@Witt Yeah NA so far behind you
Dice Roller
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That’s a good idea, considering everyone seems to use something different. It would allow you to write converters and/or include that functionality into current and future map programs.
Where are you working on the project?
Mot
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We’re working on it right here. Look at the Software Development forum.
The TripleA guys have a format as a possible starting point. Question about MapView, does it have a way to determine which units are in which territories? (Actually, can you answer that in the Software Dev forum?)
Thanks.
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Rolling 6d6 3d6:
(1, 2, 2, 3, 4, 6) (4, 4, 6) -
Testing
Rolling 2 3 4:
(2, 4) (2, 4, 6) (2, 3, 4, 5) -
Test:
Attacker:3 inf
Rolling 3d6:
(1, 3, 5)2 arm
Rolling 2d6:
(2, 6)1 ftr
Rolling 1d6:
(5)Defender:
3 inf
Rolling 3d6:
(1, 1, 2)1 arm
Rolling 1d6:
(2) -
Even better do this instead …
5 inf, 2 arm, 1 bmb
dice 5 2 1
Rolling 5 2 1:
(1, 3, 4, 4, 4) (5, 6) (2) -
Thank you.
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Testing
:dice 3
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Try again
dice 5 2 1
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One more time
Rolling 5 2 1:
(2, 2, 2, 3, 6) (1, 4) (4) -
Works SWEET!!! :-D
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New features!!! Testing……
Rolls: 4@2 3@3 2@4 1@4; Total Hits: 84@2: (2, 3, 3, 2)3@3: (2, 3, 1)2@4: (4, 4)1@4: (1)
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WOO HOO!! :-D
I should’ve saved that roll for the game! :evil:
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Hmmm.
Testing this out.
For example, this will roll 10 6-sided dice… (replace “bice” with “dice”)
Rolling 9d6:
(1, 1, 1, 1, 2, 2, 4, 5, 6) -
I can use that roll!!!
:-o
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if that was aa, it would be horrendous.
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I’ll take a roll like that for any attack. Four "1"s in 9 d 6? Yeah baby!!!
Of course, for the real thing you know I will have to get the rest of the “average” dice. Probably when I’m doing some high risk gamble that puts my game on the line.
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Testing…
Rolling 4d6 2d6:
(2, 3, 5, 5) (5, 6) -
Try
aaa 2@1 3@4
Rolls: 2@1 3@4; Total Hits: 22@1: (6, 2)3@4: (3, 1, 5)
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Uberlager, you have to re-roll because you modified your message and so your roll is not acceptable.
;-)