A new G40 online TripleA tournament is getting setup.
XDAP-5 AllWeNeedIsHank vs Cannibalized by Fluff
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you two make me laugh! (hopefully not too much that I lose focus)
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You should focus on your laughter and not worry too much about the game.
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No scramble. Fire away.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 artilleries, 3 fighters, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from United Kingdom to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in Norway
Battle in Borneo
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 cruiser in Borneo, round 1 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Borneo, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
Americans win, taking Norway from Germans, taking Borneo from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 6 Sea Zone
5 destroyers, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 fighters moved from 112 Sea Zone to United Kingdom
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
2 transports placed in 101 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in Eastern United States
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Kwangsi : 1 infantry
Borneo : 1 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 cruiser and 1 transport
33 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 9 destroyers, 3 fighters, 1 tactical_bomber and 1 transport
26 Sea Zone : 1 transport
10 Sea Zone : 1 submarine and 1 transport
19 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 flag, 3 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
United Kingdom : 2 fighters
Morocco : 1 armour, 4 artilleries, 7 infantry and 2 mech_infantrys
Norway : 1 flag, 1 artillery
112 Sea Zone : 1 cruiser and 1 transport
101 Sea Zone : 2 transports
Brazil : 1 flag
91 Sea Zone : 2 carriers and 7 transportsProduction/PUs Summary :
Germans : 48 / 65
Russians : 26 / 29
Japanese : 48 / 45
Americans : 55 / 75
Chinese : 9 / 14
British : 28 / 35
UK_Pacific : 13 / 18
Italians : 16 / 34
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter moved from Sikang to Burma
1 infantry moved from Sikang to Shensi
1 infantry moved from Sikang to SzechwanPlace Units - Chinese
2 infantry placed in Kiangsu
1 infantry placed in Sikang
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 10 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 airfield
Kiangsu : 1 flag, 2 infantry
Shensi : 1 infantry
Suiyuyan : 2 infantry
Kansu : 1 infantry
Szechwan : 1 infantry
Sikang : 2 infantry
Burma : 1 fighterProduction/PUs Summary :
Germans : 48 / 65
Russians : 26 / 29
Japanese : 47 / 45
Americans : 55 / 75
Chinese : 10 / 12
British : 28 / 35
UK_Pacific : 13 / 18
Italians : 16 / 34
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 fighter, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 6 damage on 6 factory_majors; Remaining resources: 12 PUs;
UK_Pacific buy 1 artillery and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
1 fighter and 2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Scotland to Holland Belgium
1 bomber, 2 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Shan State
2 infantry moved from Burma to Shan State
1 fighter, 2 infantry and 1 tactical_bomber moved from Burma to Yunnan
1 fighter moved from Burma to Shan State
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Sumatra
Battle in Egypt
British attack with 1 bomber, 2 infantry and 1 mech_infantry
Italians defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Egypt, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 1 : 1/2 hits
1 infantry owned by the British lost in Egypt
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Egypt, round 2 : 1/3 hits
Italians roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 2/2 hits
1 infantry owned by the British , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
retreated to Egypt
Italians win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is -7
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Italians: 1 infantry
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Germans defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Shan State
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 1 : 2/5 hits
Japanese roll dice for 1 mech_infantry in Shan State, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 artillery, 1 infantry and 2 mech_infantrys moved from India to Burma
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to 39 Sea Zone
1 bomber moved from Egypt to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 fighters moved from Holland Belgium to United Kingdom
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 transport moved from 114 Sea Zone to 115 Sea Zone
1 transport moved from 114 Sea Zone to 113 Sea ZonePlace Units - British
1 transport placed in 110 Sea Zone
3 mech_infantrys placed in Union of South Africa
1 fighter and 2 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
1 artillery and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,2,2,5,4,3,5,4,4,5,2,3,3,2,4,1
UK_Pacific collect 17 PUs (1 lost to blockades); end with 17 PUs total
Some Units in India change ownership: 1 artillery and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 2 infantry
Shan State : 2 infantry
Burma : 2 aaGuns, 4 artilleries, 10 infantry and 2 mech_infantrys
India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 2 mech_infantrys and 1 tactical_bomber
Kwangtung : 1 harbour
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 fighter and 1 tactical_bomber
38 Sea Zone : 1 destroyer
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
Anglo Egyptian Sudan : 1 armour, 1 artillery, 1 bomber and 7 mech_infantrys
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
113 Sea Zone : 1 transport
106 Sea Zone : 1 flag
Eastern Persia : 1 flag
114 Sea Zone : 2 transports
115 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 42 / 65
Russians : 26 / 29
Japanese : 41 / 45
Americans : 55 / 75
Chinese : 11 / 12
British : 34 / 34
UK_Pacific : 18 / 17
Italians : 16 / 34
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northwest Persia to Caucasus
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Iraq to CaucasusCombat - Italians
Battle in Southern France
Italians attack with 1 artillery and 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Egypt
2 infantry moved from Syria to 99 Sea Zone
1 battleship, 2 cruisers, 1 destroyer, 2 infantry and 3 transports moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
2 artilleries and 5 infantry moved from Trans-Jordan to Egypt
1 fighter moved from Caucasus to Iraq
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery moved from Iraq to Trans-Jordan
1 aaGun, 1 artillery and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 factory_minor placed in Persia
3 mech_infantrys placed in Iraq
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
At least Italy’s doing well :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 2 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flagProduction/PUs Summary :
Germans : 42 / 65
Russians : 24 / 29
Japanese : 41 / 45
Americans : 55 / 75
Chinese : 11 / 12
British : 31 / 34
UK_Pacific : 18 / 17
Italians : 21 / 38
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Romania to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Belarus to 114 Sea Zone
1 artillery and 2 infantry moved from Finland to Norway
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from British
1 artillery and 2 infantry moved from France to Holland Belgium
1 armour moved from Archangel to Urals
Germans take Nenetsia from Russians
Germans take Urals from Russians
1 artillery and 1 infantry moved from Smolensk to Vologda
1 infantry moved from Belarus to Bryansk
1 artillery moved from Smolensk to Bryansk
3 armour and 3 mech_infantrys moved from Belarus to Eastern Poland
1 armour moved from Belarus to Eastern PolandCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser and 1 transport
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19
Casualties for Americans: 1 cruiser and 1 transport
Battle in 114 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
British defend with 2 transports; Russians defend with 1 cruiser
Germans win with 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Germans: 1 fighter
Casualties for British: 2 transports
Casualties for Russians: 1 cruiser
Battle in 113 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Norway
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery
Germans win, taking Norway from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in Eastern Poland
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 2 mech_infantrys
Germans win, taking Eastern Poland from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Archangel to Urals
1 tactical_bomber moved from 114 Sea Zone to Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Western Germany
2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Bulgaria to Romania
1 armour moved from Belarus to Romania
1 infantry moved from Smolensk to Belarus
1 infantry moved from Vyborg to Finland
1 infantry moved from Karelia to Finland
2 armour and 8 mech_infantrys moved from Belarus to Novgorod
2 mech_infantrys moved from Belarus to Eastern Poland
3 mech_infantrys moved from Denmark to Germany
1 armour and 7 mech_infantrys moved from Denmark to Western Germany
8 mech_infantrys moved from Western Germany to Poland
4 mech_infantrys moved from Western Germany to PolandPlace Units - Germans
3 infantry placed in France
2 mech_infantrys placed in Novgorod
4 bombers placed in Western Germany
Germans undo move 3.
Germans undo move 2.
3 bombers placed in Novgorod
2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
2 mech_infantrys placed in Novgorod
Germans undo move 2.
3 bombers placed in Novgorod
1 bomber and 2 mech_infantrys placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Germans undo move 4.
Germans undo move 3.
Germans undo move 2.
4 bombers placed in Western Germany
2 mech_infantrys placed in Novgorod
Germans undo move 3.
Germans undo move 2.
3 bombers placed in Novgorod
2 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Germans undo move 3.
2 mech_infantrys placed in Western Germany
Germans undo move 4.
1 mech_infantry placed in Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,2
Germans collect 51 PUs (3 lost to blockades); end with 51 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 2 armour and 6 mech_infantrys
EDIT: Adding units owned by Germans to Belarus: 2 armour and 6 mech_infantrys
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Russia to Caucasus
2 mech_infantrys moved from Bessarabia to Bryansk
1 artillery moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Smolensk
1 fighter moved from Ukraine to Vologda
1 tactical_bomber moved from Russia to Vologda
2 infantry moved from Russia to Smolensk
2 infantry moved from Samara to Vologda
4 armour, 7 artilleries, 43 infantry and 6 mech_infantrys moved from Russia to BryanskCombat - Russians
Battle in Caucasus
Russians attack with 1 bomber and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 1 : 2/2 hits
Italians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 1 : 0/2 hits
1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Smolensk
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 5 : 1/2 hits
Germans roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 1 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 1 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Bryansk
Russians attack with 4 armour, 8 artilleries, 43 infantry and 8 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 4 armour, 8 artilleries, 43 infantry and 8 mech_infantrys in Bryansk, round 1 : 13/63 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 4 armour, 8 artilleries, 42 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Smolensk to Russia
3 infantry moved from Samara to Volgograd
1 aaGun moved from Ukraine to Bryansk
1 bomber moved from Caucasus to Russia
2 infantry moved from Ukraine to Bryansk
2 aaGuns and 1 infantry moved from Yakut S.S.R. to YeniseyPlace Units - Russians
1 artillery placed in Volgograd
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs totalTerritory Summary for Russians :
Yenisey : 2 aaGuns and 1 infantry
Bryansk : 1 aaGun, 4 armour, 8 artilleries, 44 infantry and 8 mech_infantrys
Russia : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 7 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Vologda : 2 infantry
Volgograd : 1 artillery, 1 factory_minor and 3 infantry
Caucasus : 1 mech_infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 51 / 71
Russians : 25 / 25
Japanese : 41 / 45
Americans : 52 / 75
Chinese : 11 / 12
British : 26 / 34
UK_Pacific : 18 / 17
Italians : 19 / 38
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well, I sent my thoughts on Japan’s turn right after doing Germany, but I haven’t heard back from my teammate yet. Still waiting.
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Intercept in India?
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yes to intercept.
and feel free to edit your combat to include the inf and art in sz42 to java. i assume you wanted to use them to attack and misclicked.
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Major problems…… I did the edit and for whatever reason the game did not include the edit in the battle?
On a secondary note it looks like the escort is not going to work either?
WHAT TO DO???
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The problem with the Java battle is that I was supposed to have an additional infantry/ artillery and it’s already rolled the first round without those units present?
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Major problems…… I did the edit and for whatever reason the game did not include the edit in the battle?
On a secondary note it looks like the escort is not going to work either?
WHAT TO DO???
the escorts popup will come when you click on “bombing raid in india” so do not worry about that.
it is probably unlikely that this situation will happen again for you, but if it does arise, next time just open a new triplea and setup all the battles the same way with the one change that your opponents asked. but since you already rolled the other battles and the first round of this battle, we will let you roll the art and infantry on the internal dice server of this board.
i will roll the battle on here and then you can roll the 2nd round(if you want a 2nd round) and we will edit the final results of the battle.
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lets see if i remember how to roll on here.
1inf and 1 art
Rolls: 2@2; Total Hits: 02@2: (6, 6)
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i checked the dice results in my hotmail account and you scored 2 hits, we will remove the 2inf
in defense we scored 3 hits and you can choose your ool.we will roll the rest of the java battle on here, subsequent rounds that come to our emails for this java battle we will ignore.
so at the end of round 1 in java anzac has 3 fighters. japan has 1inf, 1art, 3figs, 3tacs and has to select 3 casualties before deciding if they want to roll a 2nd round or retreat.
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remove the infantry, artillery and a fighter and keep on with the battle