@vodot Yeah, definitely seems like the US would need some kind of economic boost if they have a split economy. I bet playing like this would be more historically accurate and more fun, especially with more than 2 players.
Convoy rules specific for 1942.2?
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Does anyone develop any balanced convoy rules as in Global?
I had the impression that just adding Convoy rules from 1940 without National Objectives will reduce greatly the amount of IPCs available for UK and Japan.
Any suggestion?
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why would you want to do that?
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Because I don’t have enough time to play Global.
I like to have an historical style A&A.
Convoys rules are interesting for representing the economical effect on UK of U-Boats warfare ETO and on Japan of USA subs warfare PTO.
It is an interesting alternative to SBR.
Subs can be useful outside direct naval battle.I put some HR and new units in 1942.2 (like antisub Escort Carrier, mechanized infantry, TacBombers) because it is a smaller scale than Global but still complex.
When I have only 2 or 3 hours with friends, we play 1941.
But it is not a game intended to have HR because even OOB rules from 1942 can ruined the balance.
We play it OOB rule only.