Nice!
Global 1940 Cold War goes Hot Scenario
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Here is something you could add:
ADDITIONAL OIL RULES
This is an optional rule
Oil Rules: For Every Oil Derrick you own roll 1d6. 1,2, and 3 get +1 IPC. 4,5, and 6 you get +2. Oil Derricks can be bombed, max 6. Over 3 Damage the Derrick does not produce IPCs.
Oil Derricks on map:
Central US, Alaska, Central Persia, Iraq, Sauda Arabia, Caucusus, Alberta, Yakut, Siberia, Romania, Egypt, Venezuela, Boreo, Sumatra, and Java.
Optional Win:
If you own all Oil derricks for 2 rounds, you win. -
How come no one is posting? This is my 4th post in a row!
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i was hoping dannyboy would have posted by now.
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have you tried the 1946 cold war scenario?
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@Ghost:
have you tried the 1946 cold war scenario?
No, but I really want to.
@Ghost:
i was hoping dannyboy would have posted by now.
I would think he would have by now
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i think its his work so i can understand if he’s busy.
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@Ghost:
i think its his work so i can understand if he’s busy.
Yeah your probably right, but have you played this variant? 1946 0r 1960?
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no, i haven’t tried to set it up since last time and no ones been free to play.
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ive played his '46 game, and its fun but pretty unbalanced if you ask me. the USSR can become unstoppable in two to three turns.
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ive played his '46 game, and its fun but pretty unbalanced if you ask me. the USSR can become unstoppable in two to three turns.
I agree.
Does anyone have suggestions on how to make it more balanced? -
no i would try to balance it but not without dannyboys help
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ive played his '46 game, and its fun but pretty unbalanced if you ask me. the USSR can become unstoppable in two to three turns.
like how!?
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Finally! in a week i am going to play maybe!!!
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:-)
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@Ghost:
:-)
I think im going to be the commies
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how does he have NATO in there
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@Ghost:
how does he have NATO in there
:? I dont understand
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Me to
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Ok they game is AWESOME!!!
I want to play it again! -
What :-)