A new G40 online TripleA tournament is getting setup.
XDAP2 Round 1 Game 6 - Get Bent vs. The Walkers
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 3 fighters, 3 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo JimaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
2 carriers moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 87 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
1 artillery moved from British Guiana to 88 Sea Zone
1 carrier, 2 destroyers and 2 submarines moved from 101 Sea Zone to 88 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 aaGun moved from Eastern United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
1 bomber moved from Caroline Islands to Queensland
3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 submarines moved from 6 Sea Zone to 24 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 carrier and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter and 2 infantry placed in Eastern United States
2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Persia to 39 Sea ZoneCombat - British
Battle in Holland Belgium
Battle in 39 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
British win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 bomber moved from 39 Sea Zone to Persia
2 mech_infantrys moved from Eastern Persia to Persia
1 artillery and 10 infantry moved from West India to Eastern Persia
1 battleship and 1 destroyer moved from 77 Sea Zone to 71 Sea Zone
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour, 1 artillery, 2 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber moved from French Equatorial Africa to Anglo Egyptian Sudan
1 transport moved from 82 Sea Zone to 71 Sea Zone
1 fighter moved from 91 Sea Zone to French Central Africa
2 fighters moved from Gibraltar to French Central Africa
1 fighter moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
1 artillery, 1 bomber and 1 infantry placed in Union of South Africa
1 transport placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 30 PUs; end with 31 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 bomber moved from Egypt to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Caucasus to Rostov
2 aaGuns and 1 infantry moved from Western Ukraine to Ukraine
2 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
Hmm, hang on for an edit…
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Rostov to Caucasus
1 bomber moved from Egypt to CaucasusCombat - Italians
Battle in Caucasus
Italians attack with 2 armour and 1 bomber
Russians defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -2
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Caucasus to Rostov
2 aaGuns and 1 infantry moved from Western Ukraine to Ukraine
2 destroyers and 2 transports moved from 98 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Egypt
1 fighter and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 2 artilleries and 4 infantry
EDIT: Adding units owned by Italians to Alexandria: 2 artilleries and 4 infantry
EDIT: Removing units owned by Italians from Southern Italy: 2 infantry
EDIT: Adding units owned by Italians to Greece: 2 infantry
EDIT: Removing units owned by Italians from Egypt: 1 fighter
EDIT: Adding units owned by Italians to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Caroline Islands to Queensland
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 aaGuns, 1 artillery and 3 infantry moved from New South Wales to Queensland
2 fighters moved from Hawaiian Islands to QueenslandPlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to French Central Africa
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 77 Sea Zone to 71 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea ZoneTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 5 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
2 infantry moved from France to Normandy Bordeaux
1 fighter moved from Western Germany to Normandy Bordeaux
2 fighters moved from Southern Italy to Normandy Bordeaux
3 bombers moved from Egypt to Holland Belgium
1 infantry moved from Ukraine to Bryansk
1 bomber moved from Rostov to Bryansk
2 bombers and 1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Rostov to Northwest Persia
Germans take Northwest Persia from Russians
4 bombers moved from Rostov to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5,8,4,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Volgograd
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 bombers and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Germans
3 fighters moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Germany
1 infantry moved from Western Germany to France
3 bombers moved from Holland Belgium to Western Germany
2 infantry moved from Norway to Finland
4 aaGuns, 9 artilleries and 27 infantry moved from Ukraine to Rostov
7 armour moved from Rostov to Caucasus
1 bomber moved from Bryansk to Western Germany
4 bombers moved from Russia to Rostov
1 mech_infantry moved from Western Ukraine to Ukraine
1 mech_infantry moved from Ukraine to Rostov
1 armour moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Eastern Poland
2 infantry moved from Novgorod to Belarus
1 armour moved from Nenetsia to Belarus
10 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 2 tactical_bombers moved from Egypt to Western Germany
1 fighter moved from Egypt to Southern Italy
2 bombers moved from Volgograd to French Indo ChinaPlace Units - Germans
3 infantry placed in France
1 artillery and 2 infantry placed in Ukraine
3 mech_infantrys placed in Novgorod
8 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 48 PUs (4 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 infantry; Remaining resources: 27 PUs;Combat Move - Russians
1 infantry moved from Urals to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 mech_infantry moved from Russia to Western Ukraine
Russians take Western Ukraine from Italians
1 mech_infantry moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
1 tactical_bomber moved from Persia to Northwest PersiaCombat - Russians
Battle in Northwest Persia
Russians attack with 1 armour, 4 mech_infantrys and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Northwest Persia from Germans with 1 armour, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Northwest Persia to Tambov
2 aaGuns and 4 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Samara to Russia
2 aaGuns moved from Samara to Tambov
9 infantry moved from Buryatia to Yakut S.S.R.
2 fighters moved from Persia to Russia
4 artilleries moved from Russia to Tambov
15 infantry moved from Samara to Tambov
5 infantry moved from Russia to Tambov
5 infantry moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 infantry moved from Tambov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 53 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs -
Sorry for the delay guys. Japan will be out during the weekend, but I still need to coordinate a few things with bmnielsen.
-
No problem. Crucial round. Need more time planning.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 2 destroyers, 3 infantry, 1 submarine and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
1 mech_infantry moved from Buyant-Uhaa to Central Mongolia
1 armour and 1 mech_infantry moved from Chahar to Tsagaan Olom
Japanese take Tsagaan Olom from Russians
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Java
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 artilleries moved from Philippines to 35 Sea Zone
2 artilleries and 2 transports moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
4 fighters and 2 tactical_bombers moved from 35 Sea Zone to Celebes
2 battleships, 3 carriers, 2 cruisers and 3 destroyers moved from 35 Sea Zone to 42 Sea Zone
Japanese take 43 Sea Zone from Americans
1 carrier and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 bombers moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 infantry
Japanese win, taking Java from Americans with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in 17 Sea Zone
Japanese attack with 2 bombers
Americans defend with 1 transport
Japanese win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 bombers moved from 17 Sea Zone to Philippines
4 fighters and 2 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Philippines
3 bombers moved from Kweichow to Philippines
1 fighter and 1 tactical_bomber moved from Japan to 37 Sea Zone
1 aaGun moved from Burma to India
1 artillery and 1 infantry moved from Burma to Shan State
2 artilleries and 2 infantry moved from Burma to Yunnan
5 infantry moved from Burma to India
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Chahar to Kweichow
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to AmurPlace Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 destroyer and 1 submarine placed in 19 Sea Zone
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
Japanese undo move 4.
1 artillery and 1 infantry placed in French Indo China
2 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 carriers, 3 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 fighters moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Normandy Bordeaux
Americans attack with 3 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Germans defend with 1 submarine
Americans win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Americans
3 fighters moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 fighter moved from Anglo Egyptian Sudan to Northwest Persia
2 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 aaGun and 1 infantry moved from Central United States to Southeast Mexico
2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 submarines moved from 26 Sea Zone to 63 Sea Zone
2 submarines moved from 24 Sea Zone to 33 Sea Zone
2 fighters moved from Western United States to 10 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 29 Sea Zone
1 bomber moved from Queensland to New Zealand
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 62 Sea Zone
1 fighter moved from Eastern United States to Western United StatesPlace Units - Americans
2 carriers and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
3 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Tsinghai to ShensiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Eastern Persia to West India
1 bomber moved from Persia to West India
1 armour and 2 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 2 armour, 1 artillery, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in West India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
3 aaGuns, 1 fighter, 4 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
1 bomber moved from West India to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Union of South Africa to Northwest Persia
3 fighters moved from French Central Africa to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea ZonePlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 armour and 6 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Eastern Persia to West India
1 bomber moved from Persia to West India
1 armour and 2 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Egypt
British attack with 2 armour, 1 artillery, 2 fighters, 2 infantry, 8 mech_infantrys and 1 tactical_bomber
Italians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 2 armour, 1 artillery, 2 fighters, 1 infantry, 8 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 3 infantry
Battle in West India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking West India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
British win, taking Holland Belgium from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Holland Belgium to United Kingdom
2 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
3 aaGuns, 1 fighter, 4 infantry and 2 mech_infantrys moved from Persia to Northwest Persia
1 bomber moved from West India to Northwest Persia
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 bomber moved from Union of South Africa to Northwest Persia
3 fighters moved from French Central Africa to Gibraltar
1 fighter moved from Gibraltar to United Kingdom
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea ZonePlace Units - British
2 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 110 Sea Zone
1 artillery and 1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 2 artilleries and 1 transport
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
EDIT: Adding units owned by British to Gibraltar: 1 artillery
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Caucasus to Bryansk
Italians take Bryansk from Russians
1 infantry moved from Ukraine to Western Ukraine
1 bomber moved from Rostov to Western Ukraine
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Western Ukraine
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Italians win, taking Cyprus from British, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Western Germany
2 aaGuns moved from Ukraine to Bryansk
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
2 artilleries and 3 infantry moved from Alexandria to TobrukPlace Units - Italians
1 fighter placed in Southern Italy
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 54 Sea Zone to 62 Sea Zone
1 cruiser, 1 destroyer and 1 transport moved from 54 Sea Zone to 62 Sea Zone
2 aaGuns, 1 artillery, 3 fighters and 4 infantry moved from Queensland to New South Wales
1 fighter moved from Persia to Egypt
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 submarine moved from 62 Sea Zone to 63 Sea ZonePlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
COMMENT: SZ110 2 Frenchmen on USA boat
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from French Central Africa to Gibraltar
1 destroyer moved from 71 Sea Zone to 83 Sea Zone
2 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - French
Turn Complete - French