@JamesAleman:
Bombers are broken because:
They are +2 to bomb damage, (we send 3 fighters, 4 bombers to shut down Moscow builds beginning on turn 3) (Indian builds beginning on turn 3 as well)
They get to shoot at interceptors, (I will trade German, Japanese and Italian bombers for Moscow fighters any day)
They can move 7 from airbases (I can stack in Southern Italy and hit Moscow, London, Egypt, and West coast of Gibraltar)
They are cheaper than any other naval war units save destroyers and subs. (3 bombers costs the same as a carrier and 2 fighters)
AAguns are limited to shooting 3 times against land unit strikes, meaning you are better off defending your builds with infantry then aaguns as you will hit more bombers that way since infantry fire each round if they get a second round.
AAguns may be destroyed by air unit strafes (making them worthless except for casualties and blocking blitzes).
When Germany has 18 bombers , 5 tacticals and 5 fighters, Allies need a large navy to approach Europe as well, and you can ignore this navy and simply counterattack the weaker land force after it lands.
About SBR and TacBR with a massive Bombers airfleet
Here is the most recent OOB SBR and interception rules for reference and comparison:
1942.1 : AA fires, then surviving Fgt A1/Bmb A0 vs Fgt D2
1942.2 : Fgt A1/Bmb A1 preemptives shots vs Fgt D2, then AA fires
Global 1940: Fgt A1/Bmb A1 vs Fgt D1, then AA fires
We see clearly that on Global, bombers are still much better than 1942.1 but weaker than 1942.2:
In 1942.1, AA was firing first then, Fgts were defending D2 and Bmb attacking at 0.
Bombers were clearly too weak. But in mass, are able to pass throw the defense but it will probably cost more to the attacker than defender. So, under this rule Bombers won’t be able to crush opponent economically.
In 1942.2 Bombers get a first strike @1, far better attacking power than ever. A Bmbs airfleet can crush many Fgts interceptors before they can be able to fire back @2.
In Global, Bombers still keep @1, First Strike has diseappeared, but now Fgts are as weak as bombers.
This aspect need a little correction, because of this StrB massive economical warfare gap.
Just say that 2 StratB must be paired together to get 1@1 for the interception phase of a SBR or TacBR.
So, for example, 10 Bombers only, will just have 5 rolls @1.
5 bombers + 5 fighters = 7 @1.
Or, for a little bit weaker depending on the 4 spaces range, 1 StratB must be paired by another Fgt or TacB to get @1 for the interception phase of a SBR or TacBR.
10 bombers = 0 @1
5 Bombers + 5 fighters = 10 @1
Now, the economical aspect will be correct.
And it will better reflect the historical weakness of Strategical Bombers vs fighters interceptors during SBR.
That’s was the flaw of the last SBR from revised Global rule.
What do you think of this?
But, it will not correct the main danger of the bombers strategy which rely more on real combat than just SBR.
Don’t forget AA fire from IComplex or AB or NB is much more dangerous because all attacking Bombers get 1 out of 6 (17 %) of being shooted down, than the regular AAA.
Because of this in-built AA, that’s why I prefer the first rule correction (being paired with 1 bomber allow 1 @1) than the second above (which I see as too much limiting, especially for Allies UK vs Western Germany IC, which is at 3 territories far from UK landing-zone).