• '14

    1 more thing. I think there was something mentioned about Paratroopers and transporting inf with bombers! I know this rule is a little vague, so here we go.

    1. Bombers can drop Paratroopers in CM from Airbase only.
    2. Bombers can transport infantry at 1/1 in NCM and both have to start from the same territory. Infantry has to load on the plane from a territory that has and airbase.
    3. Bombers transporting infantry can’t land in a territory that has been taken on the same turn.
    4. Bombers that have bombed or dropped paratroopers in combat move cannot transport in NCM.
    5. All bombers are subject to AA fire as normal.


  • Thanks for all the answers.

    I’m just planning my first round as Japan and had a question.

    1. Can the banzai attack only be used by infantry or can veteran/naval infantry use it as well? If yes is there a max to how much the +1 can stack up? For instance can a naval infantry attack on a 6 in the first round of combat during an amphibious assault on a banzai attack when paired with artillery?


  • Question lol  :-D
    So are people playing this on the forums? Just wondering.


  • we are going to have a new game started.
    http://www.axisandallies.org/forums/index.php?topic=23110.new#new

    that’s why we have been checking up this and that so diligently.  :wink:

  • '14

    @Sgt.:

    Thanks for all the answers.

    I’m just planning my first round as Japan and had a question.

    1. Can the banzai attack only be used by infantry or can veteran/naval infantry use it as well? If yes is there a max to how much the +1 can stack up? For instance can a naval infantry attack on a 6 in the first round of combat during an amphibious assault on a banzai attack when paired with artillery?

    This rule is for regular nfantry only. These units are attcking in a mannor that negates any other combined arms….such as being matched with artillery. Ex.  If japan is attacking with 5 infantry and 1 artillery…then 1 infantry is at a +1 combined with the artillery and 2 infantry are at a +1 designated banzai attacks and the 5th in is attacking at normal value.


  • @Tigerman77:

    @Sgt.:

    Thanks for all the answers.

    I’m just planning my first round as Japan and had a question.

    1. Can the banzai attack only be used by infantry or can veteran/naval infantry use it as well? If yes is there a max to how much the +1 can stack up? For instance can a naval infantry attack on a 6 in the first round of combat during an amphibious assault on a banzai attack when paired with artillery?

    This rule is for regular nfantry only. These units are attcking in a mannor that negates any other combined arms….such as being matched with artillery. Ex.  If japan is attacking with 5 infantry and 1 artillery…then 1 infantry is at a +1 combined with the artillery and 2 infantry are at a +1 designated banzai attacks and the 5th in is attacking at normal value.

    Awww….my Japanese moves are going to be a little bit less intimidating now. Lol, I guess that’s more balanced though.

  • '14

    Sorry dawg!  It’s good you brought that up, I’ll definetly clarrify this in the rules.


  • How many people do you want in your game?


  • We are playing at five players , which is filled up now. If u look to play one, I can surely recommend u to them. And see if we can play later.

    Or u may ask wonko n see if he wants more


  • I posted on the “find players” so I’ll make one. Good luck on the game let us know how it turns out  :mrgreen:


  • So what do we use for Por Allied units?

  • '14

    @Pvt.Ryan:

    So what do we use for Por Allied units?

    I took some U.K. pieces and painted them Beret Green.


  • No I ment for the module. Also are ALL air and naval bases on the board actually there? Plus ANZAC has no ships on my setup.

  • '14

    @Pvt.Ryan:

    No I ment for the module. Also are ALL air and naval bases on the board actually there? Plus ANZAC has no ships on my setup.

    Yes, all the air and Naval bases are true……some territories could have had air bases but I had to limit it to just the major bases. This is why leningrad doesn’t have one. I fixed this but haven’t posted the updated charts.

    Sea zone 99: 1 DD, 2 subs, 1 Transport


  • So all bases on the board are also on the “setup”?

  • '14

    @Pvt.Ryan:

    So all bases on the board are also on the “setup”?

    I’m almost 100% positive yes. If not it is a mistake that no one has pointed out!

  • '14

    I was reading on the House rules forum about different ASW warfare. Just wanted to know what people think about applying this to the 39 game.

    f Submarine use Global 40 rules in conjunction with; are detected by destroyers on a 1/1 basis. (Ex. 3 DD’s and 1 CA attack 5 submarines. 3 submarines are detected and the other 2 get a preemptive strike and can retreat to nearest friendly sea zone or stay and fight. These 2 submarines can retreat only because they cannot submerge in a sea zone that contains a destroyer. Even if the preemptive strike destroys 1 DD, the 3 submarines that were detected are still detected and cannot retreat or submerge.) The 1/1 detection method is set at the beginning of combat and does not change during the battle.

    Let me know what you guys think?


  • I really like this rule, in fact I was about to suggest it to you. I usually push for it in the games of regular G40 I play. We’ve also played with allowing subs to pass through sea-zones with destroyers on a 1-1 basis. Definitely makes subs sneakier and fun to use.

  • '14

    Rules and setup updates comming in the next few days. Thanks to Sgt. Wonko for all the help!


  • So is this game preety balanced? And easily transferable to a D6 system?

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