I am so confused about the formats. I can not use MARTI with gmail apparently.
I have another game that is moving along smoothly at TripleA
anyway, as long as you are happy, so am I. Glad the Jpn ftrs are just out of range of my UK flotilla
…
Hat’s off to allweneedislove, he was willing to let me test this crazy concept. He is backing up his beliefs with games played, …my belief is that this is a good strategy but i do not think it is more effective than a couple other german strategies.
part of the problem with our testing is it will not convince most players that this is a game breaking strategy.
the problem with our test is even if you win this and other games it does not prove that the strategy is optimal.right now in the 2013 league if you look at the first couple pages of games the average bid to the allies is 9.5ipc. and the win ratio is still greater for the axis.
so if you win these games you are only proving what others already know. that axis have a big advantage.
for example if we switched sides with the same low 5ipc bid and i were to use either the artillery march to moscow or the tank/truck blitz moscow, i believe that i would win. others use a navy first or sealion strategy and win as the axis. all 4 of these strategies are very different but can result in an axis win.
this is a very close game which has had good play and mistakes on both sides. i am enjoying it and would like to play you again win or lose.
if you are up for another game after this one let me know if you want to bid for sides or have you select a bid. if you end up as allies i can show you what i think is an optimal german strategy that is very different from operation dark skies.
I will be happy to play you again, I may have farted around too long to win this one. We’ll have to see what happens. You can have the axis and I’ll take no bid to play the allies. Then you can show me the better axis play and I’ll see if I can counter it. I typically don’t view other players games here, so I won’t know what to expect.
I will scramble against the Russian sub with Italy. Against the USA I’ll have to see what is sent where.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 11
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Trans-Jordan : 2 infantry
United Kingdom : 2 infantry
Northwest Persia : 2 infantry
110 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 59 / 83
Russians : 3 / 0
Japanese : 30 / 49
Americans : 52 / 67
Chinese : 23 / 29
British : 39 / 44
UK_Pacific : 19 / 24
Italians : 22 / 27
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 79 PUs;
Germans buy 1 airfield, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Southern Italy to Morocco
5 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from British
Need order of loss in west coast of Gibraltar sea zone….7 bombers only hit 4 times, sorry about that if I got the 5th, we would not have to wait. You have a cv,dd,2ftr so you can choose as you see fit. I bet you will keep the fighter to roll against another bomber if I stay, or maybe you will keep the carrier to temp me…not sure what you will do. Remember the Naval base is damaged in Gibraltar and will remain so for USA’s turn.
Going to be interesting the next few turns, should be slow with scramble and OOL in the battles to come.
bump, need OOL
keep a fighter.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Politics - Germans
Purchase Units - Germans
Germans repair 4 damage on 4 airfields; Remaining resources: 79 PUs;
Germans buy 1 airfield, 20 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
6 bombers moved from Southern Italy to Morocco
5 bombers moved from Western Germany to 91 Sea Zone
2 bombers moved from Southern Italy to 91 Sea Zone
1 mech_infantry moved from Western Germany to Normandy Bordeaux
Germans take Normandy Bordeaux from British
Combat - Germans
Battle in Morocco
Germans attack with 6 bombers
Americans defend with 1 artillery, 2 bombers and 1 infantry
Germans win with 5 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 1 bomber
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
Battle in 91 Sea Zone
Germans attack with 7 bombers
Russians defend with 1 submarine; Americans defend with 1 carrier, 1 destroyer, 2 fighters and 1 transport
1 submarine owned by the Russians Submerged
Germans win with 5 bombers remaining. Battle score for attacker is 27
Casualties for Germans: 2 bombers
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 1 transport
Non Combat Move - Germans
5 bombers moved from 91 Sea Zone to Southern France
5 bombers moved from Morocco to Southern France
10 mech_infantrys moved from Western Germany to Southern France
10 infantry moved from Germany to Western Germany
2 fighters moved from Germany to Western Germany
2 tactical_bombers moved from Western Germany to Germany
3 mech_infantrys moved from Ukraine to Caucasus
1 aaGun moved from Rostov to Caucasus
1 aaGun, 1 artillery and 2 infantry moved from Volgograd to Caucasus
1 artillery moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Volgograd
1 artillery moved from Russia to Samara
2 infantry moved from Russia to Samara
1 mech_infantry moved from Bryansk to Caucasus
1 fighter moved from Western Germany to Southern France
1 fighter moved from Western Germany to Southern France
2 tactical_bombers moved from Western Germany to Southern France
2 infantry moved from Germany to Western Germany
1 aaGun moved from Western Germany to Germany
2 infantry moved from Finland to 115 Sea Zone
2 infantry and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Germany
Place Units - Germans
1 airfield placed in Southern France
2 infantry and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
10 infantry placed in Germany
3 infantry placed in Southern France
2 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,2
Germans collect 56 PUs (5 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Combat Move - Russians
1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Amur to Siberia
Russians take Siberia from Japanese
1 infantry moved from Amur to Sakha
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Sakha : 1 infantry
Amur : 1 infantry
Siberia : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
94 Sea Zone : 1 submarine
Northwest Persia : 2 aaGuns, 2 armour, 10 artilleries, 3 fighters, 20 infantry, 7 mech_infantrys and 1 tactical_bomber
Production/PUs Summary :
Germans : 61 / 81
Russians : 4 / 0
Japanese : 29 / 49
Americans : 52 / 67
Chinese : 23 / 29
British : 37 / 44
UK_Pacific : 19 / 24
Italians : 22 / 27
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 airfield, 2 artilleries, 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 carriers, 1 destroyer, 5 fighters, 1 submarine and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 carriers, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 submarine; Americans defend with 1 submarine
Japanese win, taking 6 Sea Zone from Americans with 4 carriers, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 submarine
Non Combat Move - Japanese
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
3 fighters moved from 6 Sea Zone to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
Place Units - Japanese
1 airfield, 2 artilleries and 1 infantry placed in Korea
2 destroyers and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 5,3,5
Japanese collect 22 PUs (7 lost to blockades); end with 22 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
1 bomber moved from Algeria to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 bombers moved from United Kingdom to 97 Sea Zone
would you like to scramble in sz97 and or intercept in southern italy?
No thanks, I will intercept the bomber in S. Italy, if it is bombing. Remove the German fighter if you hit. If my air base is not knocked out, I will scramble if I have 3 air units against 2 UK subs, and 2 bombers.
I assume that is all of your combat moves for US?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - Americans
Americans buy 5 bombers and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to Alaska
Americans take Alaska from Japanese
1 bomber moved from Algeria to Southern Italy
1 submarine moved from 95 Sea Zone to 97 Sea Zone
3 bombers moved from United Kingdom to 97 Sea Zone
Combat - Americans
Air Battle in Southern Italy
Americans attacks with 1 units heading to Southern Italy
Italians launches 3 interceptors out of Southern Italy
Attackers Fire, : 0/1 hits
Defenders Fire, : 0/3 hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 8 and causes: 6 damage to unit: airfield
Bombing raid in Southern Italy causes 6 damage total.
Battle in 97 Sea Zone
Americans attack with 3 bombers and 1 submarine
Italians defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 3 bombers in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 3 bombers and 1 submarine remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Southern Italy to Syria
3 bombers moved from 97 Sea Zone to Syria
8 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
8 infantry moved from 91 Sea Zone to Morocco
6 bombers moved from Wake Island to Caroline Islands
1 bomber moved from Kwangsi to Caroline Islands
1 armour moved from India to Eastern Persia
1 infantry moved from Burma to India
1 bomber moved from Sakha to Guam
1 bomber moved from Sakha to Midway
1 bomber moved from Sakha to Manchuria
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
7 destroyers moved from 110 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
5 bombers placed in Western United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 7 bombers and 1 harbour
Okinawa : 1 flag, 1 infantry
Siam : 1 flag
Manchuria : 1 artillery, 1 bomber and 1 infantry
India : 1 infantry
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 1 airfield, 5 bombers, 1 factory_major and 1 harbour
Alaska : 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield and 1 bomber
French Indo China : 1 flag
42 Sea Zone : 1 flag, 1 submarine
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
26 Sea Zone : 1 flag
10 Sea Zone : 1 submarine
19 Sea Zone : 1 flag
Central United States : 4 aaGuns and 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 11 bombers and 3 fighters
Morocco : 9 infantry and 1 mech_infantry
Syria : 4 bombers
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Eastern Persia : 1 armour
91 Sea Zone : 2 carriers, 1 cruiser, 7 destroyers and 5 transports
Production/PUs Summary :
Germans : 61 / 81
Russians : 4 / 0
Japanese : 27 / 22
Americans : 54 / 75
Chinese : 23 / 29
British : 37 / 44
UK_Pacific : 19 / 24
Italians : 22 / 27
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
Place Units - Chinese
1 infantry placed in Manchuria
2 artilleries and 1 infantry placed in Anhwe
2 infantry placed in Jehol
1 infantry placed in Kwangsi
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield, 2 artilleries and 7 infantry
Jehol : 2 artilleries and 7 infantry
Manchuria : 3 artilleries, 1 fighter and 6 infantry
Shensi : 3 artilleries and 15 infantry
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Anhwe : 2 artilleries and 6 infantry
Production/PUs Summary :
Germans : 61 / 81
Russians : 4 / 0
Japanese : 27 / 22
Americans : 54 / 75
Chinese : 23 / 29
British : 37 / 44
UK_Pacific : 19 / 24
Italians : 22 / 27
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Purchase Units - British
British repair 4 damage on 4 harbours; Remaining resources: 40 PUs;
British buy 1 bomber, 2 fighters and 1 submarine; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 99 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Timguska to Yenisey
Combat - British
Battle in 95 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer and 1 transport
British roll dice for 2 submarines in 95 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 95 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 95 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 95 Sea Zone
1 transport owned by the Italians lost in 95 Sea Zone
British roll dice for 2 submarines in 95 Sea Zone, round 4 : 0/2 hits
British win with 2 submarines remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Non Combat Move - British
4 fighters moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 carriers, 4 destroyers, 1 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Algeria to Morocco
2 fighters moved from 110 Sea Zone to 91 Sea Zone
10 mech_infantrys moved from Northwest Persia to Syria
7 mech_infantrys moved from Eastern Persia to Northwest Persia
5 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Northwest Persia to Syria
2 mech_infantrys moved from Northwest Persia to Syria
Place Units - British
1 submarine placed in 110 Sea Zone
1 bomber and 2 fighters placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs
Place Units - UK_Pacific
6 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 6 mech_infantrys
Territory Summary for British, UK_Pacific :
India : 1 airfield, 1 factory_major, 1 harbour and 6 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Yenisey : 1 flag, 2 mech_infantrys
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Iceland : 1 airfield
Quebec : 1 factory_minor and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 bombers, 1 factory_major, 8 fighters, 1 harbour and 2 infantry
Morocco : 2 artilleries and 2 infantry
Syria : 14 mech_infantrys
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
95 Sea Zone : 2 submarines
Eire : 1 flag
109 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 5 mech_infantrys
Brazil : 1 flag
Northwest Persia : 1 flag, 2 aaGuns, 1 armour, 4 artilleries, 2 fighters, 16 infantry, 19 mech_infantrys and 2 tactical_bombers
Persia : 1 flag
91 Sea Zone : 3 carriers, 4 destroyers, 2 fighters and 3 transports
Suriname : 1 flag, 2 infantry
110 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 61 / 81
Russians : 4 / 0
Japanese : 27 / 22
Americans : 54 / 75
Chinese : 23 / 29
British : 37 / 44
UK_Pacific : 19 / 24
Italians : 22 / 27
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
please use this edit.
i edited my uk non combat move to have 8 fighters land in gibralter to make bombing the gibralter naval base more costly.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Purchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 23 PUs;
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 3 artilleries and 2 mech_infantrys moved from Caucasus to Turkey
2 fighters moved from Southern Italy to Turkey
2 fighters moved from Southern France to Turkey
1 bomber and 8 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 12
Politics - Italians
Italians takes Political Action: Political Action Axis To War With TrueNeutrals
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
Italians succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War
Purchase Units - Italians
Italians repair 4 damage on 4 airfields; Remaining resources: 23 PUs;
Italians buy 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 3 artilleries and 2 mech_infantrys moved from Caucasus to Turkey
2 fighters moved from Southern Italy to Turkey
2 fighters moved from Southern France to Turkey
1 bomber and 8 mech_infantrys moved from Southern France to Spain
1 bomber moved from Southern Italy to Spain
Combat - Italians
Battle in Turkey
Italians attack with 2 armour, 3 artilleries, 4 fighters and 2 mech_infantrys
Neutral_True defend with 8 infantry
Italians win, taking Turkey from Neutral_True with 2 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is -2
Casualties for Neutral_True: 8 infantry
Casualties for Italians: 2 artilleries, 1 fighter and 2 mech_infantrys
Battle in Spain
Italians attack with 2 bombers and 8 mech_infantrys
Neutral_True defend with 6 infantry
Italians win, taking Spain from Neutral_True with 2 bombers and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Italians: 3 mech_infantrys
Non Combat Move - Italians
2 bombers moved from Spain to Northern Italy
4 aaGuns moved from Western Germany to Northern Italy
4 infantry moved from Western Germany to Northern Italy
2 fighters moved from Turkey to Volgograd
1 fighter moved from Turkey to Greece
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4
Italians collect 24 PUs (2 lost to blockades); end with 24 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs