Thanks for the update. Enjoy your travels :)
XDAP-02: Creature Commandos vs Team Third Floor!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Hunan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Szechwan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Szechwan, round 1 : 1/3 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Sikang
1 infantry placed in Kiangsi
1 infantry placed in HunanTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,6,1
Chinese collect 7 PUs (1 lost to blockades); end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 armour, 1 artillery and 2 transports moved from 81 Sea Zone to 97 Sea Zone
1 cruiser moved from 81 Sea Zone to 97 Sea Zone
1 armour moved from 97 Sea Zone to Southern Italy
1 artillery moved from 97 Sea Zone to Southern Italy
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 tactical_bomber moved from Anglo Egyptian Sudan to French West Africa
1 fighter moved from Anglo Egyptian Sudan to French West Africa
2 destroyers moved from 106 Sea Zone to 119 Sea Zone
3 submarines moved from 39 Sea Zone to 36 Sea Zone
1 artillery moved from Siam to French Indo China
3 infantry moved from Siam to French Indo China
2 infantry moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
2 infantry moved from Yunnan to French Indo China
1 mech_infantry moved from Belgian Congo to EgyptCombat - British
Battle in 36 Sea Zone
British attack with 3 submarines
Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
British roll dice for 3 submarines in 36 Sea Zone, round 1 : 2/3 hits
1 carrier owned by the Japanese lost in 36 Sea Zone
British roll dice for 3 submarines in 36 Sea Zone, round 2 : 1/3 hits
1 transport owned by the Japanese lost in 36 Sea Zone
3 submarines owned by the British Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 23
Casualties for Japanese: 1 carrier and 1 transport
Battle in 119 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 destroyers in 119 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
British win, taking 119 Sea Zone from Neutral with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
British attack with 1 cruiser and 2 transports
Italians defend with 2 transports
2 transports owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 cruiser and 2 transports remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Kwangtung
British attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
British roll dice for 1 fighter and 2 infantry in Kwangtung, round 1 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Kwangtung, round 1 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in French Indo China
British attack with 1 artillery and 5 infantry
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 5 infantry in French Indo China, round 1 : 0/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 1 : 0/2 hits
British roll dice for 1 artillery and 5 infantry in French Indo China, round 2 : 1/6 hits
Japanese roll dice for 1 infantry and 1 mech_infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery and 4 infantry in French Indo China, round 3 : 1/5 hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 infantry
Battle in Southern Italy
British attack with 1 armour and 1 artillery
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 : 1/2 hits
Italians roll dice for 2 aaGuns and 1 bomber in Southern Italy, round 1 : 0/1 hits
1 aaGun owned by the Italians lost in Southern Italy
British roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 1/2 hits
Italians roll dice for 1 aaGun and 1 bomber in Southern Italy, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Southern Italy
British roll dice for 1 armour and 1 artillery in Southern Italy, round 3 : 1/2 hits
Italians roll dice for 1 bomber in Southern Italy, round 3 : 0/1 hits
1 bomber owned by the Italians lost in Southern Italy
British captures 30PUs while taking Italians capital
British win, taking Southern Italy from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 22
Casualties for Italians: 2 aaGuns and 1 bomber
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in HainanNon Combat Move - British
1 artillery moved from Quebec to 106 Sea Zone
2 infantry moved from Quebec to 106 Sea Zone
1 armour moved from Quebec to 106 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Northwest Persia to Caucasus
1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from Burma to India
1 fighter moved from Kwangtung to Yunnan
2 aaGuns moved from Yunnan to SzechwanPlace Units - British
1 factory_minor placed in Iraq
1 fighter and 1 tactical_bomber placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6
British collect 37 PUs (1 lost to blockades); end with 67 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
5 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Units Change Ownership
Some Units in India change ownership: 5 armour
Some Units in Kwangtung change ownership: 1 harbourSummary Text: www.axisandallies.org
Summary Text: www.axisandallies.org
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Dang, I thought that Italian sub would force combat and stop any ships from going through! It must have been submerged somehow. Oh, well, you live and learn, right?
Anyway, it seems as if my buddies have either lost interest in their new hobby, or have just gotten too busy, but I’ve been playing by myself for a little bit here. Given that this round of the tourney is supposed to be up, I’ll just go ahead and concede to you guys and let you go on. Good luck!
However, I would still like to continue playing on, if you guys are interested, because I think this game is going some interesting places. Let me know if you would like to continue as well!
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sure continue
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Good game, GTBroman! Sorry that your pals bailed… I’m also willing to carry on for fun too if you’re still up for it. - MIR
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FYI:
Transports and subs never block enemy naval movement.
Subs only prevent amphibious assaults from unescorted enemy transports (if you imagine the battle, it’s easy to see why this is the case: transports have no combat rolls, then sub refuses to submerge and takes infinite shots at 1 until all transports are sunk).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Italians
1 armour moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
2 fighters moved from Tobruk to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 armour, 1 artillery and 4 infantry moved from Romania to Bessarabia
Italians take Bessarabia from RussiansCombat - Italians
Battle in Southern Italy
Italians attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern Italy, round 1 : 2/4 hits
British roll dice for 1 armour and 1 artillery in Southern Italy, round 1 : 1/2 hits
1 armour owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from British with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 armour and 1 artillery
Casualties for Italians: 1 infantry
Battle in 97 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 2 transports
Italians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 2 fighters in 97 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 cruiser and 2 transports in 97 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 97 Sea Zone
2 transports owned by the British lost in 97 Sea Zone
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Italians win, taking 97 Sea Zone from British with 2 fighters and 1 submarine remaining. Battle score for attacker is 26
Casualties for British: 1 cruiser and 2 transportsNon Combat Move - Italians
1 artillery moved from Algeria to Tunisia
2 fighters moved from 97 Sea Zone to TobrukTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 artillery
Tobruk : 1 flag, 2 fighters
Northern Italy : 1 flag, 2 aaGuns and 1 factory_major
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Bessarabia : 1 flag, 2 armour, 1 artillery and 4 infantry
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flagProduction/PUs Summary :
Germans : 48 / 59
Russians : 28 / 37
Japanese : 34 / 46
Americans : 51 / 72
Chinese : 8 / 14
British : 35 / 67
UK_Pacific : 27 / 32
Italians : 15 / 20
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.091
Median : 3.000
Variance : 1.100
Standard Deviation : 1.049
Total rolls : 11British Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC roll 6 and gets 1 hit
ANZAC removing all Technology Tokens after successful research.
ANZAC discover Heavy BomberActivate Technology - ANZAC
ANZAC activating Heavy BomberPurchase Units - ANZAC
ANZAC buy 1 bomber and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 tactical_bomber moved from Western Australia to Malaya
2 infantry moved from Queensland to 54 Sea Zone
2 destroyers moved from 62 Sea Zone to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 66 Sea Zone
1 infantry moved from Brazil to 85 Sea Zone
1 infantry and 1 transport moved from 85 Sea Zone to 67 Sea ZoneNon Combat Move - ANZAC
2 fighters moved from New Guinea to QueenslandPlace Units - ANZAC
1 bomber and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
You’re France too, Pro…
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Northwest Persia to Persia
1 destroyer moved from 81 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Germans defend with 1 transport
1 transport owned by the Germans lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - French
Turn Complete - French
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Let’s call this, due to apparent lack of interest.
We’ve all got other games to play, better to just officially drop this methinks.
GG, MIR