• @Motdc:

    DiceRolls: 9@3; Total Hits: 69@3: (3, 2, 6, 1, 1, 5, 4, 1, 1)

    As long as your recognize that you actually get 9-6 or 3 total hits.


  • @Vinius:

    1)  Markers go face down so that you can remove distruption counters from previous turns before resolving disruption counters for the current turn.  During the casualty faze, you’ll remove any currently face up distruption counters (unless a card tells you otherwise) and then turn over all face down counters.

    2)  Generally speaking, you’ll place units on opposing ‘short’ sides of the maps.  Units may deploy within 5 full hexes of the near edge of the map.  That being said, different scenarios may call for special deployments and different units (paratroopers and heros) may deploy differently per their cards.

    To further elaborate:

    The reason you put the counters face-down (meaning that they haven’t taken effect yet) is because combat is supposed to be simultaneous.  So if Infantry A gets a kill against B, Infantry B can still roll his attack and possible get a kill against Infantry A.  It’s not until the end of the turn that you flip the counters over, thereby applying their effects.

    As for the map, it would be the “B” sides of your diagram.

    Mot


  • @Vinius:

    As long as your recognize that you actually get 9-6 or 3 total hits.

    I actually didn’t declare what defense value I was attacking.  I was just trying to get the roller to give me my raw Successes.

    Mot


  • @Motdc:

    I actually didn’t declare what defense value I was attacking.  I was just trying to get the roller to give me my raw Successes.

    I always mess up what to call those.  I meant 3 total successes.  You’re getting the opposite of what you’re asking for.  That’s ok, as long as you’re aware of it.  In your post, the system told you that you had 6 hits.  What you actually got was 3 successes or:

    9 dice - the 6 that the system registered.


  • Oh, I get what you are saying now.

    Actually, when I said we could just reverse it I was thinking that you’d just have successes scored on 1, 2, 3 (instead of 4,5,6) by using the @3.  The odds are the same and it removes any math :-D

    But all in all, some mods to the built-in roller will be SO helpful and the best choice if it can be done.

    Mot


  • Dezrtfish,

    RE: “I just requested a Mini’s routine that hits on higher numbers, we’ll see if that can happen.”

    Any luck with that so far?

    -LT04


  • Good question!  I’d like to put my vote behind AAM support as the next dice roller feature!

    Mot


  • Whoot Whoot!!!

    …I mean, Me too!!!

  • '19 Moderator

    The boss man said he would work on it soon.  Right now he is in the process of moving the site to a new server.  So when that is complete he said he would have time to look into this, no promises, but he’s into the minis so the odds are good. :)


  • Dezrtfish,

    Thanks for the update,

    -LT04

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