• Then you do this move w/the US, which in my opinion is the best US Turn 1 move. It allows the US to be at SZ91 on Turn 2 or back in Hawaii on Turn 2. Either way you’re positioned go against Germany if they SeaLion and win or against Japan if Germany doesn’t SeaLion.

    USA Turn 1

    Builds:

    4 Trans, 1 Inf, 1 Arm, 1 NB

    Non Coms:

    1 Inf, 1 Art from Eus to Trans in SZ101, move to SZ64, drop off in Smx
    1 CC in SZ101 to SZ64
    1 Mech, 1 Arm from Cus to Smx
    2 Inf, 1 Art from Wus to Cus
    2 Inf from Haw to Trans in SZ26, move to SZ64, drop off in Smx
    1CC, 1DD, 1SS from SZ26 to SZ64
    1BB, 1CC, 1DD, 1AC, 1 Trans from SZ10 to SZ64
    1 FTR, 1Tac from SZ10 to Eus
    1 FTR from Wus to Eus
    2 FTR from Haw to SZ64
    1 FTR from Phi to Gua
    1 DD, 1SS from SZ35 to SZ54
    1 SBR from Cus to Wus

    Build:

    4 Trans in SZ101
    1 Inf, 1 Arm in Cus
    1 NB in Pan


  • Btw, my friend Hobo Smasher came up w/this move.


  • I think the idea is to threaten SeaLion so the UK builds 4 Inf, 4 Art on Turn 1. And, if Germany doesn’t builds Trans on Turn 2, the UK will still have to build a few ground units in the UK to stop SeaLion, if Germany builds a few more Trans on Turn 2. The idea is to keep UK stalled, cover SZ’s 109 and 110 w/Germany navy and aircraft, so the UK can’t build any navy or aircraft off the coast of the UK, then focus on Russia. W/Japan, in my opinion, you go after China and maybe Russia but don’t attack the UK/Anzac/US until at least Turn 3 or 4. It’s best to keep the US out of the fight as long as possible. Germany and Japan should try and do the old squeeze play on Russia. If the UK does it’s builds and moves correctly, SeaLion is difficult and comes down to dicing, Then w/the US move I posted, you go after Germany and Italy full force w/the US, UK and Russia. EVEN, if Germany wins SeaLion it spells doom for them most of the time, in my opinion.


  • I played 1 more round by myself before I saw the reply that it was not over.  I did notice I could not dump units into UK’s defense if I wanted to push the attack against russia.  Although italy is very strong now with IPCs, UK did bunker all its units up into Egypt so Italy owns everything up to alexandria they have very little of Africa taken.  I got America ready to liberate UK.  Germany attacked Russia at the beginning of turn 3 and started its move but lost a key battle in the north (I can’t remember the name of the country and the game is at a diff location than my home).  Japan is doing decent but I think it may not be enough to cause much of a threat once USA enters with fray.


  • @Warpiglet:

    I know this is controversial…however, SeaLion is a go if you want it to be.  UK cannot truly stop it.

    With that said, I believe (and it is counterintuitive to my 20+ years of AA playing) that taking London does not win the game.  In addition, it may actually HURT Germany.  If you build the fleet, America is still coming.  What is more, Russia will be a powerhouse.  Conscription is coming.  And if they start encroaching on Germany, the IPCs will be hard to overcome.

    Also, consider this.  Can Germany both defend UK and itself against a rich USA as well as well armed Russia.  Only temporarily.  And the price may be too high in the end…

    I agree with Warpiglet (nice name btw).  The counter to Sea Lion is Russia build Mech Inf. + a tank or two for 3 turns (111 IPCs of production).  Lets see how a de-garrisoned Poland looks with twenty or so armoured units attacking it.  Basically Germany can only conduct Sea-Lion on G3.  Russia will obliterate them on R4.   Game over.

  • Customizer

    Russia will obliterate them on R4.  Game over.

    Umm … no.


  • Speaking of ending a game too early, I had a game recently when after London fell my opponent would ask me at the end of each Jap turn (he was axis) if I wanted to surrender.  My response was always lets play it out and see.  After 12 more rounds he surrendered when his offensive couldn’t pierce the Russians defenses and US recaptured Africa from Italy.  Those extra IPCS meant US could do whatever they wanted.


  • @jim010:

    Russia will obliterate them on R4.   Game over.

    Umm … no.

    There is no real way for Germany to tae the U.k. on G2.  They won’t have enough transports, 5 max.  The U.K. can turtle (and should until there is no Sea-Lion) by bringing Canadian units over and landing as many of their plans as possible in London.

    Russia has to go on the offensive (IMO) and build fast moving units.  Digging in (with Inf.) allows the Germans time to use the cash captured from the Bristish should sea-lion succeed.  By build fast moving mobile units the Germans cannot leave their boarders undefended.  The U.S.A. should also be ready to attack Germany first.  IMO Calcutts, China and ANZAC can do very well with only limmited support from the U.S.A…

    I think though, the “threat” of Sea-Lion is much more potent than the actual attack itself.  Germany can get their ass-whooped by Russia if it goes all into sea-lion and the U.K. digs in.  I have even seen in one Game where Russia Conquered Germany on R4 (a bit of bad german planning) but typically it’s R5.

  • Customizer

    Russia cannot attack until turn 4.  It is not possible to take Berlin on turn 4 without a transport.  And with $90 to spend and redeploying planes and units (and there’s lots left in Europe), did your opponent give you Berlin?  I have turn 3 and turn 4 to redeploy wherever I need to - likley Poland.

    A successful G3 Sealion based on my Sealion 1.0 posted back in October (which I have posted again in a recent thread with map attached)

    http://www.axisandallies.org/forums/index.php?topic=23558.15

    I will have enough in Poland that you will not be able to go on the offensive.  On the order of 35 ground units, plus whatever London was taken with, AND I just placed $90 - 10 tanks in Germany and 10 inf in West Germany to be brought up to Baltic states on turn 5 (or Leningrad if you left it undefended against an amphibious landing of 24 ground units.  It is not mathematically possible for you to match that.  On turn 4 I have just as many ground units as you (more if you bought expensive units) and ALL my units can be in Baltic states turn 5, while 18 of your inf are still in Siberia.

    It is most definitley NOT game over for the Axis.  In all games where it came off well, UK was not defended properly, Italy didn’t lose its TTs, and Japan went unchecked.

    I do maintain that Sealion can be stopped as I outlined in the link.


  • I’ve seen Sea lion work and not work,  it depends on a lot of things like your opening round rolls.
      I’ve also seen where it works,  and Barbarossa works too in the same game
      Opening round rolls made a big difference in the second game yesterday, The Axis got hurt early and couldn’t recover.
      In every game It’s important for Germany to eliminate the royal Navy. Stay strong with their Navy and air force to thwart off any threat of an Allied invasion, and hurt Russia and push on to their capital and get as much money as possible

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