@shadowhooch:
Has anyone ever tried this starting the game with an assault phase before Turn 1 starts? I call it “First Contact”. This would occur after you place your units and first attack would go to the player that deployed his troops first. This would prevent placing units out in the open just so they can move far up and then behind cover in the first movement phase. It may help prevent the cheap swarm tactic if you have to think about LOS and cover when you place your units.
It doesn’t make any sense to me that you can start 5 spaces in and move TWICE (once in movement phase and once in assault phase if you wish) before a shot is ever fired at you.
What do you think?
The two biggest problems that I see is that (a) setup will take 2-3 times longer and (b) the person who sets up first has an extreme disadvantage.
Think about how much time you would need to spend as the first player to setup to figure out where all of the hiding spots are. Imagine having to check LOS from everywhere. Sure, eventually you would figure it out. On the other hand there are maps, like Tiger Heaven, where there are only a few hiding spots. These leaves your units out in the open and for units like the Nashorn there are even fewer safe hexes. Without enough blocking terrian the player who sets up second has the potential to get several “free” shots on their opponent. Depending on the unit attacking the defender may not even be in range to counter-attack.
I think this rule would take away a lot of the tactical movements around the map and reduce the game to “he who plays Germany and sets up second wins.”
But it is an interesting idea.