• Ever make up your own special weapons (then use two dice to select, instead of one)?

    LSTs: Transports can carry 4 INF or 2 ARM

    C140s: Bombers can transport 2 INF or 1 ARM, but cannot attack on the same turn.

    Codebreakers (aka spies): None of your territories or seazones can be attacked, unless the opponent has notified you at the end of his previous turn which ones will be attacked.

    Marathon troops: INF can move 2 spaces instead of 1.

    Movable factories: An Industrial Complex can be dismantled, and rebuilt in an adjacent territory. (Russia actually did this in WWII)


  • Ever make up your own special weapons (then use two dice to select, instead of one)?

    LSTs: Transports can carry 4 INF or 2 ARM

    C140s: Bombers can transport 2 INF or 1 ARM, but cannot attack on the same turn.

    Codebreakers (aka spies): you can´t play with that rule
    Marathon troops: INF can move 2 spaces instead of 1.
    get rel


  • The idea of Codebreaker is really cool!! 8)
    Just like what the US did in the battle of Midway!! 8)

    Hmm… but this technology seems a bit too powerful… :cry:


  • you definatly need an assasination tek
    for germany this would be hitler, boosting the ipc value of any german held territories by 1

Suggested Topics

  • 4
  • New News?

    May 14, 2012, 11:08 PM
    1
  • Need new russia strategy

    Aug 24, 2006, 2:02 AM
    10
  • New odds calculator

    Mar 4, 2006, 9:01 PM
    16
  • 2 Hit Battleships? Questions and new Ideas.

    Jul 11, 2003, 8:13 AM
    12
  • NEW A&A SITE

    Jun 14, 2003, 4:01 AM
    9
  • Buy new peices

    Nov 4, 2002, 1:10 AM
    2
  • New spain rule

    Nov 3, 2002, 8:42 PM
    10
Axis & Allies Boardgaming Custom Painted Miniatures

38

Online

17.6k

Users

40.2k

Topics

1.7m

Posts