Thanks for the update. Enjoy your travels :)
ABH vs Innocentbystander G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 4 fighters and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
4 fighters moved from Ukraine to Russia
2 aaGuns and 22 infantry moved from Dzavhan to Olgiy
2 infantry moved from Novosibirsk to Samara
2 infantry moved from Archangel to Vologda
1 mech_infantry moved from Bryansk to Volgograd
4 aaGuns, 3 armour, 3 artilleries, 18 infantry and 2 mech_infantrys moved from Bryansk to RussiaPlace Units - Russians
8 artilleries and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs -
I was a bit “over” aggressive with Japan this turn, just to mix things up. We’ll see how it shakes out.
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Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Korea
1 mech_infantry moved from Manchuria to Buryatia
12 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 armour moved from Buryatia to Yakut S.S.R.
3 mech_infantrys moved from Buryatia to Yakut S.S.R.
3 artilleries moved from Buryatia to Yakut S.S.R.
1 infantry moved from Sakha to Buryatia
2 mech_infantrys moved from Manchuria to Anhwe
2 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 tactical_bombers moved from Jehol to Suiyuyan
2 fighters moved from Jehol to Suiyuyan
2 infantry moved from French Indo China to Shan State
3 fighters moved from Kweichow to Shan State
2 bombers moved from Kweichow to Shan State
2 bombers moved from Shan State to Malaya
4 artilleries moved from Kweichow to Hunan
6 infantry moved from Kweichow to Hunan
2 armour moved from Kiangsu to Hunan
2 armour moved from Kwangtung to Hunan
1 mech_infantry moved from Kiangsu to Hunan
3 tactical_bombers moved from 35 Sea Zone to Celebes
3 fighters moved from 35 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
3 submarines moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
3 fighters moved from Japan to Philippines
3 tactical_bombers moved from Kweichow to Shan StateCombat - Japanese
Battle in Borneo
Battle in Celebes
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters moved from Shan State to Hunan
3 tactical_bombers moved from Shan State to Hunan
2 bombers moved from Malaya to Hunan
3 fighters moved from Celebes to 35 Sea Zone
3 tactical_bombers moved from Celebes to 35 Sea ZonePlace Units - Japanese
2 transports placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yakut S.S.R.: 1 aaGun
EDIT: Removing units owned by Japanese from Buryatia: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 45 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 44 Sea Zone
1 bomber moved from New Zealand to 43 Sea Zone
1 destroyer and 3 submarines moved from 30 Sea Zone to 33 Sea Zone
2 destroyers and 6 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 54 Sea Zone to Caroline IslandsCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 55 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to Java
1 bomber moved from 43 Sea Zone to Java
1 bomber moved from New Zealand to Queensland
3 fighters moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to New Guinea
1 fighter moved from 45 Sea Zone to 33 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 mech_infantry moved from Central United States to Quebec
1 mech_infantry moved from Central United States to New Brunswick Nova Scotia
1 armour and 1 infantry moved from Central United States to Eastern United States
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to United Kingdom
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
3 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Burma to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries placed in YunnanTurn Complete - Chinese
Chinese collect 7 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 tactical_bomber moved from Yunnan to Shan State
1 fighter moved from Yunnan to Shan State
1 fighter moved from Yunnan to 37 Sea Zone
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 bomber moved from Egypt to British Somaliland
1 infantry moved from Kenya to Ethiopia
British take Ethiopia from Italians
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Alexandria to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in British Somaliland
British attack with 1 bomber and 1 infantry
Italians defend with 1 infantry
British win with 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in 37 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 aaGun and 5 artilleries moved from Burma to Yunnan
1 armour and 5 mech_infantrys moved from India to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
2 armour and 1 mech_infantry moved from Iraq to Caucasus
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 bomber moved from British Somaliland to Iraq
1 fighter moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
1 fighter moved from Egypt to Caucasus
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from Gibraltar to United Kingdom
1 battleship moved from 91 Sea Zone to 109 Sea ZonePlace Units - British
2 mech_infantrys and 1 tactical_bomber placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
1 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs total
Some Units in India change ownership: 1 armour and 4 mech_infantrys -
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Ukraine
1 armour moved from Tobruk to Alexandria
Italians take Alexandria from British
1 artillery moved from Tobruk to Alexandria
3 infantry moved from Tobruk to Alexandria
3 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 armour moved from Northern Italy to Romania
2 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Ukraine
Italians attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Yugoslavia to Romania
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
2 transports placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to BorneoCombat - ANZAC
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
4 fighters moved from Queensland to Java
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by British from 54 Sea Zone: 1 battleship
EDIT: Adding units owned by UK_Pacific to 33 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
1 carrier and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
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Its a great game. I keep thinking I have this one locked down, and then you pull off a great move with the Americans and now the Japanese are behind the 8-ball…. again. LOL!
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Going to the Caroline is pretty standard move for the Allies. It threatens Japan, forcing them to decide between the money islands and their homeland. It also makes it very difficult to build new Navy. The attack into Russia severely delayed Japan’s progression in the rest of that hemisphere. It will be interesting to see how this plays out in Europe now that the US can focus nearly 100% in that theater.
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@Arthur:
Going to the Caroline is pretty standard move for the Allies. It threatens Japan, forcing them to decide between the money islands and their homeland. It also makes it very difficult to build new Navy. The attack into Russia severely delayed Japan’s progression in the rest of that hemisphere. It will be interesting to see how this plays out in Europe now that the US can focus nearly 100% in that theater.Â
You will just love this. There are Germans in…. Canada. The Swastika is flying over Calgary. I mean you had me boxed in and it was either go back to Norway and die, go to Scotland and die, or maybe invade Canada? Obviously, the Americans will take care of that but it is an annoyance.
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Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
2 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Baltic States to Western Ukraine
1 fighter moved from 95 Sea Zone to Alexandria
2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Belarus to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber moved from Baltic States to Bryansk
1 tactical_bomber moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Baltic States to Bryansk
1 infantry moved from Iceland to 123 Sea Zone
1 infantry and 1 transport moved from 123 Sea Zone to 121 Sea Zone
1 infantry moved from 121 Sea Zone to Alberta Saskatchewan ManitobaCombat - Germans
Battle in Bryansk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Alberta Saskatchewan Manitoba
Battle in Western Ukraine
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Alberta Saskatchewan Manitoba from British, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Germans
2 aaGuns moved from Belarus to Archangel
4 aaGuns moved from Baltic States to Belarus
1 mech_infantry moved from Baltic States to Belarus
6 mech_infantrys moved from Baltic States to Belarus
1 armour moved from Baltic States to Belarus
8 mech_infantrys moved from Germany to Baltic States
1 bomber moved from Bryansk to Belarus
1 tactical_bomber moved from Bryansk to Belarus
1 tactical_bomber moved from Western Ukraine to Belarus
1 bomber moved from Western Ukraine to Belarus
1 fighter moved from Southern Italy to AlexandriaPlace Units - Germans
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in Germany
1 artillery and 1 infantry placed in France
1 fighter and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
Obviously…… I am going to hit the Americans, ANZAC, and the HMS Prince of Whales with everything I’ve got…
…everything I’ve got.
I just calculated the odds. Because I have the 3 tactical bombers and because you didn’t fly the ANZAC fighters to the Caroline Islands for scramble (and your six US subs are in Hawaii) I am a 54% favorite. You are a 45% favorite. It’s that close. I’m taking my shot (try to sink everything and strand all the Anzac and US troops on the island.) I can’t let those transports get anywhere near Asia. So be thinking about how you want to take casualties. Because I will be hitting you.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in Bryansk
Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
5 fighters and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 22 infantry moved from Olgiy to Timguska
2 infantry moved from Samara to Russia
2 infantry moved from Vologda to RussiaPlace Units - Russians
1 artillery and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Russians to Volgograd: 1 mech_infantry
EDIT: Turning off Edit Mode -
Should be fun. I welcome the complete destruction of the Imperial Navy. Max defense:
tip BB
tip CV
subs
destroyers
CV
Cruisers
planes
BBTake UK first then Anzac then US in terms of general priority for the same type of unit.
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@Arthur:
Should be fun. I welcome the complete destruction of the Imperial Navy. Max defense:
tip BB
tip CV
subs
destroyers
CV
Cruisers
planes
BBTake UK first then Anzac then US in terms of general priority for the same type of unit.
Whoa, wait, tip BB first?
So you my very first hit is the HMS Prince of Wales. Then the USS California. Then (one hit) each on USS Enterprise, USS Hornet, and then USS Yorktown? So the first five hits, capital ships?
Okay? My first 6 hits are Akagi, Hiryu, and Kaga. Then the Yamato and Musashi will each take a shell, then my subs…
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What’s unusual about tipping BB first? They still shoot as a 4. The first five hits will be on capitol ships since they can still roll on defense.
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@Arthur:
What’s unusual about tipping BB first? They still shoot as a 4. The first five hits will be on capitol ships since they can still roll on defense.
I figured you would hit the carriers first.
Okay starting now. I’ll give you a little play by play. This is (like) 35% of this game in one battle.
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Of the 5 subs one hit. Just one.
Then I hit you with 9 more hits out of (like) 15 dice. Ouch!