Bessarabia -
    a hit +DiceRolls: 6@2, 2@3; Total Hits: 46@2,: (3, 3, 1, 2, 1, 3)2@3: (3, 4)
    dDiceRolls: 3@2; Total Hits: 13@2: (5, 1, 4)

    Novo -
    aDiceRolls: 5@1; Total Hits: 15@1: (4, 2, 1, 5, 6)
    dDiceRolls: 2@2; Total Hits: 02@2: (4, 6)


  • Round 2!

    Vyborg -
    a hit +DiceRolls: 1@1, 1@3, 2@4; Total Hits: 01@1,: (2)1@3,: (4)2@4: (6, 5)
    dDiceRolls: 1@2, 1@3; Total Hits: 21@2,: (2)1@3: (2)

    Belarus -
    aDiceRolls: 2@1, 1@3; Total Hits: 22@1,: (1, 6)1@3: (3)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    W Ukraine -
    aDiceRolls: 3@1, 1@3; Total Hits: 23@1,: (1, 6, 1)1@3: (4)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)

    Novo -
    aDiceRolls: 5@1; Total Hits: 25@1: (1, 2, 1, 4, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • Sz91, you should have gotten a total of 6 rolls at 2 by odds and you got 2 hits…

    I am enjoying this a lot and look forward to work tonight!!!


  • Ok, you’re right… I’m still adjusting to the platform just as you are - things look and feel different.

    I’m sure you’re enjoying this! I just got repelled from f’ing Vyborg, leaving you an armor… whatever luck was against you before is surely against me now. Check that last attack in Vyborg. I hate this dicey - it’s been cruel to me so far, IMO. You’ve had a great turn on the Russian front, when it mattered.

    So, placement.

    Leningrad - Inf
    Ukraine - Art, 2 Armor
    Stalingrad - 2 Inf, Art
    Moscow - 8 Inf

    Let the stack war begin. You’re playing well to make up for early mistakes. And I’ve made a couple mistakes. By the end of this turn, I’d say we’ll be pretty even. Game to follow, once I non-combat and place…


  • I think you rolled the first round of vyborg wrong.  You rolled my inf at 3 instead of 2.  I should have had 1 less hit in that round and then i less hit in the second round.
    If you look at the entire round I was actually down 2 pieces on the front now.  I got no hits in novo and w. ukr.  That sucks.
    Russia had a great round.


  • Well, you’re right. I apologize for that gaff… and that does give Russia a great round. I’ll redeploy as fast as possible and get it to you -

    We should firm up our rules for rolling wrong - in this case it was clear, but in some it won’t be… I even went back and proofread, but missed it twice.


  • Also please post a combat move map on the email of your first round of rolling, with this new platform it better allows us to check each other.


  • I would say that a good rule is that if it is easy to still use the dice rolled, like Vyborg we should keep it.  If there is any chance of the dice being really effected we reroll from the point of the mess up no matter what.  I’m sure the two of us can work out other issues as they arise.


  • Actual placement, and map.

    Leningrad - 2 Inf
    Ukraine - Inf, 2 Armor
    Stalingrad - Inf, 2 Art
    Moscow - 7 Inf

    If you notice that I screwed up any placements/moves, and it’s obvious, just change it. I’m in a hurry to hit the road -

    SRGame3turn8Japanup.AAM


  • Right, and right, on both counts - I’ll start attaching the map… pbem etiquette!

    See ya man -


  • Steve - I believe Britain should have 44 IPCs, not 39… all originals + no subs when they collected plus Persia, Iraq, Ethiopia.


  • A question - with my long turn of US, both Britains, Anzac - do you want a separate map of combat moves for each country?


  • I owned malta, so no all originals for UK.  Yes a combat and end map for each country, unless there is no combat.


  • Japan $;
    1dest, 1sub, 2tran, 6mech, 2art, 4inf.

    Urals; walk in

    Evenk; walk in

    Burya;
    A; Hit
    D;DiceRolls: 1@2; Total Hits: 01@2: (3)

    Sakha; blitzed

    Siber; walk in

    SZ16;
    A;DiceRolls: 2@2; Total Hits: 22@2: (2, 2)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    SZ42; tran cleared

    Java;
    A; Hit+DiceRolls: 1@4; Total Hits: 11@4: (4)
    D;DiceRolls: 1@2, 1@3; Total Hits: 11@2,: (4)1@3: (2)

    Kaza;
    A;DiceRolls: 2@2; Total Hits: 12@2: (6, 1)
    D;DiceRolls: 1@2; Total Hits: 11@2: (1)

    SRGame3turn8Japancom.AAM


  • Japan collects 71 + 5NO = 76.

    SRGame3turn8Japanend.AAM


  • Ok. America’s turn, combat.

    SZ 125
    aDiceRolls: 2@2; Total Hits: 12@2: (2, 6)
    dDiceRolls: 1@1; Total Hits: 01@1: (2)

    Holland
    a hit+DiceRolls: 1@1, 2@3; Total Hits: 01@1,: (6)2@3: (4, 5)
    dDiceRolls: 3@2; Total Hits: 03@2: (6, 3, 3)

    SZ42
    Cleared transport with bomber

    Malaya - industrial bomb
    dDiceRolls: 1@1; Total Hits: 11@1: (1)
    if I make it through… not sure how to do this…
    aDiceRolls: 1@6; Total Hits: 11@6: (3)then add 2 to this result. I’ll try to figure out the damage markers if I make it through.

    Marshall Islands - take with 2 Inf

    SZ16
    aDiceRolls: 2@2; Total Hits: 12@2: (4, 1)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)

    and here’s the map of the US combat moves…

    SRGame3turn8UScombat.AAM

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