@Emperor_Taiki:
I play Tau in 40k, and just from seeing the opposing sides army list I can tell who is going to win the game. If they have deep strikings close combat experts all of my units are useless and they win, if not there whole army is mowed down in a few short turns. While I still find the games and minatures fun it really is not a strategy or tactics game.
I used to play 40k, former necron player, and I feel your pain! lol I stoped playing table tops about 2 years ago or so, but I’ve always had a soft spot of Flames of War, it was the first table top I had ever played.
Each country has its own units, and its own feel through their organization and special rules.
The Germans have some of the best tanks and great access to mechanized infantry, the also have a special rule called stormtooper, where they can roll a skill check to move a few extra inches (kinda like fleet, but its a set 4inch movment, you just roll to see if you can do it).
The Italians have old equipment, lousy tanks, and some questionable leadership. To represent this Italy has the 8 million bayonets rule, where you have to roll before the game begins, but after setup, to determin each units moral and skill level. They have 4 charts, Regular, for infantry, gun, and some tank units, Elite for the few good units like the Bersaglieri, and some of the Better armoured and motorized infantry units, and Artillery chart, to represent that even though their guns were old, they could still give a good acount of themselves.
The British have all sorts of rules to help represent formations from around their empire, Such as fighting Irish, Fearless Sihks, and disorderly ANZACs! As always a nice balanced force, though weak on tanks early on, with lots of colorful units.
The Americans have some of the best equipment and all sorts of fancy toys! Perhapse not the best tanks but they are backed by the best Artillery in the world! The US has the abality to deliver devestating fire, wether it be in the form of Time on Target artillery, or the massed fire from all those automatic M1 garands, with the best access to motorized and mechanized transport hands down.
The Soviet Union is mass personified! Huge numbers of infantry and tanks all moving forward in mass ranks as they atempt to overwhelm their enemies, backed up by mass Artillery formations, no one can field more guns then the soviets. Where as most armies are fighting at the company level in the game, the Soviets are fighting at the Batallion level. For each platoon you bring, the soviets can bring 3! There Quality of Quantity rule pretty much says it all!
There are also the minor axis powers of Hungary, Romania, and Finland. Each has its own units, and national character, whic had a fun bit of diversity and color to the game as well.
Blitzkrieg will add the early formations to the mix, and the nations of France and Poland, which im sure will only enhance an already fun game.