British regional influence/balance for sea lion


  • I like it, will try and play it and tell you what its like. The rules are basic and logical with this idea.
    Cheers

  • TripleA

    if uk’s capitol moves, he should lose national objectives. for balance purposes.

    and yes uk building only for defense and still loses makes me sad too. :(


  • A successful Sealion campaign already comes with enough drawbacks for Germany, and this takes away any incentive for trying it. Combining incomes would also throw the game balance further out of whack.

  • Sponsor

    I like it, especially since I think Canada should be able to fight independently. However I agree with Kobu, any concerted effort to conduct Sealion in the face of a determined British defense will ultimately cost the Germans a successful Barbarosa, unless your USSR player has an off game with dice.

    I go for Sealion if the odds look good, but if not, then I hit the British somewhere else. I will not spend the time building an excessive amount of limited-use transports in the face of the Russian threat to my East.

  • TripleA

    Kobu, you are right. it does make japan hold off from entering the war and germany does have many transports in the ocean which can’t be used as fodder for anything…

    however those transports are very useful even after uk is gone… they shuffle infantry/artillery to attack… you shouldn’t be buying any tanks at all as they cost too much. Also with whatever leftover air you got left combined with those transports, should give you a distinct tactical advantage over russia.


  • @GoSanchez6:

    What if England had an extra fighter in Canada and extra tank if England. It might not sound like much but over a long battle that 3 and 4 will mean a lot. Just a thought

    I dont like the idea of adding units.  If the UK decides to shift that fighter to the Pacific theater that could throw off some element of the balance over there.  Adding too many units leads to abuse of said units.

    @Mountaineer:

    I like it, especially since I think Canada should be able to fight independently. However I agree with Kobu, any concerted effort to conduct Sealion in the face of a determined British defense will ultimately cost the Germans a successful Barbarosa, unless your USSR player has an off game with dice.

    In the game that Butcher and I played, Germany had to fall back on its factories against Russia, but its combined 20 build limit made it impossible for Russia to break through.  Eventually Germany could have pushed back.  The US was too tied up in the Pacific to be a serious threat against Germany.  If the US had swung heavy into the Atlantic, then Japan would run over ANZAC and India.

    @Cow:

    if uk’s capitol moves, he should lose national objectives. for balance purposes.

    Without the NO’s for the regions, Canada will only pull in 7.  Cairo would only get 13ish I think.  That’s not really enough to conduct much of a war.  3 IPCs each isn’t enough to throw the game way out of whack, but enough to make the regions relevant to the game.


  • Good points. I just am afraid after a couple of Grand Marniers I couldn’t remember all those rules. It is hard enough the guys I play with rely on me to know them all. Imagine being about 4 drinks in trying to explain this to your buddies. NOT EASY. I am not trying to be too critical because I think you are on the right track. For me I want to keep the game as simple as possible. If you found a way that works for you. go for it. Cheers.


  • While I do like this idea and look forward to testing it out, I’m not sure we shouldn’t instead be focusing on why Sea Lion is unstoppable…  Granted if UK builds up it costs Germany a lot, then again as Germany if UK builds up defensively I would just turn the other way.  At that point he’s spent 2-3 turns of $$ on stuff that really can’t bother me without buying a lot of higher price stuff (naval and air power).

    I wonder if the answer is in the placement of the Royal Navy - if it were less accessible to the Luftwaffe on G1 perhaps it could still be a factor?

  • Customizer

    I’m afraid that I just don’t get everyone’s views on Sealion.  It seems to me that the majority of people on this forum act like Sealion is some sort of forgone conclusion, like it will always happen.  I have played a number of games and I have found that Sealion is very hard to accomplish and sometimes it just doesn’t happen.  First, you have to DESTROY the Royal Navy while keeping the German navy intact.  I have had some games where the Royal Navy was sunk just to have the RAF come up and sink the German navy.  Result:  No Sealion.
    Even if you do sink all the Royal Navy AND keep the German Navy intact, if UK plops 10 guys there Germany will not likely have enough forces to overcome all the British defenses.  If you try Sealion on G4, that means that UK has had 3 rounds to build up defenses there.  That could mean as many as 30 infantry plus what they started with and any planes they might have flown up there.  Also, if this is G4, then it will also be Russia’s 4th turn which means they can declare war on Germany now.  If Germany has been spending money on units for Sealion, won’t that leave them weak on the Eastern Front?
    Maybe it’s just a difference in tactics, but as Germany I will usually attempt a Sealion on G2 or G3 at the latest and ONLY if I think Britain’s defenses are weak enough.  If my Sealion fails or I think Britain is just too strong, I will use my Luftwaffe to keep the navy at bay (especially transports) and focus on Russia.  You need a lot of build up to start tackling that beast.

  • TripleA

    knp7765. what attacks are you doing? exact numbers.

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