UnknownSoldier (Axis) vs. Ziggurat (Allies+10), no tech, game 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        United Kingdom : 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Morocco : 1 fighter

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 24 / 33
        Japanese : 55 / 66
        Americans : 54 / 74
        Chinese : 5 / 5
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 21 / 21
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 0 damage on 1 factory_minor; Remaining resources: 57 PUs;
                Germans buy 3 armour, 1 artillery, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 unit repaired.
                1 bomber moved from Western Ukraine to Russia
                1 bomber moved from Western Ukraine to Volgograd
                1 mech_infantry moved from Eastern Poland to Smolensk
                      Germans take Smolensk from Russians

    Combat - Germans
                Strategic bombing raid in Volgograd
                        AA fire in Volgograd :  0/1 hits
                    Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Volgograd causes 6 damage total.
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.

    Non Combat Move - Germans
                1 bomber moved from Russia to Ukraine
                1 bomber moved from Volgograd to Ukraine
                2 aaGuns, 8 armour, 5 artilleries, 3 fighters, 27 infantry, 10 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Ukraine
                9 mech_infantrys moved from Eastern Poland to Ukraine
                2 infantry moved from Karelia to Novgorod
                1 infantry moved from Novgorod to Archangel
                5 infantry moved from Novgorod to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                2 artilleries and 2 infantry moved from France to Western Germany
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 battleship and 1 cruiser moved from 113 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Western Germany to Poland
                1 aaGun moved from Western Ukraine to Ukraine

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 transports placed in 113 Sea Zone
                3 armour placed in Novgorod
                1 artillery and 2 infantry placed in Ukraine

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 9 infantry
        Poland : 1 mech_infantry
        Germany : 1 factory_major
        Southern Italy : 2 fighters
        Belarus : 5 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 infantry
        Eastern Poland : 10 mech_infantrys
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 aaGuns, 8 armour, 6 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 29 infantry, 19 mech_infantrys and 4 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 flag, 1 mech_infantry
        113 Sea Zone : 3 transports
        Bulgaria : 1 flag
        97 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 23 / 33
        Japanese : 55 / 66
        Americans : 54 / 74
        Chinese : 5 / 5
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 21 / 21
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 27 PUs;
                Russians buy 8 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                2 infantry moved from Volgograd to Rostov
                2 fighters moved from Bryansk to Rostov
                1 tactical_bomber moved from Northwest Persia to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour
                        Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 :  2/5 hits
                        Italians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Italians lost in Rostov
                    Russians win, taking Rostov from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 armour

    Non Combat Move - Russians
                4 aaGuns, 6 artilleries and 54 infantry moved from Bryansk to Russia
                2 infantry moved from Tambov to Russia
                2 fighters and 1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Volgograd to Samara
                1 submarine moved from 109 Sea Zone to 91 Sea Zone
                1 armour moved from Iraq to Egypt
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 infantry moved from Iraq to Northwest Persia

    Place Units - Russians
                8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 28 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
        Egypt : 1 armour
        Rostov : 2 infantry
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 70 infantry and 1 tactical_bomber
        Volgograd : 1 factory_minor
        Caucasus : 1 armour and 2 mech_infantrys
        Samara : 1 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 25 / 31
        Japanese : 55 / 66
        Americans : 54 / 74
        Chinese : 5 / 5
        British : 31 / 36
        UK_Pacific : 6 / 6
        Italians : 19 / 21
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 bomber moved from Yunnan to 42 Sea Zone
                1 submarine moved from 6 Sea Zone to 36 Sea Zone
                1 bomber moved from Yunnan to 36 Sea Zone
                1 artillery moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Szechwan to Shensi
                1 fighter and 1 tactical_bomber moved from Yunnan to Shensi
                3 tactical_bombers moved from Japan to 36 Sea Zone

    Combat - Japanese
                Battle in 36 Sea Zone
                    Japanese attack with 1 bomber, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 bomber and 3 tactical_bombers in 36 Sea Zone, round 2 :  2/4 hits
                        ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from ANZAC with 1 bomber, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 submarine and 1 transport
                    1 submarine owned by the ANZAC Submerged
                        Japanese roll dice for 1 bomber in 42 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shensi, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 artillery moved from Kwangsi to Yunnan
                3 infantry moved from Yunnan to Shan State
                1 artillery and 2 infantry moved from French Indo China to Yunnan
                2 artilleries and 2 infantry moved from Malaya to Shan State
                2 mech_infantrys moved from Malaya to Shan State
                1 armour moved from Malaya to Shan State
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                2 artilleries and 2 infantry moved from Manchuria to Jehol
                1 bomber moved from 36 Sea Zone to Yunnan
                3 tactical_bombers moved from 36 Sea Zone to French Indo China
                1 bomber moved from 42 Sea Zone to Yunnan
                1 fighter and 1 tactical_bomber moved from Shensi to Yunnan
                1 artillery moved from Szechwan to Yunnan
                2 infantry moved from Hunan to Kweichow
                1 infantry moved from Hunan to Yunnan

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 mech_infantrys placed in Manchuria
                1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,4
                Japanese collect 51 PUs (7 lost to blockades); end with 51 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Japan: 2 tactical_bombers
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
        Jehol : 1 flag, 2 artilleries and 2 infantry
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 8 infantry and 3 mech_infantrys
        Shensi : 1 flag, 1 artillery
        Yunnan : 1 flag, 3 artilleries, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
        Kweichow : 1 flag, 2 infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 artillery
        Anhwe : 1 flag
        Shan State : 1 flag, 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 3 tactical_bombers
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 artillery and 3 infantry
        36 Sea Zone : 1 flag, 1 submarine
        34 Sea Zone : 1 destroyer
        22 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 5 carriers, 2 cruisers, 2 destroyers, 8 fighters, 3 submarines and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 25 / 31
        Japanese : 58 / 51
        Americans : 54 / 74
        Chinese : 3 / 5
        British : 31 / 36
        UK_Pacific : 5 / 6
        Italians : 19 / 21
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 3 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                3 fighters moved from 33 Sea Zone to 34 Sea Zone
                3 fighters and 1 tactical_bomber moved from 33 Sea Zone to 22 Sea Zone
                1 fighter moved from 33 Sea Zone to 34 Sea Zone
                1 bomber moved from Caroline Islands to 34 Sea Zone

    Combat - Americans
                Battle in Celebes
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Philippines
                Battle in 22 Sea Zone
                    Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters and 1 tactical_bomber in 22 Sea Zone, round 2 :  4/4 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win, taking Philippines from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Americans attack with 1 bomber, 4 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 bomber, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 34 Sea Zone to Caroline Islands
                4 fighters moved from 34 Sea Zone to 33 Sea Zone
                3 fighters and 1 tactical_bomber moved from 22 Sea Zone to 33 Sea Zone
                1 destroyer moved from 46 Sea Zone to 33 Sea Zone
                4 submarines moved from 26 Sea Zone to 33 Sea Zone
                4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                4 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone

    Place Units - Americans
                1 fighter placed in Eastern United States
                3 infantry placed in Central United States
                1 carrier and 3 transports placed in 101 Sea Zone
                3 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 5 submarines, 1 tactical_bomber and 1 transport
        35 Sea Zone : 1 transport
        34 Sea Zone : 1 submarine
        26 Sea Zone : 4 submarines
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 3 submarines
        Central United States : 4 aaGuns, 1 factory_major, 4 infantry and 2 mech_infantrys
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Morocco : 1 flag, 1 armour, 5 infantry and 2 mech_infantrys
        Algeria : 1 flag
        101 Sea Zone : 1 carrier and 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 25 / 31
        Japanese : 53 / 51
        Americans : 59 / 84
        Chinese : 3 / 5
        British : 31 / 36
        UK_Pacific : 5 / 6
        Italians : 19 / 21
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  3/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 infantry moved from Tsinghai to Kansu
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 6 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Kansu : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 25 / 31
        Japanese : 52 / 51
        Americans : 59 / 84
        Chinese : 4 / 6
        British : 31 / 36
        UK_Pacific : 5 / 6
        Italians : 19 / 21
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor, 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Bryansk to Novgorod

    Combat - British
                Strategic bombing raid in Novgorod
                        AA fire in Novgorod :  1/1 hits
                    1 bomber killed by AA
                    Bombing raid in Novgorod causes 0 damage total.

    Non Combat Move - British
                1 fighter moved from Bryansk to Caucasus
                1 infantry moved from Caucasus to Rostov
                1 fighter and 2 infantry moved from Northwest Persia to Caucasus
                2 tactical_bombers moved from Egypt to Caucasus
                1 fighter moved from 98 Sea Zone to Caucasus
                1 fighter moved from Morocco to 98 Sea Zone
                1 artillery and 3 infantry moved from Iraq to Northwest Persia
                1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest Persia
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from Alexandria to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 destroyer and 2 transports moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery, 1 fighter and 1 infantry placed in Egypt
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 29 infantry
        33 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 artilleries and 3 infantry
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Ethiopia : 1 flag
        Rostov : 1 infantry
        Caucasus : 3 fighters, 2 infantry and 2 tactical_bombers
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Northwest Persia : 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
        Persia : 1 flag, 1 factory_minor
        98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine
        91 Sea Zone : 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 25 / 31
        Japanese : 52 / 51
        Americans : 59 / 84
        Chinese : 4 / 6
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 19 / 21
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Urals to Yenisey
                      Italians take Evenkiyskiy from Russians
                      Italians take Yenisey from Russians

    Combat - Italians

    Non Combat Move - Italians
                1 transport moved from 97 Sea Zone to 96 Sea Zone
                1 artillery moved from Tobruk to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Albania to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Southern Italy
                1 artillery moved from 97 Sea Zone to Southern Italy
                1 destroyer moved from 97 Sea Zone to 96 Sea Zone
                1 destroyer moved from 97 Sea Zone to 92 Sea Zone
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone

    Place Units - Italians
                1 destroyer, 1 submarine and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 21 PUs total

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 armour
        Tunisia : 1 flag
        Albania : 2 artilleries and 2 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Belarus : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Western Ukraine : 1 flag
        Vologda : 1 flag
        96 Sea Zone : 1 destroyer
        94 Sea Zone : 1 destroyer
        Greece : 1 flag
        99 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine and 2 transports
        92 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 23 / 31
        Japanese : 52 / 51
        Americans : 59 / 84
        Chinese : 4 / 6
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 21 / 21
        ANZAC : 14 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 artillery moved from New South Wales to Queensland
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 submarine moved from 33 Sea Zone to 43 Sea Zone
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 artillery placed in Queensland
                1 artillery placed in New South Wales
                1 submarine and 1 transport placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Caroline Islands : 3 fighters
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 2 submarines
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag, 2 submarines
        33 Sea Zone : 1 cruiser and 1 submarine
        37 Sea Zone : 1 flag, 2 submarines
        35 Sea Zone : 1 flag
        54 Sea Zone : 1 submarine and 2 transports
        62 Sea Zone : 1 submarine
        Iraq : 2 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 23 / 31
        Japanese : 52 / 51
        Americans : 59 / 84
        Chinese : 4 / 6
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 21 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 fighter moved from Morocco to United Kingdom

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Iraq : 1 infantry

    Production/PUs Summary :

    Germans : 51 / 61
        Russians : 23 / 31
        Japanese : 52 / 51
        Americans : 59 / 84
        Chinese : 4 / 6
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 21 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Smolensk to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                3 infantry moved from Ukraine to Rostov
                3 artilleries moved from Western Germany to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                6 artilleries moved from Ukraine to Rostov
                26 infantry moved from Ukraine to Rostov
                8 armour moved from Ukraine to Rostov
                19 mech_infantrys moved from Ukraine to Rostov
                3 artilleries moved from 110 Sea Zone to United Kingdom
                3 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Southern Italy to 110 Sea Zone

  • '13

    I am going to assume you do not want to scramble the French fighter from the UK

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 carrier, 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 mech_infantry moved from Smolensk to Novosibirsk
                      Germans take Novosibirsk from Russians
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians
                3 infantry moved from Ukraine to Rostov
                3 artilleries moved from Western Germany to 113 Sea Zone
                3 infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 110 Sea Zone
                6 artilleries moved from Ukraine to Rostov
                26 infantry moved from Ukraine to Rostov
                8 armour moved from Ukraine to Rostov
                19 mech_infantrys moved from Ukraine to Rostov
                3 artilleries moved from 110 Sea Zone to United Kingdom
                3 infantry moved from 110 Sea Zone to United Kingdom
                2 fighters moved from Southern Italy to 110 Sea Zone

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 3 artilleries and 3 infantry
                    French defend with 1 fighter and 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
                        Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 :  1/2 hits
                        Germans roll dice for 3 artilleries and 3 infantry in United Kingdom, round 2 :  2/6 hits
                        British roll dice for 5 aaGuns, 1 fighter, 11 infantry and 1 mech_infantry in United Kingdom, round 2 :  5/13 hits
                        3 infantry owned by the Germans, 2 artilleries owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 1 artillery in United Kingdom, round 3 :  0/1 hits
                        British roll dice for 2 aaGuns, 1 fighter, 11 infantry and 1 mech_infantry in United Kingdom, round 3 :  4/13 hits
                        1 artillery owned by the Germans lost in United Kingdom
                    British win with 2 aaGuns, 1 fighter, 11 infantry and 1 mech_infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 3 artilleries and 3 infantry
                    Casualties for British: 3 aaGuns
                Battle in Rostov
                    Germans attack with 8 armour, 6 artilleries, 29 infantry and 19 mech_infantrys
                    British defend with 1 infantry; Russians defend with 2 infantry
                        Germans roll dice for 8 armour, 6 artilleries, 29 infantry and 19 mech_infantrys in Rostov, round 2 :  14/62 hits
                        Russians roll dice for 3 infantry in Rostov, round 2 :  1/3 hits
                        1 infantry owned by the British, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                    Germans win, taking Rostov from Russians with 8 armour, 6 artilleries, 28 infantry and 19 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                10 mech_infantrys moved from Eastern Poland to Ukraine
                1 mech_infantry moved from Poland to Belarus
                3 armour moved from Novgorod to Belarus
                2 infantry moved from Novgorod to Belarus
                2 bombers, 3 fighters and 4 tactical_bombers moved from Ukraine to Southern Italy
                1 destroyer moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Germans
                1 carrier and 1 destroyer placed in 110 Sea Zone
                3 armour placed in Ukraine
                2 armour and 1 mech_infantry placed in Novgorod
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 7 infantry
        Germany : 1 factory_major
        Southern Italy : 2 bombers, 3 fighters and 4 tactical_bombers
        Belarus : 3 armour, 6 infantry and 1 mech_infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 8 armour, 6 artilleries, 28 infantry and 19 mech_infantrys
        Nenetsia : 1 flag, 1 infantry
        Vyborg : 1 flag
        Bessarabia : 1 flag
        Ukraine : 1 flag, 3 aaGuns, 3 armour, 1 factory_minor and 10 mech_infantrys
        Novosibirsk : 1 flag, 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Smolensk : 1 flag
        104 Sea Zone : 1 destroyer
        95 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 55 / 65
        Russians : 19 / 31
        Japanese : 52 / 51
        Americans : 59 / 84
        Chinese : 4 / 6
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 21 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    I selected 3 aa guns as casualties in the UK, but feel free to swap them out with infantry if you want.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 30 PUs;
                Russians buy 9 infantry; Remaining resources: 3 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
                2 fighters and 1 tactical_bomber moved from Russia to Novosibirsk
                1 infantry moved from Samara to Novosibirsk

    Combat - Russians
                Battle in Novosibirsk
                    Russians attack with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novosibirsk, round 2 :  3/7 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Russians win, taking Novosibirsk from Germans with 1 armour, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Novosibirsk to Russia
                1 infantry moved from Northwest Persia to Persia
                1 armour moved from Egypt to Belgian Congo

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 23 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 26 PUs

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 18 infantry
        Belgian Congo : 1 armour
        Russia : 4 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 2 fighters, 79 infantry and 1 tactical_bomber
        Novosibirsk : 1 armour, 1 infantry and 2 mech_infantrys
        Volgograd : 1 factory_minor
        Iraq : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 infantry
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 20 / 26
        Japanese : 52 / 51
        Americans : 59 / 84
        Chinese : 4 / 6
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 21 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                2 infantry moved from Kweichow to Shensi
                2 bombers moved from Yunnan to Shensi
                1 artillery moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 tactical_bomber moved from French Indo China to 35 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 bombers and 2 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Shensi, round 2 :  3/4 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 35 Sea Zone to Kwangsi
                1 artillery, 2 infantry and 2 tactical_bombers moved from French Indo China to Kwangsi
                3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from Yunnan to Burma
                1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from Shan State to Burma
                2 tactical_bombers moved from Kwangsi to Burma
                2 bombers moved from Shensi to Burma
                2 artilleries and 2 infantry moved from Jehol to Chahar
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone

    Place Units - Japanese
                1 carrier, 2 submarines and 2 transports placed in 6 Sea Zone
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,3,2,3
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,5,6,4
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,2
                Japanese collect 47 PUs (7 lost to blockades); end with 47 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Burma: 1 tactical_bomber
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 tactical_bombers
                EDIT: Removing units owned by Japanese from Japan: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 artillery, 2 infantry and 1 tactical_bomber
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 tactical_bomber
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 8 infantry and 3 mech_infantrys
        Shensi : 1 flag, 2 infantry
        Yunnan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery
        Szechwan : 1 flag
        Chahar : 1 flag, 2 artilleries and 2 infantry
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 armour, 5 artilleries, 2 bombers, 1 fighter, 12 infantry, 2 mech_infantrys and 2 tactical_bombers
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 3 infantry
        Sumatra : 1 flag, 1 artillery and 3 infantry
        44 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag
        34 Sea Zone : 1 destroyer
        6 Sea Zone : 2 battleships, 6 carriers, 2 cruisers, 1 destroyer, 8 fighters, 5 submarines, 4 tactical_bombers and 2 transports

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 20 / 26
        Japanese : 54 / 47
        Americans : 59 / 84
        Chinese : 2 / 6
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 21 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone
                1 bomber moved from Caroline Islands to 44 Sea Zone
                7 fighters and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
                1 fighter moved from Eastern United States to 104 Sea Zone
                2 fighters moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                      Americans take Tunisia from Italians

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 3 fighters
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 :  0/4 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                        Americans roll dice for 3 fighters in 104 Sea Zone, round 3 :  3/3 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Americans and 1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 fighter
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 bomber and 1 destroyer in 44 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Japanese lost in 44 Sea Zone
                    Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 34 Sea Zone
                    Americans attack with 7 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 7 fighters and 1 tactical_bomber in 34 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 7 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                3 infantry moved from Central United States to 101 Sea Zone
                1 aaGun and 2 mech_infantrys moved from Central United States to 101 Sea Zone
                1 aaGun, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
                4 submarines moved from 26 Sea Zone to 33 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                4 infantry moved from Morocco to Algeria
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
                1 bomber moved from 44 Sea Zone to Celebes
                7 fighters and 1 tactical_bomber moved from 34 Sea Zone to 33 Sea Zone
                2 submarines moved from 33 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 artillery and 2 infantry placed in Central United States
                2 fighters placed in Eastern United States
                1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
                4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 60 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery and 1 bomber
        44 Sea Zone : 1 flag, 1 destroyer
        43 Sea Zone : 2 submarines
        33 Sea Zone : 1 battleship, 4 carriers, 3 cruisers, 3 destroyers, 7 fighters, 7 submarines, 1 tactical_bomber and 1 transport
        34 Sea Zone : 1 submarine
        26 Sea Zone : 3 submarines
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 1 destroyer and 4 submarines
        Central United States : 3 aaGuns, 1 artillery, 1 factory_major and 3 infantry
        Eastern United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Gibraltar : 1 aaGun, 3 infantry and 2 mech_infantrys
        Morocco : 1 flag, 1 armour, 1 infantry and 1 mech_infantry
        Algeria : 1 flag, 4 infantry
        Tunisia : 1 flag, 1 mech_infantry
        101 Sea Zone : 1 carrier, 1 destroyer, 1 submarine and 3 transports
        Brazil : 1 flag
        91 Sea Zone : 2 carriers, 2 fighters, 2 submarines and 4 transports

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 20 / 26
        Japanese : 54 / 47
        Americans : 60 / 85
        Chinese : 2 / 6
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 20 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 3 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  0/4 hits
                        Japanese roll dice for 2 infantry in Shensi, round 2 :  2/2 hits
                        2 infantry owned by the Chinese lost in Shensi
                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 :  0/2 hits
                        Japanese roll dice for 2 infantry in Shensi, round 3 :  1/2 hits
                        1 infantry owned by the Chinese lost in Shensi
                    retreated to Shensi
                    Japanese win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Kansu

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 20 / 26
        Japanese : 54 / 47
        Americans : 60 / 85
        Chinese : 2 / 2
        British : 31 / 36
        UK_Pacific : 5 / 5
        Italians : 20 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 artillery, 1 destroyer, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 submarine moved from 98 Sea Zone to 99 Sea Zone
                1 fighter moved from 98 Sea Zone to 99 Sea Zone
                3 fighters moved from Egypt to 99 Sea Zone
                1 fighter moved from Caucasus to 99 Sea Zone

    Combat - British
                Battle in 99 Sea Zone
                    British attack with 5 fighters and 1 submarine
                    Italians defend with 1 destroyer
                        British roll dice for 1 submarine in 99 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 99 Sea Zone
                    British win, taking 99 Sea Zone from Neutral with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer

    Non Combat Move - British
                1 fighter moved from 98 Sea Zone to 91 Sea Zone
                1 fighter moved from 99 Sea Zone to 98 Sea Zone
                1 fighter moved from 99 Sea Zone to 98 Sea Zone
                3 fighters moved from 99 Sea Zone to Egypt
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                3 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
                1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia
                1 infantry moved from Caucasus to Northwest Persia
                2 fighters and 2 tactical_bombers moved from Caucasus to Persia
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery moved from Gibraltar to 91 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone

    Place Units - British
                3 infantry placed in Persia
                British undo move 1.
                1 artillery and 2 infantry placed in Persia
                1 destroyer and 2 submarines placed in 98 Sea Zone
                2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 30 infantry
        33 Sea Zone : 1 battleship
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 3 artilleries and 3 infantry
        Gibraltar : 1 harbour and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 3 fighters and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Morocco : 1 armour, 1 artillery and 1 infantry
        Ethiopia : 1 flag
        Caucasus : 1 infantry
        104 Sea Zone : 1 destroyer
        99 Sea Zone : 1 flag, 1 submarine
        Iraq : 3 artilleries and 3 infantry
        Eastern Persia : 1 flag
        71 Sea Zone : 1 transport
        81 Sea Zone : 1 transport
        Northwest Persia : 1 infantry
        Persia : 1 flag, 1 armour, 2 artilleries, 1 factory_minor, 2 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
        98 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
        91 Sea Zone : 1 fighter and 2 transports

    Production/PUs Summary :

    Germans : 54 / 65
        Russians : 20 / 26
        Japanese : 54 / 47
        Americans : 60 / 85
        Chinese : 2 / 2
        British : 31 / 36
        UK_Pacific : 5 / 7
        Italians : 20 / 21
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sigh…. starting to get a little frustrated :P.

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