Japan doesn’t need to “sack Russia”. Only make 'em deal with Japan in a big way. If Japan holds all of USSR (except Russia, Karelia & Caucases), USSR will be too poor to hold out for long.
Every game is different. Germany first is a good strategy, but its hardly foolproof. It can be beat.
As far as Tech rolls I basically agree w/ Yanny. There are typically 2 times you roll for tech: when you got a lot of cash and need to put the game away, or when you are so far behind its the only thing that can save you. Alternatively you can roll for tech if you are in a gambling mood at ANY time–one of my friends is SO lucky with tech its a good idea for him whenever :grin: ! But even he won’t roll 6 at a time–even if you get the tech, you won’t be able to buy any of the “improved pieces” till next turn. Now you’re not 1, but 2 turns behind!
One thing that bothers me is how people forget you’re supposed to roll for tech BEFORE YOU BUY! Sure you can budget it out but if you get Super Subs and you bought 2 INF what good did it do you?
Tech totally altered 2 of our games. In one that lucky friend of mine rolled as USA on Turn 2 after losing pretty much his whole Pacific Fleet. He got Long Range Aircraft and totally f****d things up for the Axis thereafter! Once the Pacific was clear he built a few ships and bottled up Japan, and started bombing Germany from USA!!! The second time the Axis were winning when USA got Heavy Bombers. The game became a race for economic victory before the Bombers could be built and used. Tech is a cool part of the game but don’t overestimate it: it’s gambling, pure and simple.
Ozone27