Thanks for the update. Enjoy your travels :)
ABH vs Innocentbystander G40
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Ooops, forgot to move those troops from Moscow forward.
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Guess what, the US and ANZAC get all the islands now (if you want them.) It is getting dicey in the South Pacific.
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Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 carrier, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Anhwe to Hunan
1 infantry moved from Kiangsi to Hunan
4 infantry moved from Kiangsi to Kwangtung
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
4 infantry moved from Anhwe to Kiangsi
1 armour moved from Jehol to Hopei
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Manchuria to Jehol
2 tactical_bombers moved from Kwangtung to Hunan
2 fighters moved from Kwangtung to Hunan
2 tactical_bombers moved from Kwangtung to Kwangsi
1 fighter moved from Kwangtung to Kwangsi
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 fighter moved from Java to 35 Sea Zone
1 tactical_bomber moved from Java to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 41 Sea Zone to 55 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 42 Sea Zone to 35 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Malaya
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 fighter moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Kwangtung
1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 tactical_bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Jehol to Anhwe
2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to Philippines
3 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 carriers moved from 6 Sea Zone to 35 Sea Zone
2 battleships moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 3 submarines placed in 6 Sea Zone
2 armour and 1 infantry placed in KwangtungTurn Complete - Japanese
Japanese collect 56 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 bombers, 1 fighter, 2 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 bomber moved from Queensland to 55 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Algeria to Morocco
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in Java
Battle in 55 Sea Zone
Americans attack with 2 bombers, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win, taking Java from Japanese with 2 bombers, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in CelebesNon Combat Move - Americans
1 fighter moved from Midway to 54 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 carrier and 7 submarines moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
1 bomber moved from 55 Sea Zone to Queensland
2 carriers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea ZonePlace Units - Americans
2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 bombers, 1 fighter and 1 tactical_bomber placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Siam to Malaya
1 fighter moved from India to Malaya
1 mech_infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 mech_infantry moved from Yunnan to Anhwe
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to IndiaCombat - British
Battle in Anhwe
British attack with 1 mech_infantry
Japanese defend with 1 aaGun
British win, taking Anhwe from Japanese with 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Malaya
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British win, taking Malaya from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 armour, 2 artilleries and 4 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 fighter moved from Egypt to Northwest Persia
1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery moved from Burma to Yunnan
3 aaGuns and 5 infantry moved from India to BurmaPlace Units - British
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
2 fighters placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 13 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer -
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Tunisia to Algeria
Italians take Algeria from Americans
1 armour moved from Algeria to TunisiaCombat - Italians
Non Combat Move - Italians
2 infantry moved from Bulgaria to Greece
1 armour moved from Romania to Bessarabia
2 aaGuns moved from Romania to Bessarabia
2 armour moved from Romania to Bessarabia
4 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to YugoslaviaPlace Units - Italians
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Borneo
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win, taking Borneo from Japanese with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in SumatraNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Dutch New Guinea to 54 Sea Zone
1 fighter moved from Dutch New Guinea to 54 Sea Zone
2 infantry moved from Dutch New Guinea to New Guinea
1 fighter moved from 37 Sea Zone to MalayaPlace Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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I personally see that the game is over. Japan has lost hold on both China and the Money Islands; the combined India+ANZAC+China will have no problem in preventing Japan from ever gaining any momentum. On the European front, Germany has no chance of ever capturing Moscow and Italy has no chance of capturing Egypt. More and more of their troops will be required to prevent a sustained allied invasion in Western Europe, Italy, or Scandinavia. The US can dedicate it’s massive money to that front. Along with Russia and UK, there will be about 140 PUs spent in Europe every turn. That overwhelms the combined Italy + Germany budget of ~80 PUs.
Let me know if you agree with this assessment. No problem at all if you want to keep playing until the situation is perfectly clear.
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@Arthur:
I personally see that the game is over. Japan has lost hold on both China and the Money Islands; the combined India+ANZAC+China will have no problem in preventing Japan from ever gaining any momentum. On the European front, Germany has no chance of ever capturing Moscow and Italy has no chance of capturing Egypt. More and more of their troops will be required to prevent a sustained allied invasion in Western Europe, Italy, or Scandinavia. The US can dedicate it’s massive money to that front. Along with Russia and UK, there will be about 140 PUs spent in Europe every turn. That overwhelms the combined Italy + Germany budget of ~80 PUs.Â
Let me know if you agree with this assessment. No problem at all if you want to keep playing until the situation is perfectly clear.
It is a little hard for me to concede with Germany almost at 65 IPCs and Japan having 5 capital ships. Perhaps after next turn things will be more clear.
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no problem. Do, though, start planning which round your Germans will converge on Moscow. I think G8 will be the earliest that they could possibly be next to Moscow, and G9 or 10 as the earliest conceivable round that they will have sufficient strength to even conceive of attacking it.
Whatever your plan turns out to be, buy troops of sufficient speed so that they reach Moscow. Mechs and tanks bought this round and next could make it on G9. Planes are necessary when you are a turn or two prior to your planned attack. The really good players will precisely calculate how many troops will be present on each side at which turn and be able to use the battle calculator to know their odds of winning several turns before the actual attack on Moscow.
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@Arthur:
no problem. Do, though, start planning which round your Germans will converge on Moscow. I think G8 will be the earliest that they could possibly be next to Moscow, and G9 or 10 as the earliest conceivable round that they will have sufficient strength to even conceive of attacking it.Â
Whatever your plan turns out to be, buy troops of sufficient speed so that they reach Moscow. Mechs and tanks bought this round and next could make it on G9. Planes are necessary when you are a turn or two prior to your planned attack. The really good players will precisely calculate how many troops will be present on each side at which turn and be able to use the battle calculator to know their odds of winning several turns before the actual attack on Moscow.
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@Arthur:
no problem. Do, though, start planning which round your Germans will converge on Moscow. I think G8 will be the earliest that they could possibly be next to Moscow, and G9 or 10 as the earliest conceivable round that they will have sufficient strength to even conceive of attacking it.Â
Whatever your plan turns out to be, buy troops of sufficient speed so that they reach Moscow. Mechs and tanks bought this round and next could make it on G9. Planes are necessary when you are a turn or two prior to your planned attack. The really good players will precisely calculate how many troops will be present on each side at which turn and be able to use the battle calculator to know their odds of winning several turns before the actual attack on Moscow.
I’m not really going for Moscow. I have never won as the Axis be capturing Moscow. It will be pretty clear what I’m doing after you see the board on Germany 5
The way I see it I expect to get Malaya this turn and (hopefully) wont lose it again. The US is about 2 or 3 turns away from replacing all their transports that Japan is about to sink and I don’t expect to lose mine anymore. You didn’t move any war ships into the islands so I wont lose a piece and I don’t have to leave anything on the Philippines, it isn’t threatened. In fact, I am probably not going to lose… any ships this turn for Japan. Yes you’ll have the money for a short while. But I keep all my pieces.
Germany has 131 units on the board and (well) really none of them are threatened. True I am NOT in position to take Russia. But I am going to get… bigger. And Bigger. I have a lot of “depth” to the troops, the supply line goes back a long distance. The Soviets and the British are not going to be able to slow Germany’s growth as least I don’t think so. The Italians just have to keep the US off the Continent.
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Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Poland to Ukraine
1 tactical_bomber moved from Poland to Ukraine
1 bomber moved from Southern Italy to 81 Sea Zone
9 armour moved from Novgorod to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
21 infantry moved from Novgorod to Archangel
1 infantry moved from Vyborg to Finland
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
4 infantry moved from Baltic States to Novgorod
3 artilleries moved from Novgorod to Archangel
1 infantry moved from Bessarabia to Ukraine
1 fighter moved from Western Germany to Iceland
1 tactical_bomber moved from Western Germany to Iceland
4 infantry moved from Eastern Poland to Bessarabia
5 infantry moved from Poland to Baltic States
5 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
2 tactical_bombers moved from Poland to Novgorod
1 fighter moved from Poland to Novgorod
1 tactical_bomber moved from Western Germany to NovgorodCombat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Eastern Poland to Bessarabia
1 tactical_bomber moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
1 bomber moved from 81 Sea Zone to GreecePlace Units - Germans
10 infantry placed in Germany
3 infantry placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Tsinghai
1 tactical_bomber moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Timguska to Kansu
1 infantry moved from Bryansk to Ukraine
1 infantry moved from Bryansk to Ukraine
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
1 infantry moved from Novosibirsk to Vologda
4 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Urals
10 infantry moved from Timguska to Novosibirsk
1 fighter moved from Russia to Belarus
1 fighter moved from Russia to BelarusCombat - Russians
Battle in Tsinghai
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Tsinghai from Japanese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belarus
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Russia
1 fighter moved from Belarus to Russia
4 aaGuns, 9 artilleries and 38 infantry moved from Bryansk to Smolensk
10 artilleries moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 tactical_bomber moved from Tsinghai to Russia
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from Yunnan to Shensi
1 fighter moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to RussiaPlace Units - Russians
2 armour, 5 infantry and 2 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Timguska: 1 aaGun
EDIT: Removing units owned by Russians from Timguska: 1 aaGun
EDIT: Adding units owned by Russians to Novosibirsk: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
I am curious how you won as Axis if you never captured Moscow? Buying so many infantry really tempts me to buy another couple rounds of fleet in the Pacific since I know that Germany is not going anywhere quickly.
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@Arthur:
I am curious how you won as Axis if you never captured Moscow? Buying so many infantry really tempts me to buy another couple rounds of fleet in the Pacific since I know that Germany is not going anywhere quickly.
Just money and victory cities. I can never capture Moscow. I just starve them.
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Well then I guess I am going to learn about a new strategy.
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If the Americans go for the Philippines, order of my casualties (until ALL 10 or 11 of your subs are dead….) is as follows…
all 6 of my subs…
1 DD (I need one to find your subs)
the cruiser…then start taking hits on the capital ships. If I kill ALL your subs before my DD dies, kill both DDs before you take hits on the 5 capital ships.
Scramble everything. I am hitting you with 6 zeros and 3 tactical bombers vs your 4 P-51 Mustangs and the 2 B-17s.
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I was going to go for Malaya (to keep Singapore) this turn, but then I saw all the subs you could hit my fleet. I can’t afford to do it this turn. But if my calculations are correct, the two big islands I took, it is impossible for you to retake them for at least two turns, so it seems like the better strategy. I thought about this Japan turn all weekend. I had way too many options.