@Midnight_Reaper Thanks for you reply
GUys got a q what is the best unit?
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Lol I like your sayings Darth I’m a big starwars person you should look into a new Starwars game that is massive online kalled STARWARS Galaxies. Now Back to A&A
DO not underestimate the power of tanks You may have been taught well but not well enough to defeat tanks
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DO not underestimate the power of tanks You may have been taught well but not well enough to defeat tanks
I don’t think it’s underestimation, it’s just an understanding of the place that tanks have in A&A. If all you buy as Germany is tanks, your offensive may start well but you will eventually stall.
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heck, I’ve been trained to destroy them… seriously… I know how do defeat them and how to use them… btw you mentioned (or implied) that Germany lost the war (in another post very similiar to this thread)… no the reason Germany lost the war, is 1. they never had enough rescources to fund it and 2. they sat between the 2 largest empires in the world at the time and they(Germany or more appropriately the NAZI’s) happened to be fascist and the other 2 were socialist… another thing… you also mentioned that you will be invincible if you build all tanks… in real life, the Russians(or more appropriately Stalin and his Cronie’s) produced 2.5 to every 1 NAZI tank… but that is off topic… if you read the statistics, Infantry and Armor together is better than just Armor
GG
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Ok, my two cents.
Infantry are by far the best unit in the game.
Economic to build
Required on most offensives since you will take hits and you don’t want to lose tanks and ftrs at 5 and 12 ipc a pop.
The russians will lose big if they only build armor in the first few turns.
The americans will transport fewer units (1 armor per transport) and be useless in holding lines of defense anywhere.
You can’t mount a strong offense nor build a good defense without an infantry base. You will lose everytime.
Even the Japanese need a good infantry push to take and hold Asia since initially they have to transport troops from the main island.
Ok…off my soap box…
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I wouldn’t call it a soap box… your more like intellectual reinforcements… :)
GG
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How about a game on the online thread to see if MysticalRommel can play his theory of tanks and see if it really works?
I hear challenges in this thread… :wink:
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How about a game on the online thread to see if MysticalRommel can play his theory of tanks and see if it really works?
I hear challenges in this thread… :wink:
i am all over that.
i would even resolve to keep my arm purchases to a max of 2 per country per turn. -
Inf is the most powerful defensive and OFFENSIVE unit in the game.
Ex. A 3 arm (15ipcs) attacking 5 inf (15ipcs) result 3 inf win (prob)
Ex. B 5 inf attacking 3 arm result 2 inf win (prob)
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MysticalRommel, I am also a very aggressive Axis player but you definitely need infantry for canonfodder on offense and defense to keep your armor intact. With Germany, I will usually purchase 4 inf 4 arm with the initial 32 IPCs.
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As far as the best unit is concerned, I agree that each unit has a purpose. But the best multipurpose unit is the fighter. Attack at 3, defend at 4, can move 4 zones, can attack land & naval units, can land on a carrier to provide strong defense for your navy and when coupled with a large # of inf can be extremely effective on defense.
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As far as the best unit is concerned, I agree that each unit has a purpose. But the best multipurpose unit is the fighter. Attack at 3, defend at 4, can move 4 zones, can attack land & naval units, can land on a carrier to provide strong defense for your navy and when coupled with a large # of inf can be extremely effective on defense.
Simply put, I agree. You just threaten so much more with fighters, it is just so cool to catch someone napping with a handful of well (pre)positioned fighters.
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I agree with the fighter as best unit, but it’s hard to get a good force of them up and running (except perhaps as US)
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As far as the best unit is concerned, I agree that each unit has a purpose. But the best multipurpose unit is the fighter. Attack at 3, defend at 4, can move 4 zones, can attack land & naval units, can land on a carrier to provide strong defense for your navy and when coupled with a large # of inf can be extremely effective on defense.
I agree … fighters are the MOST versatile – however, infantry are still the MOST important unit (cannon fodder).
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while i think fighters are great, they do have major drawbacks:
AA guns… these things are viscious…
Uncap… Airplanes cannot conquer territories on their own…
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Obe Wan Darth knows the power of the cc!!
I’d say infantry 6 to 1 over the armor. :wink: :wink:
And when my infantry outnumber ALL my opponents units,
built and to be built next turn, its…ARMOR ALL OUT!!
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How about a poll to vote for either fighters, tanks, or infanry? I’ll set one up if you guys want me to.
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How about a poll to vote for either fighters, tanks, or infanry? I’ll set one up if you guys want me to.
I doubt it’s necessary.
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O.k
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Infantry is the best. They defend at a 2 and cost only 3 IPC.
You can buy them in mass. -
it all depends on the country in question. no one unit is best for all of them. but here’s my picks :) :
Russia: INF, sheer numbers can overwhelm the german war machine on a relentles march to berlin
Germany: Tanks/Armor, blitzkrieg, thats all there is to it
UK: trannies, i know it sounds stupid, but without them the UK can’t do much of anything
Japan: anything, japan needs all the help she can get on the mainland, it doesnt really matter what it is, just get units there quick
USA: Carrier w/ 2 Fighters, can we say smackdown?? they can obliterate japan’s navy while also serving to protect units in an amphib assault
now these are just my picks, they might not work for all your strats, so feel free to tweak them to work for you.