I’ve got an AA expansion kit called “World War II the expansion”. It’s an all navy expansion 40 pages of rules just for navy so what’s new…. Sub patrols, anti-sub patrols, air search missions, german wolfpacks, convoys, depth charges, carriers get damaged and have to go to a factory for repairs, destroyers, escorts, cruisers. Some countries get extra units at various turns for free, increased industrial production, damaged factories on reduced production. Subs can’t attack subs so you can just sail your subs right through.
It seems people around here would rather play then learn 40 pages of rules for navy. It does make it more of a ‘tactical’ game rather than strategic. There is a sister expansion that does land. Great probably another 40 or so pages for extra land rules… Even more rules to argue over.
BB