I mean, with all of the turns the Allies get on this map, it’s reasonable to forget that Axis gets turns once in a while too haha.
C v C
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans roll 2 and gets 0 hits
Germans removing all Technology Tokens after unsuccessful research.Purchase Units - Germans
Germans buy 1 destroyer, 8 infantry and 1 submarine; Remaining resources: 2 PUs; 0 techTokens;Combat Move - Germans
9 infantry moved from Germany to Poland
3 armour moved from Germany to Poland
1 armour moved from Germany to Slovakia Hungary
1 infantry moved from Greater Southern Germany to Slovakia Hungary
1 armour moved from Bessarabia to Slovakia Hungary
1 infantry moved from Romania to Bessarabia
2 armour moved from Western Germany to Slovakia Hungary
1 fighter moved from Western Germany to Normandy Bordeaux
1 infantry moved from Finland to Norway
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 infantry moved from Western Germany to Germany
1 bomber moved from Germany to Poland
1 bomber moved from Romania to Slovakia Hungary
1 tactical_bomber moved from Romania to Normandy Bordeaux
1 artillery moved from Germany to PolandCombat - Germans
Battle in Poland
Germans attack with 3 armour, 1 artillery, 1 bomber and 9 infantry
Russians defend with 2 artilleries
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 9 infantry in Poland, round 1 : 1/14 hits
Russians roll dice for 2 artilleries in Poland, round 1 : 1/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans roll dice for 3 armour, 1 artillery, 1 bomber and 8 infantry in Poland, round 2 : 3/13 hits
Russians roll dice for 1 artillery in Poland, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Poland
Germans win, taking Poland from Russians with 3 armour, 1 artillery, 1 bomber and 7 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Russians: 2 artilleries
Battle in Slovakia Hungary
Germans attack with 4 armour, 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 bomber and 1 infantry in Slovakia Hungary, round 1 : 4/6 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 4 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Slovakia Hungary to Greater Southern Germany
1 bomber moved from Poland to GermanyPlace Units - Germans
8 infantry placed in Germany
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 40 PUs; end with 42 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 18 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
3 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
7 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Buyant-Uhaa to Manchuria
4 infantry moved from Sakha to SiberiaCombat - Russians
Battle in Siberia
Russians attack with 4 infantry
Japanese defend with 3 infantry
Russians roll dice for 4 infantry in Siberia, round 1 : 1/4 hits
Japanese roll dice for 3 infantry in Siberia, round 1 : 0/3 hits
1 infantry owned by the Japanese lost in Siberia
Russians roll dice for 4 infantry in Siberia, round 2 : 2/4 hits
Japanese roll dice for 2 infantry in Siberia, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Siberia
Russians win, taking Siberia from Japanese with 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Russians: 1 infantry
Battle in Manchuria
Russians attack with 6 infantry
Japanese defend with 2 armour
Russians roll dice for 6 infantry in Manchuria, round 1 : 0/6 hits
Japanese roll dice for 2 armour in Manchuria, round 1 : 0/2 hits
Russians roll dice for 6 infantry in Manchuria, round 2 : 2/6 hits
Japanese roll dice for 2 armour in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 5 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 2 artilleries and 10 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 10 infantry in Bessarabia, round 1 : 2/12 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Eastern Poland to Bessarabia
1 aaGun moved from Western Ukraine to Bessarabia
1 aaGun moved from Ukraine to Bessarabia
2 infantry moved from Novgorod to Belarus
2 infantry moved from Karelia to Finland
10 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Rostov to Ukraine
1 infantry moved from Dzavhan to Ulaanbaatar
2 aaGuns moved from Buyant-Uhaa to Manchuria
1 infantry moved from Tsagaan Olom to Olgiy
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Russia to Samara
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Samara
6 infantry moved from Russia to Bryansk
3 infantry moved from Northwest Persia to IraqPlace Units - Russians
3 infantry placed in Novgorod
3 infantry placed in Ukraine
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 transport moved from 5 Sea Zone to 6 Sea Zone
6 infantry moved from Korea to Manchuria
2 armour moved from Korea to Manchuria
1 bomber moved from Korea to Manchuria
2 fighters moved from Korea to Manchuria
2 tactical_bombers moved from Korea to Manchuria
1 fighter moved from Korea to Amur
1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 infantry moved from Kiangsi to Anhwe
1 artillery moved from Kiangsi to Anhwe
4 tactical_bombers moved from Kiangsu to Anhwe
1 carrier moved from 19 Sea Zone to 35 Sea Zone
2 fighters moved from 19 Sea Zone to 35 Sea Zone
3 submarines moved from 22 Sea Zone to 35 Sea Zone
1 battleship moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
3 destroyers moved from 33 Sea Zone to 6 Sea Zone
1 battleship moved from 22 Sea Zone to 6 Sea Zone
1 carrier moved from 22 Sea Zone to 6 Sea Zone
1 cruiser moved from 22 Sea Zone to 6 Sea Zone
1 destroyer moved from 22 Sea Zone to 6 Sea Zone
1 fighter moved from Korea to 6 Sea Zone
1 tactical_bomber moved from Korea to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 bomber moved from Kiangsu to Manchuria
1 tactical_bomber moved from Korea to Manchuria
2 fighters moved from 35 Sea Zone to PhilippinesCombat - Japanese
Battle in Manchuria
Japanese attack with 2 armour, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns and 5 infantry
AA guns fire in Manchuria : 0/6 hits
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers in Manchuria, round 1 : 6/16 hits
Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 1 : 1/5 hits
4 infantry owned by the Russians , 1 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 2 armour, 2 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Manchuria, round 2 : 4/15 hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippines, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Anhwe
Japanese attack with 1 artillery, 3 infantry and 4 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 3 infantry and 4 tactical_bombers in Anhwe, round 1 : 4/8 hits
Chinese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 artillery, 3 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
4 tactical_bombers moved from Anhwe to Korea
3 tactical_bombers moved from Manchuria to Amur
3 fighters moved from Manchuria to Korea
1 bomber moved from Manchuria to Amur
1 bomber moved from Manchuria to Korea
1 fighter moved from 20 Sea Zone to Kiangsu
2 fighters moved from Philippines to 35 Sea ZonePlace Units - Japanese
2 armour and 4 artilleries placed in Korea
5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 destroyers and 10 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Midway to 6 Sea Zone
1 tactical_bomber moved from Midway to 6 Sea Zone
1 bomber moved from Midway to 6 Sea Zone
2 artilleries moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
5 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 2 artilleries, 2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 5 infantry, 1 submarine and 4 transports moved from 26 Sea Zone to 6 Sea Zone
1 armour moved from 6 Sea Zone to Japan
2 artilleries moved from 6 Sea Zone to Japan
5 infantry moved from 6 Sea Zone to JapanCombat - Americans
Battle in 6 Sea Zone
Americans attack with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine, 1 tactical_bomber and 4 transports
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 1 : 6/14 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 1 : 2/11 hits
Units damaged: 2 battleships owned by the Americans
2 destroyers owned by the Japanese and 2 submarines owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 tactical_bomber and 4 transports in 6 Sea Zone, round 2 : 8/14 hits
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 3/9 hits
2 fighters owned by the Americans , 2 cruisers owned by the Japanese , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese , 1 tactical_bomber owned by the Americans , 1 fighter owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
2 transports owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 1/1 hits
Americans win, taking 6 Sea Zone from Japanese with 2 battleships, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 128
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
Casualties for Americans: 2 fighters and 1 tactical_bomber
Battle in Japan
Americans attack with 1 armour, 2 artilleries and 5 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
Americans roll dice for 1 armour, 2 artilleries and 5 infantry in Japan, round 1 : 1/8 hits
Japanese roll dice for 3 aaGuns, 3 fighters and 5 infantry in Japan, round 1 : 6/8 hits
1 artillery owned by the Americans , 1 aaGun owned by the Japanese and 5 infantry owned by the Americans lost in Japan
Americans roll dice for 1 armour and 1 artillery in Japan, round 2 : 2/2 hits
Japanese roll dice for 2 aaGuns, 3 fighters and 5 infantry in Japan, round 2 : 4/8 hits
1 artillery owned by the Americans , 1 armour owned by the Americans and 2 aaGuns owned by the Japanese lost in Japan
Japanese win with 3 fighters and 5 infantry remaining. Battle score for attacker is -17
Casualties for Japanese: 3 aaGuns
Casualties for Americans: 1 armour, 2 artilleries and 5 infantryNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Wake Island
1 destroyer and 1 submarine moved from 54 Sea Zone to 26 Sea Zone
4 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 5 infantry, 4 mech_infantrys, 3 submarines and 5 transports moved from 101 Sea Zone to 91 Sea Zone
4 mech_infantrys moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
5 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea ZonePlace Units - Americans
2 destroyers and 3 submarines placed in 10 Sea Zone
7 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery moved from Kwangsi to Kiangsi
1 infantry moved from Tsinghai to Kansu
1 infantry moved from Shensi to Kansu
1 infantry moved from Suiyuyan to Kansu
1 fighter moved from Szechwan to KansuCombat - Chinese
Battle in Kansu
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery, 2 infantry and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 : 1/4 hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Kansu, round 1 : 2/4 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Chinese roll dice for 1 fighter and 1 infantry in Kansu, round 2 : 1/2 hits
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 2 : 3/3 hits
1 fighter owned by the Chinese , 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 3 infantryNon Combat Move - Chinese
1 infantry moved from Kweichow to ShensiPlace Units - Chinese
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
2 artilleries placed in Kiangsi
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - British
1 armour moved from Morocco to Tunisia
British take Algeria from Italians
1 fighter moved from Morocco to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 112 Sea Zone
1 cruiser moved from 91 Sea Zone to 112 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to 112 Sea Zone
1 tactical_bomber moved from United Kingdom to 112 Sea Zone
1 bomber moved from United Kingdom to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 artillery moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Denmark
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Hunan to Anhwe
2 mech_infantrys moved from Yunnan to Anhwe
1 armour moved from Yunnan to Anhwe
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 battleship moved from 54 Sea Zone to 26 Sea ZoneCombat - British
Battle in 112 Sea Zone
British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Germans defend with 3 destroyers and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 112 Sea Zone, round 1 : 2/5 hits
Germans roll dice for 3 destroyers in 112 Sea Zone, round 1 : 0/3 hits
2 destroyers owned by the Germans and 1 destroyer owned by the British lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 : 3/3 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 3 : 0/3 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Germans lost in 112 Sea Zone
British win with 1 bomber, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 22
Casualties for Germans: 3 destroyers and 1 submarine
Casualties for British: 1 destroyer
Battle in Denmark
Battle in Western Germany
British attack with 1 artillery and 1 infantry
Germans defend with 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
2 aaGuns owned by the Germans lost in Western Germany
British converts factory_major into different units
British win, taking Denmark from Germans, taking Western Germany from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 aaGuns
Battle in Holland Belgium
British attack with 2 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 aaGun
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 destroyer
British roll dice for 1 fighter in 92 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the British lost in 92 Sea Zone
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for British: 1 fighter
Battle in Kiangsu
British attack with 2 infantry
Japanese defend with 1 fighter
British roll dice for 2 infantry in Kiangsu, round 1 : 1/2 hits
Japanese roll dice for 1 fighter in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the British and 1 fighter owned by the Japanese lost in Kiangsu
British win, taking Kiangsu from Japanese with 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 fighter
Casualties for British: 1 infantry
Battle in Anhwe
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 3 infantry in Anhwe, round 1 : 1/4 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Anhwe
British roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 2 infantry in Anhwe, round 2 : 3/3 hits
1 armour owned by the British , 2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Anhwe
Japanese win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 3 infantry
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Tunisia
British attack with 1 armour
Italians defend with 1 artillery
British roll dice for 1 armour in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 1 : 0/1 hits
British roll dice for 1 armour in Tunisia, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
British roll dice for 1 armour in Tunisia, round 3 : 1/1 hits
Italians roll dice for 1 artillery in Tunisia, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 fighter moved from 112 Sea Zone to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to United Kingdom
1 bomber moved from 112 Sea Zone to United Kingdom
2 infantry moved from Kwangsi to Hunan
3 aaGuns moved from Kwangsi to Hunan
2 infantry moved from Kwangtung to Kiangsi
4 infantry moved from French Indo China to Kwangsi
1 infantry moved from Burma to Yunnan
4 armour and 2 mech_infantrys moved from India to YunnanPlace Units - British
1 carrier, 2 destroyers and 1 submarine placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,4,5,3,3
British collect 42 PUs (3 lost to blockades); end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 factory_minor placed in Kwangtung
3 armour and 1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 28 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 3 armour and 1 infantry -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - Italians
Italians buy 2 armour, 2 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
4 infantry moved from Southern Italy to 97 Sea Zone
4 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
3 infantry moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
2 infantry moved from Northern Italy to Western Germany
1 bomber moved from Southern Italy to Western GermanyCombat - Italians
Battle in Egypt
Italians attack with 2 fighters and 4 infantry
French defend with 1 infantry; British defend with 1 artillery, 1 harbour and 1 infantry
Italians roll dice for 1 battleship in Egypt, round 1 : 0/1 hits
Italians roll dice for 2 fighters and 4 infantry in Egypt, round 1 : 2/6 hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 1 : 2/3 hits
1 infantry owned by the British , 1 infantry owned by the French and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 2 fighters and 2 infantry in Egypt, round 2 : 2/4 hits
British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 3 infantry
Battle in Western Germany
Italians attack with 1 bomber and 2 infantry
British defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Western Germany, round 1 : 1/3 hits
British roll dice for 1 artillery and 1 infantry in Western Germany, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Western Germany
Italians roll dice for 1 bomber and 1 infantry in Western Germany, round 2 : 0/2 hits
British roll dice for 1 artillery in Western Germany, round 2 : 0/1 hits
Italians roll dice for 1 bomber and 1 infantry in Western Germany, round 3 : 1/2 hits
British roll dice for 1 artillery in Western Germany, round 3 : 0/1 hits
1 artillery owned by the British lost in Western Germany
Italians win, taking Western Germany from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber moved from Western Germany to Southern Italy
2 fighters moved from Egypt to 98 Sea Zone
1 cruiser moved from 99 Sea Zone to 95 Sea ZonePlace Units - Italians
2 armour and 1 infantry placed in Southern Italy
1 submarine placed in 95 Sea Zone
1 infantry placed in Southern France
Italians undo move 3.
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 34 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser, 2 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Guam
2 fighters moved from Queensland to Guam
1 infantry moved from New Guinea to Dutch New Guinea
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Kwangsi to HunanCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 1 artillery and 3 infantry in Caroline Islands, round 1 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 1 : 2/2 hits
2 infantry owned by the ANZAC and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 2 : 0/2 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 3 : 1/2 hits
Japanese roll dice for 2 infantry in Caroline Islands, round 3 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Caroline Islands
ANZAC roll dice for 1 artillery in Caroline Islands, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 4 : 0/1 hits
ANZAC roll dice for 1 artillery in Caroline Islands, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 5 : 1/1 hits
1 artillery owned by the ANZAC lost in Caroline Islands
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 aaGun and 1 infantry
Casualties for ANZAC: 1 artillery and 3 infantryNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :4
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptCombat - French
Battle in Egypt
French attack with 1 infantry
Italians defend with 1 harbour and 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Germans
7 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
3 armour moved from Poland to Baltic States
1 infantry moved from Germany to Poland
8 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Normandy Bordeaux to Holland Belgium
1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Slovakia Hungary to Western Germany
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Greater Southern Germany to 112 Sea ZoneCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Holland Belgium, round 1 : 2/4 hits
British roll dice for 2 infantry in Holland Belgium, round 1 : 2/2 hits
2 infantry owned by the British , 1 artillery owned by the Germans and 1 fighter owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 fighter
Casualties for British: 2 infantry
Battle in Baltic States
Germans attack with 3 armour, 1 artillery and 7 infantry
Russians defend with 1 infantry
Germans roll dice for 3 armour, 1 artillery and 7 infantry in Baltic States, round 1 : 1/11 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
British defend with 1 cruiser and 2 transports
Germans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber in 112 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser and 2 transports in 112 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the British and 1 submarine owned by the Germans lost in 112 Sea Zone
2 transports owned by the British lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 2 transportsNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Slovakia Hungary
1 tactical_bomber moved from Holland Belgium to Normandy BordeauxPlace Units - Germans
2 infantry placed in Normandy Bordeaux
1 armour and 2 infantry placed in Western Germany
1 armour and 5 infantry placed in Germany
1 destroyer placed in 114 Sea Zone
Germans undo move 4.
1 destroyer placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: Great War, version: 3.2
Game History
Round :1
Purchase Units - French
French buy 3 artilleries, 3 fighters, 3 infantry and 2 submarines; Remaining resources: 1 PUs;Combat Move - French
3 infantry moved from Bar-le-Duc to Argonne Forest
3 infantry moved from Marne River to Chateau-Thierry
1 artillery moved from Marne River to Chateau-Thierry
2 infantry moved from Picardy to Oise
2 infantry moved from Compeigne to Oise
1 artillery moved from Compeigne to Oise
1 infantry moved from Aisne River to Oise
1 artillery moved from Aisne River to Oise
2 infantry moved from Burgundy to Aisne River
1 artillery moved from Burgundy to Aisne River
1 artillery moved from Lorraine to Argonne Forest
1 battlecruiser moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
1 transport moved from SZ 75 Mid Atlantic to SZ 45 North Atlantic
1 destroyer moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
1 submarine moved from SZ 44 Bay of Biscay to SZ 43 North Atlantic
1 cruiser moved from SZ 44 Bay of Biscay to SZ 45 North Atlantic
2 destroyers moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 fighter moved from Paris to Marseilles
1 infantry moved from Normandy to Orleans
1 cavalry moved from Orleans to Marseilles
1 infantry moved from Orleans to Rhone
2 artilleries moved from Paris to Orleans
1 cavalry moved from French Morocco to Tunisia
1 infantry moved from Tunisia to Tripoli
3 infantry moved from Seine to Orleans
1 cavalry moved from Aquitaine to Piedmont
2 infantry moved from Marseilles to Piedmont
1 infantry moved from Marseilles to Piedmont
1 cruiser moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 battleship moved from SZ 50 Gulf of Lyon to SZ 49 Balearic Sea
1 artillery moved from Algeria to Tunisia
2 infantry moved from Algeria to Tunisia
1 transport moved from SZ 50 Gulf of Lyon to SZ 51 Ligurian Sea
1 infantry moved from Corsica to SZ 51 Ligurian Sea
1 infantry moved from SZ 51 Ligurian Sea to Tuscany
1 artillery moved from Seine to Normandy
1 artillery moved from Normandy to BrittanyCombat - French
Battle in SZ 43 North Atlantic
French attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
French roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 1 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 1 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 2 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 2 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 3 : 0/1 hits
French roll dice for 1 destroyer in SZ 43 North Atlantic, round 3 : 0/1 hits
French roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 1/1 hits
Germans roll dice for 1 submarine in SZ 43 North Atlantic, round 4 : 0/1 hits
1 submarine owned by the Germans lost in SZ 43 North Atlantic
French win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 submarine
Battle in Oise
French attack with 2 artilleries and 5 infantry
Germans defend with 1 artillery and 3 infantry
French roll dice for 2 artilleries and 5 infantry in Oise, round 1 : 2/7 hits
Germans roll dice for 1 artillery and 3 infantry in Oise, round 1 : 2/4 hits
2 infantry owned by the French and 2 infantry owned by the Germans lost in Oise
French roll dice for 2 artilleries and 3 infantry in Oise, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 1 infantry in Oise, round 2 : 0/2 hits
French roll dice for 2 artilleries and 3 infantry in Oise, round 3 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Oise, round 3 : 1/2 hits
1 infantry owned by the French , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Oise
French win, taking Oise from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 3 infantry
Casualties for French: 3 infantry
Battle in SZ 49 Balearic Sea
French attack with 1 battleship, 1 cruiser and 2 destroyers
Germans defend with 1 submarine
Germans roll dice for 1 submarine in SZ 49 Balearic Sea, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the French
French roll dice for 1 battleship, 1 cruiser and 2 destroyers in SZ 49 Balearic Sea, round 1 : 3/4 hits
1 submarine owned by the Germans lost in SZ 49 Balearic Sea
French win, taking SZ 49 Balearic Sea from Germans with 1 battleship, 1 cruiser and 2 destroyers remaining. Battle score for attacker is 7
Casualties for Germans: 1 submarineNon Combat Move - French
Place Units - French
1 fighter and 1 infantry placed in Bar-le-Duc
French undo move 1.
2 infantry placed in Bar-le-Duc
1 fighter placed in Picardy
1 fighter placed in Burgundy
1 fighter placed in Marseilles
2 submarines placed in SZ 42 English Channel
French undo move 5.
1 submarine placed in SZ 50 Gulf of Lyon
1 submarine placed in SZ 42 English Channel
1 artillery and 1 infantry placed in Marseilles
2 artilleries placed in OrleansTurn Complete - French
French collect 49 PUs; end with 50 PUs total
1 unit repaired. -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Russians
Russians buy 4 armour and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 infantry moved from Finland to Norway
1 fighter moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Poland
1 infantry moved from Eastern Poland to Poland
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
3 infantry moved from Iraq to Trans-JordanCombat - Russians
Russians creates battle in territory 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 113 Sea Zone
Russians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Norway
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 infantry in Norway, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Norway, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 2 infantry in Norway, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Norway, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Russians roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Norway, round 4 : 0/1 hits
Germans roll dice for 1 infantry in Norway, round 4 : 1/1 hits
1 infantry owned by the Russians lost in Norway
Germans win with 1 infantry remaining. Battle score for attacker is -9
Casualties for Russians: 3 infantry
Battle in Poland
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Poland, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Poland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Poland to Eastern Poland
1 fighter moved from Poland to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
10 infantry moved from Western Ukraine to Eastern Poland
9 infantry moved from Bessarabia to Eastern Poland
2 artilleries moved from Bessarabia to Eastern Poland
3 aaGuns moved from Bessarabia to Eastern Poland
4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Karelia
1 infantry moved from Ulaanbaatar to Buryatia
1 infantry moved from Siberia to Soviet Far East
1 infantry moved from Olgiy to Timguska
1 infantry moved from Kazakhstan to Tsinghai
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Samara to Novosibirsk
2 infantry moved from Vologda to Novosibirsk
1 aaGun moved from Novgorod to Karelia
1 infantry moved from Bryansk to Belarus
5 infantry moved from Bryansk to Western Ukraine
10 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 infantry placed in Novgorod
3 armour placed in Ukraine
1 armour and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs -
You’re up for Russia on the WWI thread…
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submerge subs?
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Subs stay & fight!
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BTW, you’ve got a 3x turn on the WWI thread… What do you think of the game so far?
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s’looking ok…little early to tell & I havent read up on it…but ye looks good
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TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 armour moved from Korea to Siberia
1 infantry moved from Amur to Siberia
1 armour moved from Korea to Buryatia
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to Siberia
4 infantry moved from Manchuria to Jehol
Japanese take Jehol from Chinese
1 armour moved from Manchuria to Chahar
Japanese take Buyant-Uhaa from Russians
1 artillery moved from Anhwe to Chahar
4 artilleries moved from Korea to Manchuria
1 armour moved from Manchuria to Chahar
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 artillery moved from Kansu to Suiyuyan
1 mech_infantry moved from Kansu to Suiyuyan
1 bomber moved from Korea to Suiyuyan
3 tactical_bombers moved from Amur to Siberia
1 fighter moved from Amur to Buryatia
3 submarines moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Korea to 33 Sea Zone
3 tactical_bombers moved from Korea to Japan
1 tactical_bomber moved from Korea to 19 Sea Zone
3 fighters moved from Japan to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from Korea to ManchuriaCombat - Japanese
Battle in Siberia
Japanese attack with 1 armour, 2 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 2 infantry and 3 tactical_bombers in Siberia, round 1 : 2/6 hits
Russians roll dice for 1 infantry in Siberia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Siberia
Japanese win, taking Siberia from Russians with 1 armour, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Chahar
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Chahar, round 1 : 2/3 hits
Chinese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Malaya
Battle in 19 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 19 Sea Zone
Japanese win, taking Malaya from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Suiyuyan, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 carrier, 7 fighters and 3 submarines
ANZAC defend with 1 cruiser, 2 destroyers, 3 submarines and 2 transports
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 3 submarines in 33 Sea Zone, round 1 : 1/3 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 1 : 4/7 hits
ANZAC roll dice for 1 cruiser, 2 destroyers and 2 transports in 33 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 carrier owned by the Japanese
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC , 2 destroyers owned by the ANZAC , 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits
1 carrier owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 7 fighters in 33 Sea Zone, round 2 : 4/7 hits
1 transport owned by the ANZAC and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese roll dice for 2 submarines in 33 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 3 : 4/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 4 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 5 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 5 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 6 : 0/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 7 fighters in 33 Sea Zone, round 6 : 3/7 hits
Japanese roll dice for 2 submarines in 33 Sea Zone, round 7 : 2/2 hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 7 : 0/1 hits
1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with 7 fighters and 2 submarines remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier and 1 submarine
Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 submarines and 2 transports
Battle in Buryatia
Japanese attack with 1 armour, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Buryatia, round 1 : 0/1 hits
Japanese roll dice for 1 armour, 1 fighter and 1 infantry in Buryatia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Buryatia
Japanese win, taking Buryatia from Russians with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 bomber could not land in Suiyuyan and was removed
2 fighters could not land in 33 Sea Zone and were removed
1 tactical_bomber could not land in 19 Sea Zone and was removed
1 fighter moved from Buryatia to Korea
3 tactical_bombers moved from Siberia to Amur
5 fighters moved from 33 Sea Zone to Caroline IslandsPlace Units - Japanese
9 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,6,6,4,6,2,2,2,1,5,4,6,1,2,1
Japanese collect 19 PUs (11 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :5
Purchase Units - Americans
Americans buy 3 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
4 mech_infantrys moved from Morocco to 91 Sea Zone
5 infantry moved from Morocco to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 92 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 5 infantry, 4 mech_infantrys and 5 transports moved from 91 Sea Zone to 112 Sea Zone
4 mech_infantrys moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 infantry moved from 112 Sea Zone to Western Germany
7 submarines moved from 101 Sea Zone to 91 Sea Zone
1 artillery moved from 112 Sea Zone to Western Germany
1 infantry moved from 112 Sea Zone to Western Germany
2 battleships, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 submarine and 4 transports moved from 6 Sea Zone to 8 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Wake Island to GuamCombat - Americans
Battle in 92 Sea Zone
Americans attack with 3 submarines
Italians defend with 1 destroyer
Americans roll dice for 3 submarines in 92 Sea Zone, round 1 : 0/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 3 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Western Germany
Americans attack with 1 artillery, 5 infantry and 4 mech_infantrys
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 2 infantry; Italians defend with 1 infantry
Americans roll dice for 1 cruiser in Western Germany, round 1 : 1/1 hits
Americans roll dice for 1 artillery, 5 infantry and 4 mech_infantrys in Western Germany, round 1 : 3/10 hits
Germans roll dice for 2 armour and 3 infantry in Western Germany, round 1 : 3/5 hits
2 infantry owned by the Germans , 1 armour owned by the Germans , 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Americans roll dice for 1 artillery, 2 infantry and 4 mech_infantrys in Western Germany, round 2 : 1/7 hits
Germans roll dice for 1 armour in Western Germany, round 2 : 1/1 hits
1 armour owned by the Germans and 1 infantry owned by the Americans lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour and 2 infantry
Casualties for Italians: 1 infantry
Casualties for Americans: 4 infantryNon Combat Move - Americans
Place Units - Americans
3 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs