Thanks for the update. Enjoy your travels :)
ABH vs Innocentbystander G40
-
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter and 10 infantry; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Eastern Poland to Western Ukraine
10 infantry moved from Bessarabia to Ukraine
4 artilleries moved from Bessarabia to Ukraine
2 armour moved from Bessarabia to Ukraine
3 tactical_bombers moved from Novgorod to Vologda
1 fighter moved from Novgorod to Vologda
5 infantry moved from Baltic States to Novgorod
7 infantry moved from Poland to Baltic States
10 infantry moved from Germany to Poland
2 infantry moved from Archangel to Vologda
1 artillery moved from Archangel to Vologda
9 armour moved from Nenetsia to Novgorod
2 artilleries moved from Archangel to Novgorod
18 infantry moved from Archangel to Novgorod
1 fighter moved from Western Germany to Novgorod
1 fighter moved from Bessarabia to Southern Italy
1 tactical_bomber moved from Bessarabia to Novgorod
1 bomber moved from Greece to Southern ItalyCombat - Germans
Battle in Vologda
Germans attack with 1 artillery, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 5 infantry
Germans win, taking Vologda from Russians with 1 artillery, 1 fighter, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 infantry
Casualties for Russians: 5 infantry
Battle in Ukraine
Germans attack with 2 armour, 4 artilleries and 10 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 armour, 4 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Vologda to Novgorod
3 tactical_bombers moved from Vologda to NovgorodPlace Units - Germans
10 infantry placed in Germany
3 armour placed in Novgorod
1 fighter placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery, 5 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
10 infantry moved from Novosibirsk to Vologda
1 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Anglo Egyptian Sudan to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour moved from Shensi to Yunnan
1 mech_infantry moved from Shensi to Yunnan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to Shensi
1 fighter moved from Russia to Archangel
1 tactical_bomber moved from Russia to Archangel
1 fighter moved from Russia to Belarus
1 tactical_bomber moved from Russia to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Archangel
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 11 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Vologda from Germans with 11 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
1 aaGun moved from Novosibirsk to Vologda
1 aaGun moved from Novosibirsk to Vologda
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 armour moved from Russia to Vologda
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Belarus to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 armour moved from Smolensk to Vologda
4 aaGuns, 19 artilleries and 36 infantry moved from Smolensk to BryanskPlace Units - Russians
1 artillery, 5 infantry and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
Eventually Russia will collapse back to Moscow. For now, I am satisfied that I am pushing your troops back and getting 29 PUs or R6. I have had games where Germany buys 6 arts + 2 inf on G1, fast movers the next few rounds, and their forces are already in Moscow by G6.
-
@Arthur:
Eventually Russia will collapse back to Moscow. For now, I am satisfied that I am pushing your troops back and getting 29 PUs or R6. I have had games where Germany buys 6 arts + 2 inf on G1, fast movers the next few rounds, and their forces are already in Moscow by G6.Â
Japan has a very small window, very tiny. The window is the US doesn’t really have any transports in the Pacific Ocean. Actually, the allies don’t really have any transports in the whole Pacific. So, my “wealth” isn’t really threatened on these coming turns. So with that tiny window I am going to take which ever you let me have, either most of Southeast Asia (and half the British economy) or you’ll let me take China out of the game. I can only get one and its whichever one YOU let me have.
This was a very interesting Japan turn. This game still has a lot of play. When you have a huge navy, you still have lots of options.
-
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Chahar to Hopei
1 artillery moved from Anhwe to Hopei
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hunan
2 fighters moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangtung to Hunan
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 fighters moved from Philippines to 44 Sea Zone
2 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
3 fighters moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Korea to Jehol
1 infantry moved from Korea to ManchuriaCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 43 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 armour moved from Anhwe to Kwangsi
3 armour moved from Kwangtung to Kwangsi
2 fighters moved from Hunan to Kwangsi
2 tactical_bombers moved from Hunan to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kwangtung to Kwangsi
3 fighters moved from 44 Sea Zone to Philippines
4 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
6 submarines moved from 35 Sea Zone to 36 Sea Zone
1 cruiser moved from 35 Sea Zone to 36 Sea Zone
2 battleships moved from 35 Sea Zone to 36 Sea Zone
3 carriers moved from 35 Sea Zone to 36 Sea Zone
3 fighters moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 44 Sea Zone to 36 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from Japan to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
1 fighter moved from 20 Sea Zone to Kwangsi
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries moved from 36 Sea Zone to Kwangsi
4 infantry moved from 36 Sea Zone to Kwangsi
1 carrier moved from 6 Sea Zone to 36 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Japan to 36 Sea Zone
1 tactical_bomber moved from Japan to 36 Sea Zone
2 fighters moved from 36 Sea Zone to KwangsiPlace Units - Japanese
1 destroyer and 1 submarine placed in 6 Sea Zone
1 artillery and 1 fighter placed in Japan
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 3 bombers, 4 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Morocco to Algeria
1 bomber moved from Gibraltar to Algeria
1 bomber moved from Gibraltar to Algeria
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 bomber moved from Queensland to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 bomber moved from Queensland to 44 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 44 Sea Zone to New Guinea
1 bomber moved from 43 Sea Zone to Yunnan
1 infantry and 1 mech_infantry moved from Johnston Island to 30 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber moved from Algeria to Gibraltar
1 bomber moved from Algeria to Gibraltar
3 transports moved from 91 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer, 2 infantry, 2 mech_infantrys, 4 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 armour, 1 artillery and 3 infantry placed in Eastern United States
1 artillery, 2 bombers and 1 infantry placed in Eastern United States
Americans undo move 1.
1 bomber placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
2 armour and 2 infantry placed in Central United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
2 artilleries and 2 infantry moved from Shensi to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Hopei from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 4
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
2 infantry placed in Hopei
1 artillery and 2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Kweichow
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
1 mech_infantry moved from Shensi to Yunnan
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter moved from Russia to VologdaCombat - British
Battle in Kweichow
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British win, taking Kweichow from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Hunan
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Hunan to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 mech_infantry moved from Caucasus to Volgograd
2 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Caucasus to Volgograd
1 armour and 1 mech_infantry moved from Iraq to Caucasus
2 infantry moved from Iraq to Northwest Persia
1 bomber moved from Egypt to Russia
1 mech_infantry moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
2 infantry moved from Trans-Jordan to Iraq
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 destroyer moved from 39 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 1 infantry moved from Morocco to Algeria
1 tactical_bomber moved from United Kingdom to Gibraltar
1 fighter moved from Gibraltar to EgyptPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,3,2,2,5,4,3,4,4,1,3,4,1,6,5,5,5,6,3,1,2,3,2,2,2,2,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 12 PUs total
Some Units in India change ownership: 3 mech_infantrys -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Italians
-
Game History
Round: 6
Research Technology - Italians
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 2 PUs;Combat Move - Italians
Non Combat Move - Italians
2 infantry moved from Tunisia to Libya
1 armour moved from Tunisia to Libya
1 artillery moved from Tunisia to Libya
3 armour moved from Western Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
2 infantry moved from Bulgaria to Romania
1 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Southern Italy
3 artilleries moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 12 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 carrier and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 29 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to Yunnan: 1 fighter
EDIT: Turning off Edit ModeNon Combat Move - French
1 infantry moved from Egypt to Alexandria
1 infantry moved from Egypt to AlexandriaTurn Complete - French
-
I have never played in a game where anyone has ever attacked a true neutral. Have you?
-
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 fighter moved from Western Germany to 95 Sea Zone
7 infantry moved from Baltic States to Novgorod
3 infantry moved from Poland to Eastern Poland
7 infantry moved from Poland to Baltic States
10 infantry moved from Germany to Poland
4 infantry moved from Western Ukraine to Bessarabia
10 infantry moved from Ukraine to Bessarabia
4 artilleries moved from Ukraine to Bessarabia
2 armour moved from Ukraine to Bessarabia
2 bombers moved from Southern Italy to Novgorod
1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Western Ukraine to BessarabiaNon Combat Move - Germans
2 aaGuns moved from Ukraine to Bessarabia
2 aaGuns moved from Western Ukraine to BessarabiaPlace Units - Germans
3 armour placed in Novgorod
10 infantry placed in Germany
2 artilleries and 1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Germans collect 48 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
3 armour, 10 infantry and 2 mech_infantrys moved from Vologda to Russia
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 armour moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Non Combat Move - Russians
2 aaGuns moved from Vologda to RussiaPlace Units - Russians
2 armour and 4 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 infantry
EDIT: Removing units owned by Russians from Shensi: 1 infantry
EDIT: Adding units owned by Russians to Hopei: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 35 PUs -
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 12 PUs;Combat Move - Japanese
1 fighter moved from Philippines to 44 Sea Zone
1 armour moved from Jehol to Chahar
1 infantry moved from Manchuria to Jehol
1 armour moved from Kwangsi to Shan State
Japanese take French Indo China from UK_Pacific
Japanese take Shan State from UK_Pacific
5 armour and 1 mech_infantry moved from Kwangsi to Siam
Japanese take Siam from UK_Pacific
2 artilleries moved from Kwangsi to 36 Sea Zone
4 infantry moved from Kwangsi to 36 Sea Zone
1 infantry moved from Kwangsi to French Indo China
2 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Hunan to Kwangsi
2 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries moved from 37 Sea Zone to Malaya
2 infantry moved from 37 Sea Zone to Malaya
4 carriers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from Kwangsi to 37 Sea Zone
3 tactical_bombers moved from Kwangsi to Kwangtung
3 fighters moved from Kwangsi to Kwangtung
6 submarines moved from 36 Sea Zone to 37 Sea Zone
2 destroyers moved from 36 Sea Zone to 37 Sea Zone
4 tactical_bombers moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
2 battleships moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Chahar
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Burma
Battle in MalayaNon Combat Move - Japanese
1 fighter moved from 44 Sea Zone to PhilippinesPlace Units - Japanese
3 armour placed in Kwangtung
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 45 PUs; end with 57 PUs total -
If the Americans use their transport to try and take the Philippines, I am going to use some Kamikaze rolls at the transport. It depends on what you move to the sea zone (for shore bombardments) and how many I use. I am a little shaky on the rules on those.
-
No problem. I will ask about kamikaze’s before any possible combat where they are an option. If you use even a single kamikaze, it prevents all bombardment from all ships! It is quite useful to always have 1 kamikaze in reserve.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 mech_infantry moved from Morocco to Tunisia
1 mech_infantry moved from Morocco to TunisiaCombat - Americans
Non Combat Move - Americans
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 armour and 2 infantry moved from Central United States to 101 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
2 bombers moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
1 destroyer and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston IslandPlace Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 artillery moved from Hopei to Chahar
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 artillery moved from Yunnan to BurmaCombat - Chinese
Battle in Chahar
Chinese attack with 2 artilleries and 1 infantry
Japanese defend with 1 armour
Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kwangsi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Kwangsi
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Burma
Chinese attack with 2 artilleries and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Burma from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 infantry placed in Chahar
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs