TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 armour, 2 carriers and 1 destroyer; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
8 armour and 1 mech_infantry moved from Kweichow to Suiyuyan
Japanese take Hopei from Chinese
2 bombers moved from French Indo China to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 31 Sea Zone
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
5 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Jehol to 19 Sea Zone
1 artillery moved from Jehol to 19 Sea Zone
3 armour moved from Manchuria to 19 Sea Zone
1 transport moved from 19 Sea Zone to 35 Sea Zone
3 armour, 1 artillery, 2 infantry and 4 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
3 armour moved from 35 Sea Zone to Philippines
2 infantry moved from 35 Sea Zone to Philippines
2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 artilleries and 1 infantry moved from Kweichow to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 3 artilleries and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 3 armour, 3 artilleries and 4 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Guam
Battle in Suiyuyan
Japanese attack with 8 armour, 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 fighter and 7 infantry
Japanese win, taking Guam from Americans, taking Suiyuyan from Chinese with 6 armour and 2 bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 armour, 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 fighter and 7 infantry
Battle in Wake Island
Non Combat Move - Japanese
2 bombers moved from Suiyuyan to Kweichow
1 infantry moved from Anhwe to Kweichow
1 tactical_bomber moved from Paulau Island to 36 Sea Zone
1 tactical_bomber moved from Paulau Island to 36 Sea Zone
3 tactical_bombers moved from Paulau Island to French Indo China
1 armour moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Siberia to Amur
1 infantry moved from Ethiopia to 76 Sea Zone
3 carriers, 3 destroyers, 5 fighters, 1 infantry and 1 transport moved from 76 Sea Zone to 75 Sea Zone
Place Units - Japanese
2 carriers and 1 destroyer placed in 36 Sea Zone
3 armour placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5
Japanese collect 61 PUs; end with 61 PUs total
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 13 times
6 was rolled 9 times
Average roll : 3,600
Median : 4,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 55
Null / Other
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,333
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Japanese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3,417
Median : 4,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 36
Americans Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,333
Median : 5,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Chinese Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3,769
Median : 4,000
Variance : 0,250
Standard Deviation : 0,500
Total rolls : 13