13L G40 Nerquen (Axis) vs Tyzoq (Allies +11)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Alexandria to Egypt
                1 infantry moved from Tunisia to 94 Sea Zone
                1 infantry and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus
                1 infantry moved from Algeria to Morocco
                      Italians take Morocco from French
                1 infantry moved from Algeria to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 armour moved from Poland to Novgorod
                1 armour moved from Baltic States to Novgorod

    Combat - Italians
                Battle in Syria
                Battle in Cyprus

    Non Combat Move - Italians
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                      Italians take Iraq from Neutral_Axis
                1 fighter moved from Libya to Iraq
                1 fighter moved from Egypt to Iraq
                1 fighter moved from Yugoslavia to Southern Italy
                2 bombers moved from Southern Italy to Romania
                1 aaGun moved from Poland to Eastern Poland
                1 aaGun moved from Germany to Poland
                1 aaGun moved from Northern Italy to France
                2 mech_infantrys moved from Northern Italy to Slovakia Hungary
                2 infantry moved from Southern France to France
                1 battleship and 2 cruisers moved from 94 Sea Zone to 92 Sea Zone

    Place Units - Italians
                1 mech_infantry placed in Northern Italy
                1 artillery and 2 mech_infantrys placed in Egypt
                1 fighter placed in Southern Italy
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 26 PUs; end with 26 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 43 PUs


  • I did not have a problem with forgotten planes in FIC, it is ok.


  • EDIT request: actually, I would rather land my Italian bombers in eastern Poland.


  • actually the bombers are ok in Romania, but my all Italian war ships (no transports) go to SZ98 instead.


  • Another round of failed attacks…

    I clicked past my noncombat moves so I had to edit in all my noncombat moves.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra

    Combat - ANZAC
                Battle in Sumatra
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 :  0/2 hits
                        Japanese roll dice for 1 armour in Sumatra, round 1 :  1/1 hits
                        1 infantry owned by the ANZAC lost in Sumatra
                        ANZAC roll dice for 1 artillery in Sumatra, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Sumatra, round 2 :  1/1 hits
                        1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win with 1 armour remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Western Australia: 2 fighters
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 fighters
                EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 destroyer
                EDIT: Removing units owned by ANZAC from 56 Sea Zone: 1 destroyer
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 destroyer
                EDIT: Removing units owned by ANZAC from Yunnan: 1 fighter
                EDIT: Adding units owned by ANZAC to India: 1 fighter
                EDIT: Turning off Edit Mode
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

    Territory Summary for ANZAC :

    India : 1 fighter
        Queensland : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag
        41 Sea Zone : 1 transport
        43 Sea Zone : 1 flag
        33 Sea Zone : 1 destroyer and 3 fighters
        54 Sea Zone : 1 destroyer
        62 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 30 / 30
        Japanese : 43 / 61
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 33 / 40
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
                1 destroyer moved from 58 Sea Zone to 39 Sea Zone

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from 92 Sea Zone: 1 battleship and 2 cruisers
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 battleship and 2 cruisers
                EDIT: Turning off Edit Mode

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Belgian Congo : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 42 / 55
        Russians : 30 / 30
        Japanese : 43 / 61
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 33 / 40
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                3 tactical_bombers moved from Baltic States to 115 Sea Zone
                1 bomber moved from Baltic States to Russia
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery and 1 infantry moved from 113 Sea Zone to Norway
                1 infantry moved from Finland to Norway
                3 fighters moved from Western Germany to Norway
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Baltic States to Belarus
                      Germans take Belarus from Russians

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Russia causes 4 damage total.
                Battle in Norway
                    Germans attack with 1 artillery, 3 fighters and 2 infantry
                    British defend with 2 infantry
                    Germans win, taking Norway from British with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 destroyer and 3 tactical_bombers
                    Russians defend with 1 submarine
                    Germans win with 1 destroyer and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod
                1 fighter moved from Norway to Novgorod
                2 tactical_bombers moved from 115 Sea Zone to Novgorod
                1 tactical_bomber moved from 115 Sea Zone to Western Germany
                2 fighters moved from Norway to Western Germany
                1 armour and 2 mech_infantrys moved from Baltic States to Vyborg
                1 armour moved from Belarus to Baltic States
                12 artilleries and 18 infantry moved from Baltic States to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Western Ukraine to Eastern Poland
                8 artilleries and 6 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from Poland to Novgorod
                1 armour moved from Baltic States to Novgorod
                6 infantry moved from Germany to Poland
                1 infantry moved from Northern Italy to 97 Sea Zone
                2 armour moved from Baltic States to Eastern Poland
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Germans
                1 artillery and 1 infantry placed in Western Germany
                7 mech_infantrys placed in Germany
                2 mech_infantrys placed in Western Germany
                3 artilleries placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6,2,1,4,3
                Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                2 infantry moved from Smolensk to Archangel
                1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
                1 fighter moved from Bryansk to Belarus
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 1 :  0/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 :  2/4 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Belarus
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Belarus, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Belarus, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    retreated to Belarus
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Archangel to Russia
                1 fighter moved from Belarus to Russia
                1 artillery and 8 infantry moved from Russia to Smolensk
                7 artilleries moved from Bryansk to Smolensk
                2 aaGuns moved from Bryansk to Smolensk
                10 infantry moved from Bryansk to Smolensk
                5 infantry moved from Kansu to Novosibirsk
                3 infantry moved from Ukraine to Bryansk
                2 infantry moved from Bryansk to Smolensk

    Place Units - Russians
                6 infantry placed in Russia
                3 infantry placed in Ukraine
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Russians :

    Bryansk : 2 aaGuns, 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
        Archangel : 2 infantry
        Russia : 1 airfield, 1 factory_major, 2 fighters, 6 infantry and 1 tactical_bomber
        Ukraine : 1 factory_minor and 7 infantry
        Novosibirsk : 5 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 2 aaGuns, 13 artilleries and 36 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 31 / 36
        Japanese : 43 / 61
        Americans : 50 / 70
        Chinese : 10 / 16
        British : 30 / 40
        UK_Pacific : 17 / 18
        Italians : 26 / 43
        ANZAC : 10 / 20
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Manchuria to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                2 battleships and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 fighter and 3 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 44 Sea Zone to 41 Sea Zone
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone


  • I need your scramble orders and OOL for SZ33.


  • scramble 3 ftr.

    Round 1 OOL: start by damaging BB, 2AC, then lose 4 subs, then lose 3 DD, lose 1 AC, 3 ANZ Ftr if you get more than 14 hits please send another OOL request
    Round 2: Request Round by Round OOL


  • OK:

    round 1: I got 11 hits, followed your OOL, you got 7 its: I flipped all 3 ships + 3subs + DD

    round2: I got 9 hits, OOL?


  • that means… decide 1 unit to keep into round 3


  • keep the BB


  • I am counting that I keep 2 but I could be wrong.  +1 Ftr if it is 2


  • yep I couldn’t count  :-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 destroyer, 1 factory_minor, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Anhwe to Hopei
                1 fighter and 1 tactical_bomber moved from Kwangtung to Hopei
                1 infantry moved from Anhwe to Hopei
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians
                1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
                2 bombers moved from Manchuria to 33 Sea Zone
                2 fighters moved from Japan to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                2 battleships and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 33 Sea Zone
                1 fighter and 3 tactical_bombers moved from 44 Sea Zone to 33 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                1 destroyer moved from 44 Sea Zone to 41 Sea Zone
                1 cruiser moved from 44 Sea Zone to 43 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in 43 Sea Zone
                    Japanese attack with 1 cruiser and 1 transport
                    British defend with 1 transport
                    Japanese win, taking 43 Sea Zone from ANZAC with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer
                    ANZAC defend with 1 transport
                    Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Borneo
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                    Japanese win, taking Borneo from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 33 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 1 carrier, 2 destroyers, 5 fighters, 3 submarines and 5 tactical_bombers
                    ANZAC defend with 1 destroyer and 3 fighters; Americans defend with 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 2 transports
                    Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win with 2 bombers, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 82
                    Casualties for Japanese: 2 battleships, 1 carrier, 2 destroyers, 2 fighters and 3 submarines
                    Casualties for ANZAC: 1 destroyer and 3 fighters
                    Casualties for Americans: 1 battleship, 2 carriers, 3 destroyers, 4 fighters, 4 submarines and 2 transports
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to Paulau Island
                2 carriers moved from 44 Sea Zone to 34 Sea Zone
                1 fighter and 3 tactical_bombers moved from 33 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                2 mech_infantrys moved from Anhwe to Manchuria
                1 aaGun moved from Manchuria to Amur
                3 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Anhwe to Chahar
                2 mech_infantrys moved from Kwangtung to Anhwe
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                6 infantry moved from 20 Sea Zone to Kiangsi
                1 infantry moved from Kwangtung to Kiangsi
                1 fighter moved from Japan to Anhwe

    Place Units - Japanese
                2 mech_infantrys placed in Kwangtung
                3 artilleries placed in Kiangsu
                1 factory_minor placed in Shantung
                1 destroyer placed in 20 Sea Zone
                2 fighters placed in Japan

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 50 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs


  • ok my luck is still on, more planes survived the Caroline raid than I planned for.


  • @nerquen:

    ok my luck is still on, more planes survived the Caroline raid than I planned for.

    Oh believe me, I noticed…

    I just noticed you landed Italian Fighters in a territory that was an Axis-friendly neutral at the start of Italy’s turn.  Is that allowed?

5 / 7

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