@VictoryFirst Thanks again, VF. Correct settings did the trick, UK 1 is in the books
C V C 2
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline IslandsCombat - ANZAC
Kamikaze Suicide Attack attacks 1 destroyer owned by the ANZAC scoring 0 hits. Rolls: 5
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 0/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 35 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 destroyer and 2 fighters in 35 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 1 : 1/3 hits
1 destroyer owned by the ANZAC lost in 35 Sea Zone
retreated to 35 Sea Zone
Japanese win with 1 carrier, 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -8
Casualties for ANZAC: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 35 Sea Zone to Philippines
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :2
Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 destroyer moved from 81 Sea Zone to 97 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Germans
Germans buy 2 fighters, 2 infantry and 4 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
1 armour moved from Holland Belgium to Normandy Bordeaux
1 armour moved from Holland Belgium to Normandy Bordeaux
1 artillery moved from Holland Belgium to Normandy Bordeaux
5 armour moved from Germany to Baltic States
2 mech_infantrys moved from Germany to Poland
8 infantry moved from Romania to Bessarabia
2 artilleries moved from Romania to Bessarabia
1 mech_infantry moved from Slovakia Hungary to Bessarabia
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Yugoslavia to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
1 infantry moved from Norway to 112 Sea Zone
1 carrier moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 112 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 111 Sea Zone to 110 Sea ZoneCombat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser and 1 transport
British defend with 1 battleship, 1 destroyer, 3 fighters and 2 transports
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 1 : 2/5 hits
Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship, 1 destroyer, 3 fighters and 2 transports in 110 Sea Zone, round 2 : 2/5 hits
1 cruiser owned by the Germans , 1 carrier owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
Germans roll dice for 1 battleship and 1 transport in 110 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship, 3 fighters and 2 transports in 110 Sea Zone, round 3 : 3/4 hits
1 transport owned by the Germans , 1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 battleship, 2 fighters and 2 transports remaining. Battle score for attacker is -37
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser and 1 transport
Casualties for British: 1 destroyer and 1 fighter
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 artillery
British defend with 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Germans roll dice for 2 armour and 1 artillery in Normandy Bordeaux, round 1 : 3/3 hits
British roll dice for 1 armour and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/2 hits
1 armour owned by the British , 1 armour owned by the Germans , 1 mech_infantry owned by the British and 1 artillery owned by the Germans lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour and 1 artillery
Casualties for British: 1 armour and 1 mech_infantry
Battle in Nenetsia
Battle in Bessarabia
Germans attack with 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Russians defend with 1 armour, 1 artillery and 1 mech_infantry
Germans roll dice for 1 armour, 2 artilleries, 8 infantry and 2 mech_infantrys in Bessarabia, round 1 : 2/13 hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Bessarabia, round 1 : 2/3 hits
2 infantry owned by the Germans , 1 artillery owned by the Russians and 1 mech_infantry owned by the Russians lost in Bessarabia
Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Bessarabia, round 2 : 3/11 hits
Russians roll dice for 1 armour in Bessarabia, round 2 : 0/1 hits
1 armour owned by the Russians lost in Bessarabia
Germans win, taking Nenetsia from Russians, taking Bessarabia from Russians with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry
Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 110 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 aaGun moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
2 infantry placed in Germany
2 fighters placed in Germany
4 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Germany : 1 flag, 3 aaGuns, 1 factory_major, 2 fighters and 2 infantry
Holland Belgium : 1 flag, 2 aaGuns
Baltic States : 1 flag, 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys
Nenetsia : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
112 Sea Zone : 1 flag, 4 submarines
127 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flag, 6 infantry
111 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 43 / 48
Russians : 36 / 41
Japanese : 29 / 35
Americans : 52 / 78
Chinese : 12 / 17
British : 29 / 36
UK_Pacific : 23 / 23
Italians : 15 / 15
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Poland
Russians take Poland from Germans
11 infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
2 fighters moved from Amur to Jehol
1 tactical_bomber moved from Amur to Jehol
18 infantry moved from Amur to KoreaCombat - Russians
Battle in Korea
Russians attack with 18 infantry
Japanese defend with 1 aaGun, 1 armour and 1 infantry
Russians roll dice for 18 infantry in Korea, round 1 : 3/18 hits
Japanese roll dice for 1 aaGun, 1 armour and 1 infantry in Korea, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Japanese , 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 17 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 aaGun, 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Jehol
Russians attack with 2 fighters and 1 tactical_bomber
Japanese defend with 2 bombers
Russians roll dice for 2 fighters and 1 tactical_bomber in Jehol, round 1 : 3/3 hits
Japanese roll dice for 2 bombers in Jehol, round 1 : 1/2 hits
2 bombers owned by the Japanese and 1 fighter owned by the Russians lost in Jehol
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 bombers
Casualties for Russians: 1 fighter
Battle in Slovakia Hungary
Russians attack with 11 infantry and 1 mech_infantry
Italians defend with 1 artillery and 2 infantry
Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 1 : 1/12 hits
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 1 : 0/3 hits
1 infantry owned by the Italians lost in Slovakia Hungary
Russians roll dice for 11 infantry and 1 mech_infantry in Slovakia Hungary, round 2 : 4/12 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 2/2 hits
2 infantry owned by the Russians , 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 9 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Russia to Vologda
1 infantry moved from Belarus to Eastern Poland
1 aaGun, 3 artilleries and 8 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 artillery moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 aaGun moved from Bryansk to Ukraine
3 infantry moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Belarus
6 infantry moved from Bryansk to Belarus
2 infantry moved from Novgorod to Belarus
1 armour moved from Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Jehol to Kiangsi
2 aaGuns moved from Amur to KoreaPlace Units - Russians
3 infantry placed in Novgorod
2 artilleries and 1 infantry placed in Ukraine
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6
Russians collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Japanese
Japanese buy 2 fighters, 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
9 infantry moved from Manchuria to Korea
1 artillery moved from Manchuria to Korea
1 artillery moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 mech_infantry moved from Chahar to Kansu
1 fighter moved from Japan to Korea
2 fighters moved from Manchuria to Korea
1 artillery moved from Kwangtung to Kiangsi
3 fighters moved from Kwangtung to Kiangsi
1 tactical_bomber moved from Kwangtung to Kiangsi
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 carrier moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 carrier moved from 20 Sea Zone to 36 Sea Zone
3 fighters moved from Manchuria to Korea
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 cruiser moved from 19 Sea Zone to 20 Sea Zone
3 tactical_bombers moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to Korea
1 tactical_bomber moved from Manchuria to KiangsiCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 submarine and 1 tactical_bomber
British defend with 1 submarine
1 submarine owned by the Japanese Submerged
British roll dice for 1 submarine in 36 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 1 : 0/2 hits
British roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer and 1 tactical_bomber in 36 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 1 carrier, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 fighter and 1 tactical_bomber; Chinese defend with 4 artilleries and 5 infantry
Japanese roll dice for 1 cruiser in Kiangsi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers in Kiangsi, round 1 : 5/8 hits
Chinese roll dice for 4 artilleries, 1 fighter, 5 infantry and 1 tactical_bomber in Kiangsi, round 1 : 2/11 hits
2 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 artillery, 3 fighters and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits
Chinese roll dice for 4 artilleries, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 4/6 hits
3 artilleries owned by the Chinese , 3 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 tactical_bombers in Kiangsi, round 3 : 1/2 hits
Chinese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kiangsi, round 3 : 0/3 hits
1 artillery owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 tactical_bombers in Kiangsi, round 4 : 0/2 hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 4 : 1/2 hits
1 tactical_bomber owned by the Japanese lost in Kiangsi
Japanese roll dice for 1 tactical_bomber in Kiangsi, round 5 : 1/1 hits
Chinese roll dice for 1 fighter and 1 tactical_bomber in Kiangsi, round 5 : 1/2 hits
1 tactical_bomber owned by the Russians and 1 tactical_bomber owned by the Japanese lost in Kiangsi
Chinese win with 1 fighter remaining. Battle score for attacker is -20
Casualties for Japanese: 1 artillery, 3 fighters, 2 infantry and 2 tactical_bombers
Casualties for Russians: 1 tactical_bomber
Casualties for Chinese: 4 artilleries and 5 infantry
Battle in Korea
Japanese attack with 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 17 infantry
AA guns fire in Korea : 0/6 hits
Japanese roll dice for 1 artillery, 6 fighters, 9 infantry and 5 tactical_bombers in Korea, round 1 : 10/21 hits
Russians roll dice for 2 aaGuns and 17 infantry in Korea, round 1 : 7/17 hits
8 infantry owned by the Russians , 7 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 artillery, 6 fighters, 2 infantry and 5 tactical_bombers in Korea, round 2 : 10/14 hits
Russians roll dice for 9 infantry in Korea, round 2 : 2/9 hits
9 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 artillery, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 9 infantry
Casualties for Russians: 2 aaGuns and 17 infantryNon Combat Move - Japanese
6 fighters moved from Korea to Kiangsu
5 tactical_bombers moved from Korea to Kiangsu
1 tactical_bomber moved from 36 Sea Zone to HainanPlace Units - Japanese
1 fighter and 2 infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 33 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 artillery and 1 infantry
Paulau Island : 1 flag, 1 infantry
Korea : 1 flag, 1 artillery
Kiangsu : 1 flag, 1 factory_minor, 7 fighters, 2 infantry and 5 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Manchuria : 1 flag, 1 aaGun
Hainan : 1 flag, 1 tactical_bomber
Suiyuyan : 1 flag
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Chahar : 1 flag
Kwangtung : 1 flag, 1 harbour
Amur : 1 flag, 1 infantry
36 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 1 submarine
20 Sea Zone : 1 flag, 1 cruiser and 1 transport
19 Sea Zone : 1 flag, 2 submarines
6 Sea Zone : 1 flag, 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 38 / 48
Russians : 40 / 52
Japanese : 31 / 33
Americans : 52 / 78
Chinese : 11 / 17
British : 29 / 36
UK_Pacific : 23 / 23
Italians : 15 / 15
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Scramble decisions in Japan, Italy… :mrgreen:
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 3 armour, 1 battleship, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
3 fighters moved from Guam to 36 Sea Zone
2 mech_infantrys moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 destroyers, 2 infantry, 2 mech_infantrys and 2 transports moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Italians
2 infantry moved from 95 Sea Zone to Southern Italy
2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 transport moved from 93 Sea Zone to 91 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 0 hits. Rolls: 6,3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Battle in 6 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer, 1 fighter and 1 submarine
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 1 destroyer and 1 fighter in 6 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 24
Casualties for Japanese: 1 destroyer, 1 fighter and 1 submarine
Battle in 36 Sea Zone
Americans attack with 3 fighters
Japanese defend with 1 carrier, 1 destroyer and 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 fighters in 36 Sea Zone, round 1 : 2/3 hits
Japanese roll dice for 1 carrier and 1 destroyer in 36 Sea Zone, round 1 : 1/2 hits
1 fighter owned by the Americans , 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Japanese: 1 carrier and 1 destroyer
Casualties for Americans: 1 fighter
Battle in Korea
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery
Americans roll dice for 1 infantry and 1 mech_infantry in Korea, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Korea, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Americans: 1 infantry
Battle in Southern Italy
Americans attack with 2 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Americans roll dice for 2 infantry and 2 mech_infantrys in Southern Italy, round 1 : 1/4 hits
Italians roll dice for 2 aaGuns and 1 fighter in Southern Italy, round 1 : 1/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 infantry and 2 mech_infantrys in Southern Italy, round 2 : 1/3 hits
Italians roll dice for 1 aaGun and 1 fighter in Southern Italy, round 2 : 1/1 hits
1 aaGun owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 mech_infantrys in Southern Italy, round 3 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 3 : 0/1 hits
Americans roll dice for 2 mech_infantrys in Southern Italy, round 4 : 0/2 hits
Italians roll dice for 1 fighter in Southern Italy, round 4 : 1/1 hits
1 mech_infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 mech_infantry in Southern Italy, round 5 : 1/1 hits
Italians roll dice for 1 fighter in Southern Italy, round 5 : 1/1 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Italians win with no units remaining. Battle score for attacker is 4
Casualties for Italians: 2 aaGuns and 1 fighter
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Americans
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 36 Sea Zone to Philippines
7 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 battleship and 3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery moved from Hopei to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 artillery moved from Anhwe to Shantung
1 artillery moved from Anhwe to Jehol
1 infantry moved from Hopei to Anhwe
1 fighter moved from Yunnan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
2 artilleries and 2 infantry placed in KiangsiTurn Complete - Chinese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,4,1,4
Chinese collect 11 PUs (5 lost to blockades); end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - British
1 unit repaired.
1 fighter moved from United Kingdom to 111 Sea Zone
2 artilleries moved from United Kingdom to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Ethiopia to Kenya
British take Kenya from Italians
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 cruiser moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Kwangsi to 20 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kwangtung
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from JapaneseCombat - British
Battle in 20 Sea Zone
British attack with 1 fighter and 1 transport
Japanese defend with 1 cruiser and 1 transport
British roll dice for 1 fighter and 1 transport in 20 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 20 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
British win with 1 fighter and 1 transport remaining. Battle score for attacker is 19
Casualties for Japanese: 1 cruiser and 1 transport
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 2 aaGuns
2 aaGuns owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 aaGuns
Battle in Southern Italy
British captures 15PUs while taking Italians capital
Battle in Kwangtung
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 aaGun, 1 armour, 1 factory_minor and 1 harbour
AA guns fire in Normandy Bordeaux : 0/1 hits
British roll dice for 1 battleship in Normandy Bordeaux, round 1 : 1/1 hits
British roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 : 2/3 hits
Germans roll dice for 1 aaGun and 1 armour in Normandy Bordeaux, round 1 : 1/1 hits
1 infantry owned by the British , 1 armour owned by the Germans and 1 aaGun owned by the Germans lost in Normandy Bordeaux
British win, taking Southern Italy from Italians, taking Kwangtung from Japanese, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 aaGun and 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from 111 Sea Zone to United Kingdom
1 fighter moved from Normandy Bordeaux to United Kingdom
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 infantry moved from Egypt to Alexandria
1 artillery moved from Egypt to Alexandria
1 fighter moved from Egypt to Malta
1 tactical_bomber moved from Egypt to Malta
1 bomber moved from Egypt to Malta
3 aaGuns, 1 artillery and 4 infantry moved from Yunnan to Hunan
1 infantry moved from French Indo China to Kwangsi
2 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
1 infantry moved from India to Burma
1 fighter moved from 20 Sea Zone to PhilippinesPlace Units - British
3 destroyers placed in 110 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 38 PUs; end with 53 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 bomber and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,6
UK_Pacific collect 25 PUs (2 lost to blockades); end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Units Change Ownership
Some Units in India change ownership: 1 bomber and 1 tactical_bomber
Some Units in Kwangtung change ownership: 1 harbour -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - Italians
1 artillery moved from Tanganyika Territory to Rhodesia
1 infantry moved from Tanganyika Territory to Rhodesia
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
1 armour moved from Northern Italy to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Yugoslavia to Greater Southern Germany
1 armour moved from Northern Italy to Greater Southern Germany
2 infantry moved from Northern Italy to Greater Southern Germany
5 infantry moved from Romania to Eastern Poland
1 bomber moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Rhodesia
Italians attack with 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rhodesia, round 1 : 1/2 hits
British roll dice for 1 infantry in Rhodesia, round 1 : 0/1 hits
1 infantry owned by the British lost in Rhodesia
Italians win, taking Rhodesia from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Eastern Poland
Italians attack with 5 infantry
Russians defend with 1 infantry
Italians roll dice for 5 infantry in Eastern Poland, round 1 : 1/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern Italy
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern Italy, round 1 : 2/3 hits
British roll dice for 1 infantry in Southern Italy, round 1 : 0/1 hits
1 infantry owned by the British lost in Southern Italy
Italians win, taking Southern Italy from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Italians attack with 1 armour and 1 artillery
British defend with 1 artillery, 1 factory_minor and 1 harbour
Italians roll dice for 1 armour and 1 artillery in Normandy Bordeaux, round 1 : 0/2 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 1 : 1/1 hits
1 artillery owned by the Italians lost in Normandy Bordeaux
Italians roll dice for 1 armour in Normandy Bordeaux, round 2 : 0/1 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
Italians roll dice for 1 armour in Normandy Bordeaux, round 3 : 1/1 hits
British roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits
1 artillery owned by the British lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from British with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 artillery
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 bomber moved from Southern Italy to Northern Italy
1 artillery moved from Tobruk to LibyaTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6
Italians collect 16 PUs (2 lost to blockades); end with 16 PUs totalTerritory Summary for Italians :
Rhodesia : 1 flag, 1 artillery and 1 infantry
Tanganyika Territory : 1 flag
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 1 infantry
Greater Southern Germany : 1 flag, 1 armour and 3 infantry
Northern Italy : 1 flag, 2 aaGuns, 1 bomber, 1 factory_major and 2 infantry
Libya : 1 flag, 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Eastern Poland : 1 flag, 5 infantry
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 33 / 48
Russians : 39 / 52
Japanese : 19 / 33
Americans : 55 / 80
Chinese : 16 / 17
British : 32 / 53
UK_Pacific : 27 / 30
Italians : 18 / 16
ANZAC : 14 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to Yunnan
2 infantry moved from Alexandria to Tobruk
ANZAC take Tobruk from Italians
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Paulau Island
1 infantry and 1 transport moved from 45 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
2 fighters moved from Philippines to Hainan
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Paulau Island
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
ANZAC win, taking Paulau Island from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Formosa
Battle in Iwo Jima
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Formosa from Japanese, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hainan
ANZAC attack with 2 fighters
Japanese defend with 1 tactical_bomber
ANZAC win with 2 fighters remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomberNon Combat Move - ANZAC
2 fighters moved from Hainan to Kwangsi
2 submarines moved from 62 Sea Zone to 66 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 factory_minor placed in QueenslandTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :3
Combat Move - French
2 infantry moved from United Kingdom to Scotland
1 infantry moved from Egypt to AlexandriaCombat - French
Battle in Scotland
French attack with 2 infantry
Germans defend with 1 airfield and 1 infantry
French win, taking Scotland from Germans with 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 5 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 2 artilleries, 1 cruiser, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
10 infantry moved from Baltic States to Novgorod
5 armour moved from Baltic States to Novgorod
2 mech_infantrys moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
2 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
2 infantry moved from Germany to Western Germany
2 fighters moved from Germany to Western Germany
2 infantry moved from Finland to 127 Sea Zone
3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
2 infantry moved from 127 Sea Zone to Archangel
4 submarines moved from 112 Sea Zone to 119 Sea ZoneCombat - Germans
Battle in Archangel
Battle in Novgorod
Germans attack with 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 5 armour, 1 artillery, 10 infantry and 2 mech_infantrys in Novgorod, round 1 : 8/18 hits
Russians roll dice for 5 infantry in Novgorod, round 1 : 2/5 hits
5 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
Germans win, taking Archangel from Russians, taking Novgorod from Russians with 5 armour, 1 artillery, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 5 infantryNon Combat Move - Germans
2 fighters moved from Western Germany to Germany
2 aaGuns moved from Germany to Western GermanyPlace Units - Germans
2 artilleries, 5 infantry and 2 mech_infantrys placed in Germany
1 cruiser placed in 112 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,6
Germans collect 33 PUs (3 lost to blockades); end with 33 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 38 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Germany : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major, 2 fighters, 5 infantry and 2 mech_infantrys
Karelia : 1 flag, 3 infantry
Baltic States : 1 flag
Nenetsia : 1 flag
Urals : 1 flag, 2 infantry
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag, 2 infantry
Bessarabia : 1 flag, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Novgorod : 1 flag, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
112 Sea Zone : 1 flag, 1 cruiser
119 Sea Zone : 1 flag, 4 submarines
127 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 36 / 43
Russians : 34 / 52
Japanese : 17 / 33
Americans : 55 / 80
Chinese : 16 / 17
British : 34 / 53
UK_Pacific : 27 / 30
Italians : 18 / 16
ANZAC : 16 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 3 armour, 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 125 Sea Zone to 127 Sea Zone
3 artilleries and 9 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Slovakia Hungary to Romania
Russians take Romania from Germans
1 infantry moved from Slovakia Hungary to Yugoslavia
Russians take Yugoslavia from Germans
7 infantry moved from Slovakia Hungary to Greater Southern Germany
1 mech_infantry moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
3 artilleries moved from Belarus to Novgorod
15 infantry moved from Belarus to Novgorod
1 armour moved from Bryansk to Novgorod
1 infantry moved from Vologda to Nenetsia
Russians take Nenetsia from Germans
1 fighter moved from Kiangsi to KoreaCombat - Russians
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 transport
1 transport owned by the Germans lost in 127 Sea Zone
Russians roll dice for 1 submarine in 127 Sea Zone, round 1 : 0/1 hits
Russians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Bessarabia
Russians attack with 3 artilleries and 10 infantry
Germans defend with 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Russians roll dice for 3 artilleries and 10 infantry in Bessarabia, round 1 : 3/13 hits
Germans roll dice for 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys in Bessarabia, round 1 : 2/11 hits
2 infantry owned by the Russians and 3 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 8 infantry in Bessarabia, round 2 : 2/11 hits
Germans roll dice for 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Bessarabia, round 2 : 4/8 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 4 infantry in Bessarabia, round 3 : 2/7 hits
Germans roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Bessarabia, round 3 : 1/6 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 3 infantry in Bessarabia, round 4 : 2/6 hits
Germans roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Bessarabia, round 4 : 1/4 hits
1 infantry owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians roll dice for 3 artilleries and 2 infantry in Bessarabia, round 5 : 3/5 hits
Germans roll dice for 1 armour and 1 artillery in Bessarabia, round 5 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys
Casualties for Russians: 9 infantry
Battle in Greater Southern Germany
Russians attack with 7 infantry and 1 mech_infantry
Italians defend with 1 armour and 3 infantry
Russians roll dice for 7 infantry and 1 mech_infantry in Greater Southern Germany, round 1 : 2/8 hits
Germans roll dice for 1 armour and 3 infantry in Greater Southern Germany, round 1 : 1/4 hits
1 infantry owned by the Russians and 2 infantry owned by the Italians lost in Greater Southern Germany
Russians roll dice for 6 infantry and 1 mech_infantry in Greater Southern Germany, round 2 : 2/7 hits
Germans roll dice for 1 armour and 1 infantry in Greater Southern Germany, round 2 : 0/2 hits
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Greater Southern Germany
Russians win, taking Greater Southern Germany from Germans with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Novgorod
Russians attack with 1 armour, 3 artilleries and 15 infantry
Germans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
Russians roll dice for 1 armour, 3 artilleries and 15 infantry in Novgorod, round 1 : 4/19 hits
Germans roll dice for 5 armour, 1 artillery, 8 infantry and 2 mech_infantrys in Novgorod, round 1 : 4/16 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 3 artilleries and 11 infantry in Novgorod, round 2 : 5/15 hits
Germans roll dice for 5 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Novgorod, round 2 : 6/12 hits
6 infantry owned by the Russians , 4 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 3 artilleries and 5 infantry in Novgorod, round 3 : 4/9 hits
Germans roll dice for 5 armour, 1 artillery and 1 mech_infantry in Novgorod, round 3 : 3/7 hits
3 infantry owned by the Russians , 2 armour owned by the Germans , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 3 artilleries and 2 infantry in Novgorod, round 4 : 0/6 hits
Germans roll dice for 3 armour in Novgorod, round 4 : 3/3 hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Russians roll dice for 1 armour and 2 artilleries in Novgorod, round 5 : 1/3 hits
Germans roll dice for 3 armour in Novgorod, round 5 : 2/3 hits
1 armour owned by the Germans and 2 artilleries owned by the Russians lost in Novgorod
1 armour owned by the Russians retreated to Belarus
Germans win with 2 armour remaining. Battle score for attacker is -3
Casualties for Germans: 3 armour, 1 artillery, 8 infantry and 2 mech_infantrys
Casualties for Russians: 3 artilleries and 15 infantryNon Combat Move - Russians
1 aaGun moved from Slovakia Hungary to Greater Southern Germany
1 aaGun moved from Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Bryansk to Belarus
7 infantry moved from Russia to SmolenskPlace Units - Russians
3 armour placed in Ukraine
4 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 44 PUs; end with 44 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 56 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 artillery, 1 fighter and 6 infantry; Remaining resources: 1 PUs;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Amur to Korea
2 fighters moved from Kiangsu to Korea
5 tactical_bombers moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
1 fighter moved from Kiangsu to KoreaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 4 fighters and 5 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Americans Submerged
Japanese roll dice for 4 fighters and 5 tactical_bombers in 6 Sea Zone, round 1 : 3/9 hits
Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 1 : 2/6 hits
1 destroyer owned by the Americans , 1 carrier owned by the Americans and 2 fighters owned by the Japanese lost in 6 Sea Zone
Japanese roll dice for 2 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 2/7 hits
Americans roll dice for 1 battleship, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 3/4 hits
3 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 1 tactical_bomber owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 4/4 hits
Americans roll dice for 1 battleship, 1 fighter and 1 transport in 6 Sea Zone, round 3 : 1/2 hits
1 fighter owned by the Americans , 1 battleship owned by the Americans , 1 transport owned by the Americans and 1 fighter owned by the Japanese lost in 6 Sea Zone
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 3 fighters and 3 tactical_bombers
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Battle in 20 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport; British defend with 1 transport
1 transport owned by the British and 1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 transport
Casualties for British: 1 transport
Battle in Korea
Japanese attack with 3 fighters and 1 infantry
Russians defend with 1 fighter; Americans defend with 1 mech_infantry
Japanese roll dice for 3 fighters and 1 infantry in Korea, round 1 : 2/4 hits
Americans roll dice for 1 fighter and 1 mech_infantry in Korea, round 1 : 0/2 hits
1 mech_infantry owned by the Americans and 1 fighter owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 1 fighter
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
2 tactical_bombers moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Kiangsu
1 submarine moved from 36 Sea Zone to 34 Sea Zone
3 fighters moved from Korea to ManchuriaPlace Units - Japanese
3 infantry placed in Kiangsu
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1
Japanese collect 18 PUs (2 lost to blockades); end with 19 PUs totalTerritory Summary for Japanese :
Korea : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers
Japan : 1 flag, 3 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Manchuria : 1 flag, 1 aaGun and 3 fighters
Kansu : 1 flag, 1 artillery and 1 mech_infantry
Amur : 1 flag
36 Sea Zone : 1 flag
34 Sea Zone : 1 flag, 1 submarine
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 26 / 43
Russians : 44 / 56
Japanese : 20 / 19
Americans : 52 / 80
Chinese : 16 / 17
British : 34 / 53
UK_Pacific : 27 / 30
Italians : 18 / 16
ANZAC : 16 / 27
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 3 armour, 1 artillery, 3 destroyers, 4 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
2 infantry moved from Morocco to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 battleship, 2 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
2 infantry moved from 95 Sea Zone to Southern Italy
1 mech_infantry moved from 95 Sea Zone to Southern ItalyCombat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans captures 16PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - Americans
2 transports moved from 95 Sea Zone to 92 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
3 armour moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 1 battleship, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 armour moved from 91 Sea Zone to Morocco
1 fighter moved from Western United States to Hawaiian Islands
7 submarines moved from 26 Sea Zone to 6 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from Philippines to HunanPlace Units - Americans
3 destroyers placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 transports placed in 101 Sea Zone
3 armour and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
2 artilleries and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 artillery and 1 infantry moved from Shantung to Kiangsu
1 fighter moved from Shensi to Kiangsu
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Kansu
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese win, taking Kansu from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun and 3 fighters
1 artillery owned by the Chinese retreated to Jehol
Japanese win with 1 aaGun and 3 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 4 infantry
Japanese defend with 1 factory_minor, 1 fighter, 5 infantry and 2 tactical_bombers
retreated to Kiangsu
Japanese win with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Japanese: 4 infantry
Casualties for Chinese: 3 artilleries and 4 infantryNon Combat Move - Chinese
1 fighter moved from Kiangsu to Anhwe
1 infantry moved from Chahar to JeholPlace Units - Chinese
2 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Chinese collect 16 PUs (1 lost to blockades); end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
2 fighters moved from United Kingdom to 119 Sea Zone
2 destroyers moved from 110 Sea Zone to 119 Sea Zone
4 infantry moved from United Kingdom to 110 Sea Zone
1 battleship, 1 destroyer, 4 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from Kenya to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Trans-Jordan to Syria
1 artillery moved from Trans-Jordan to Syria
1 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 artillery moved from 95 Sea Zone to Northern Italy
1 fighter moved from Malta to Northern Italy
1 tactical_bomber moved from Malta to Northern Italy
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Holland Belgium to France
French take France from Germans
French take French Indo China from UK_Pacific
4 infantry moved from 112 Sea Zone to Western Germany
1 bomber moved from Malta to Northern Italy
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
4 infantry moved from Hunan to Anhwe
1 artillery moved from Hunan to Anhwe
2 armour moved from Yunnan to Anhwe
1 mech_infantry moved from Yunnan to Anhwe
1 fighter moved from Philippines to Kiangsu
1 bomber moved from India to Kiangsu
1 infantry moved from Siam to French Indo China
1 infantry moved from Burma to Yunnan
1 infantry moved from Alexandria to Tobruk
1 artillery moved from Alexandria to TobrukCombat - British
Battle in 112 Sea Zone
British attack with 1 battleship, 1 destroyer and 2 transports
Germans defend with 1 cruiser
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 destroyer and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in 119 Sea Zone
British attack with 2 destroyers and 2 fighters
Germans defend with 4 submarines
British win, taking 119 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 16
Casualties for Germans: 4 submarines
Casualties for British: 1 destroyer
Battle in Kiangsu
British attack with 1 bomber and 1 fighter
Japanese defend with 1 factory_minor, 1 fighter, 1 infantry and 2 tactical_bombers
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 1 bomber and 1 fighter
Battle in Northern Italy
British attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 aaGuns, 1 bomber, 1 factory_major and 2 infantry
British converts factory_major into different units
British win, taking Northern Italy from Italians with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 aaGuns, 1 bomber and 2 infantry
Battle in Western Germany
British attack with 1 artillery and 4 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Germans win with 1 aaGun and 2 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 aaGun
Casualties for British: 1 artillery and 4 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
2 fighters moved from 119 Sea Zone to Holland Belgium
1 tactical_bomber moved from Northern Italy to Southern Italy
1 bomber moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
British take Greece from Neutral_Allies
1 aaGun moved from 97 Sea Zone to Greece
1 aaGun moved from Hunan to Kwangsi
1 aaGun moved from Hunan to Anhwe
1 tactical_bomber moved from India to AnhwePlace Units - British
2 armour and 1 mech_infantry placed in Union of South Africa
2 destroyers placed in 110 Sea Zone
3 artilleries and 3 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total -
My internet’s messing up here again… just place the planes in India for me and then go for the gold with what’s left of Italy… :evil: