TRakes, your Russia and UK sound very good. Yes, Germany’s airforce can be a pain, but you have to dance around it. If German air isn’t putting pressure on Allied landing zones, then don’t invest in any unnecessary naval cover but do invest in some Russian artillery. And if the air is putting pressure on transports, do what you can with Russia to push forward. This gets really tough once you’re trading EEu/Bal (because fighters in WEu can hit those territories and still make it back to WEu), but if you’ve moved the line up that far, that’s a huge swing for Russia anyway.
Back in the day, players would often leave the Baltic fleet in the Baltic – or maybe buy an ac for it. But if there wasn’t an ac, players would send 1bmb 2ftr to clean up the Baltic. Usually you lose 0-2ftrs. And the remaining fly to WRus or land on an ac. You could invest in some extra fighters (especially if Germany does build the Baltic aircraft carrier), but normally I focus on transports and any necessary fleet cover they need.
Sending UK fighters toward Russia – especially early on – is often a great way to bolster WRus/Cau defenses. But you’re right: Make sure they going to a safe place that Russia intends to stay at. It’s no good having to retreat the Russians and lose the fighters just because the Germans move again before they do.
I don’t think it’s anyone’s job to retake Ind/Aus/NZ. Once they go yellow, they never go back. It’s just not worth it. Try fun things like leaving 3inf on Aus or taking 2inf off, running the transport east, and then running it back when Japan only brings, say, 1inf 1arm 1bmb to take Aus. Africa should definitely be retaken, but that’s almost exclusively a job for the US.
A good US1 purchase for accomplishing this (and really just in general) is 3trn 3arm 1inf. This is assuming that sz12 is safe for landing in on US2. It used to be that was something of a given, but now with UnBaltic and fleet unification and all that jazz, sometimes you need to invest in something like an ac. Just make sure you do it early: probably US1. Don’t let Germany slow you down. It’s worth plopping down the money for a capital ship in order to maintain tempo. And later on it could possibly be used to cover landings in WEu/SEu/Bal/Ukr or even to ferry troops into Cau/TJ.
With the US, yes, it’s easy to feel disconnected. But you’ve gotta make smart purchases. It’s not that complicated. Just make sure that your transport movements will be guarded (hence why I’d say most players tend to cluster the UK/US landing fleets together so you aren’t spending too much on non-transport ships). And map out what you will need to transport. For the first few turns you probably wanna drop units from EUS into Alg, but keep in mind that at some point you’re gonna have a turn where you go heavy on land units because you want to set up a flow that takes units from EUS and lands them in London (or Alg) and then gets them to mainland Europe. So at some point, your tempo is basically gonna take a one-turn hit.
Back to the board: Let’s say on US1 you dumped the EUS troops in Alg and bought 3trn 3arm 1inf – and the WUS troops went along with the bb/trn to Panama. For US2: 3trn going to Alg. 2trn coming back. 1trn moving 2inf out of Pan. No other land units, except for the AA guns. You probably have 40 IPCs. 2trn will need filled. So 2inf 2arm, that’s 16 IPCs. 24 left. 1trn/inf/arm is 16. 8 left. Another inf/arm? Final build: 1trn 4inf/arm. If you want to get, say, the EUS AA gun over to Africa, then instead of an extra inf/arm buy 3inf – or just buy the units and march them up to ECan early.
Two transports will be coming back from Alg on US2. So on US3 3inf/arm will go straight back to Alg and 1inf/arm can go to ECan. Or you could instead build 5inf/arm on US2 and march 2inf/arm to ECan on US3. But as you can see, the US quickly runs into the point where it needs it’s units to be in ECan so it can set up two fleets of 3-5 transports to ferry units around.
Don’t overbuild your transports. Just build smartly and at some point go into a temporary lull so your units are jumping from ECan instead right out of EUS. This “lull” is a good time to throw one or two transports down into Africa for even faster retaking of those territories. Just make sure they’re back in range when they need to be. Unless Africa is really really hurting (and it shouldn’t be because you dumped 2 or 3 turns of US troops into Alg) don’t do anything that significantly mucks up your transport flow.
If for some reason you are dead set on marching through Africa, then you only need 5trn. The US won’t be making much more than 40 IPCs, which is 5inf/arm per turn. But marching through Africa only works if the Axis are seriously slowed. It doesn’t take much to do this: Last game with Japan I did not react strongly enough against a very aggressive UK and ended up getting basically kicked off the mainland and then being stalled by India and Sinkiang ICs. The US had plenty of time to just one-step through Africa. But as little as it takes to slow down the Axis enough, it is rare. I was stupid.
You can also march units through Africa and then transport them from Lib to Cau. For infantry, this saves them from going through AE>TJ>Per. Absolutely huge. The downside is that the US needs a lot of cover in order to pull this off. If you can get Germany to leave WEu, the sz12 transports are safe. But the Med fleet ferrying units into Cau will be under huge pressure from Germany (and possibly even Japan).
Also, there is a way to establish troop flow through WUS/WCan/ECan that defends against Japanese landings, but someone else will have to explain it to you. I never do that and really don’t know how it’s run. I’m also not very familiar with SJF. I kinda like the idea of a SAf IC, but I’ve never done it. But if Japan doesn’t respond very well to UK ships all over the Pacific and a British Borneo (and then loses it’s J1 transports to the UK bomber hitting the inner sea zone and then landing in a Russian Manchuria!!!), then take a serious look at factories in Ind and Sin. Otherwise, have faith in the Americans. Berlin will burn first!