I saw your post sitting so long I registered to give you a few pointers on maps. Most if not all the WotC map packs are themed in some way. Originally they were 2" hexes but were changed some time ago. The map packs you mentioned are themed as follows: North Africa - 3 Desert maps and on reverse side 3 jungle maps. Eastern Front - 3 town/factory maps and on the reverse side 3 Russian steppes maps. There are two starters, the one in the cardboard box is the old one and contains 12mm mini’s and 2" hex maps. the new starter is in a blister pack and has 15mm mini’s and 3" hex maps. The maps in the new starter are mixed forest/hills/clear. The rules and revised cards are downloadable through the WotC site.
Question about Damage
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i dont quite understand how damage work……for example tiger 1 attacks croc and make a roll 7 success…croc gets disrupt counter. at the same turn(assult phase) SS panther attacks croc and roll 7 success…does croc get damage counter?
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Yes, that is exactly right.
If a unit takes two hits in a phase, it gets a disrupted counter. Three hits in one phase, it gets a destroyed counter.
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so croc has dmg counter……next phase tiger attacks again and roll 6(but considering croc has 6 def now due to -1 def) success does it get destroyed counter or distrupt counter?
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No, the -1 on armor is only applied on unit with face up counters.
When you get a hit, the counters are placed face down on the map. At the end of the turn, all the counters are places face up (execpted for special case … ex : german sniper head shot ability )
So a unit has the same armor for the entire turn.
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but if the tiger attacks the croc on the next assault phase (next turn), then the croc has a disrupted face up counter and its defense is 6 instead of 7. which means, you must place an additionnal face down disrupted counter on the croc. the only time you can destroy a vehicle without having 3 hits in the same phase is if the vehicle is already damaged (face up) and you score 2 hits on the vehicle in one phase, or if you prefer, 2 damaged counters = 1 destroyed counter
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thank you or clearing that out for me