heck, too much to explain! That’s what were here for!
Russia:
Strategy:
Russia starts the Game in a tight wad position… you have probably
heard us talk that if Russia falls the game is over for the allies…
This is very true in several senses… 1. if it falls usually the axis
is well on it’s way to Economic Victory (achieved at a combined total
84 IPC’s I think…) 2. Russia is The Only European Land ownership
that the allies can use to Invade Germany on the turn after landing
(Gibraltar being the other ownership, but with Spain in the way…)
so it needs to acomplish 2 goals…
1. Survival, and
2. Asian Support
To survive is very simple for Russia… Build Infantry! Most of the
Experienced player’s (you could call me Intermediate 8) ) would tell
you to do the same… as far as asian support, You need to use
Ssainking as a funnel to pump troops to the front(or hold Ssainking
if thatus is he Frontus!) So I’ll Give you a standard(or most used)
Strategy that the Pro’s use (either that or shed tears :cry: over
when they are the axis 8) )
Russia RR(Russia Restricted: Russia cannot deploy troops in a zone
wether Sea or land that would result in combat… most games have
this rule so that the axis get a advantage as a way to balance the
game)
No Weapon/Development
Purchases: 8 Infantry
Combat Move: None
Combat: None
Non-Combat Move:
3 Inf., 2 Arm, and 1 Fight. to Ker. from Rus.
4 Inf. from Cauc. to Ker.
1 Inf from Russia to Nov.
1 Inf from Eve. to Nov.
1 Inf from Eve. to Yak.
1 Arm. from SFE to Nov.
2 Inf. from SFE to Yak.
Placement: 8 Inf. in Russia
Russia Non-RR
No Weapons/Development
Purchase’s: 8 Infantry
Combat Move:
-Now you have three land options… one you could hit Norway… it’s
advantage is that in the case of german counterattack your tanks are
protected… not much else is really given to it…
Then there is Eastern Europe… It’s advantage is that it immediately
prevents Germany from hitting Keraila with German and S. Europe tanks
also it splits the empire up forcing it to counter to open up the
front wasting there time… it is probably the most used one…
but the “Pro’s” will tell you (and I concure) hit Ukraine! it’s open
hit from Caucusus and it allows you to put 5 Infantry that otherwise
wouldn’t had the chance to do so. also it has one extra juicy tank that can
be ground up 8) .
As far as navy, send a Fighter to hit the German Baltic navy. only the
Transport can hit back at a 1, so it becomes a massacre if you can
destroy it.
Ukraine: 3 Inf 2 Arm and 1 Fight vs. 5 Inf.-Cauc. 2 Inf. 1 Arm-Keraila
2 Arm 1 fight.-Rus.
Baltic: 1 Transport, 1 Sub vs. 1 Fight.- Rus.
Combat:
Averaged:
Ukraine: Taken, 3 Inf. 3 Arm. 1 Fight
Baltic: Sub Submerged, Transport Sunk (this one is iffy…sometimes the
Sub will go down sometimes not…)
Non-Combat Movement:
1 Fight. Baltic to Keraila
1 Fight. Ukraine to Keraila
3 Inf. to Ker. from Rus.
1 Inf from Russia to Nov.
1 Inf from Eve. to Nov.
1 Inf from Eve. to Yak.
1 Arm. from SFE to Nov.
2 Inf. from SFE to Yak.
Placement:
8 Inf. to Keraila
There is a normal Russia 1st Turn…
The Key is Keraila, if you can keep it for however long then the allies
can resupply you with men… if Germany takes it then your in deep
trouble…
as Japan takes over mainland asia (usually taking Chi. turn 1 and
Ssainking turn 3 if you haven’t resupplied it.) it’s eyes are probably
on your back door… so if you have the west (eastern front) covered
good, now it becomes a race… can Japan take over Russia before the US
Takes over Germany… if you as the Russian player have paved a way for
the Allies to sucessfully tie up Germany and can get support to Asia,
then my friend you have sucessfully triumphed for the motherland,
enjoy the Honor of Lenin star that is in the mail :roll: …
As far as the other Nations, I’ll give them to you when I can write it
in full…
Good Luck!
GG