I see it this time - I know it’s my turn
T02 - Gargantua (Allies + 7) vs. soundcrapscent (Axis)
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Talk about a close game!
We are within 3 IPC’s of Income this turn, and 5 IPC’s Total Unit Value!
That’s as tight as it gets…
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I repair the base in Leningrad and buy 1 art+1 inf there.
Did you by chance ask Veqryn about the repairing bug? -
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :5
Purchase Units - Germans
Turning on Edit Mode
EDIT: Germans player Changing PUs for Germans from 44 to 35
EDIT: Turning off Edit Mode
Germans buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Poland to Archangel
1 fighter moved from Germany to Archangel
1 infantry moved from France to Northwestern Europe
1 infantry moved from Germany to Northwestern Europe
1 bomber and 1 fighter moved from France to Northwestern Europe
1 bomber moved from Germany to Norway
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
Russians are now being played by: Human
British are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: HumanCombat - Germans
Battle in Northwestern Europe
Germans attack with 1 bomber, 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Northwestern Europe, round 1 : 3/4 hits
British roll dice for 1 infantry in Northwestern Europe, round 1 : 0/1 hits
1 infantry owned by the British lost in Northwestern Europe
Germans win, taking Northwestern Europe from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Germans win with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Norway
AA guns fire in Norway : 0/1 hits
Bombing raid in Norway costs: 1 production.
AA raid costs 1 production in Norway
Battle in Archangel
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 infantry in Archangel, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Germans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Germans
2 fighters moved from Archangel to Karelia S.S.R.
1 armour moved from France to Czechoslovakia Hungary
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 fighter moved from Northwestern Europe to France
1 bomber moved from Northwestern Europe to France
1 infantry moved from Belorussia to Karelia S.S.R.
4 infantry moved from East Poland to Ukraine
1 infantry moved from East Poland to Belorussia
1 armour moved from East Poland to Ukraine
1 armour moved from East Poland to Ukraine
1 armour moved from East Poland to Karelia S.S.R.
1 aaGun and 1 infantry moved from Poland to Baltic States
2 infantry moved from Germany to Czechoslovakia Hungary
1 armour, 1 artillery and 7 infantry moved from Poland to East Poland
1 bomber moved from Norway to GermanyPlace Units - Germans
1 armour, 1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 34 PUs total
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Turning on Edit Mode
EDIT: Germans player Adding units owned by PlayerID named:Germans to Karelia S.S.R.: 1 artillery and 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for Germans :
Baltic States : 1 flag, 1 aaGun and 1 infantry
Belorussia : 1 flag, 1 infantry
Czechoslovakia Hungary : 1 armour and 2 infantry
East Poland : 1 flag, 1 armour, 1 artillery and 7 infantry
France : 1 bomber, 1 fighter and 2 infantry
Germany : 1 aaGun, 2 armour, 2 artilleries, 1 bomber, 1 factory and 10 infantry
Karelia S.S.R. : 1 flag, 2 armour, 2 artilleries, 1 factory, 2 fighters and 14 infantry
Northwestern Europe : 2 infantry
Ukraine : 1 flag, 3 armour, 2 artilleries and 13 infantryProduction/PUs Summary :
Germans : 32 / 49
Russians : 19 / 25
Japanese : 41 / 65
British : 32 / 36
Italians : 9 / 9
Chinese : 1 / 0
Americans : 44 / 54 -
Your base in Norway has now 3 damage, the one in Leningrad is totally repaired.
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3 damage?
I see you attached it, but only rolled 1?
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :5
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 14 Sea Zone to 34 Sea Zone
1 infantry moved from Russia to Belorussia
1 artillery moved from Russia to BelorussiaCombat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Belorussia, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Belorussia, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Belorussia
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 infantry moved from Kazakh S.S.R. to Novosibirsk
1 artillery moved from Kazakh S.S.R. to Novosibirsk
1 artillery moved from Kazakh S.S.R. to Novosibirsk
1 aaGun moved from Kazakh S.S.R. to Novosibirsk
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
1 artillery moved from Russia to NovosibirskPlace Units - Russians
1 artillery and 1 infantry placed in Caucasus
6 infantry placed in Russia
Russians undo move 2.
5 infantry placed in Russia
Russians undo move 2.
2 infantry placed in Caucasus
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total -
Damn those Belorussians… they keep kicking my ass for nothing!
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3 damage?
I see you attached it, but only rolled 1?
It says 1 because he thought the maximum damage was 1. I rolled 3, you can see it from the mail sent by marti.
How do you roll dices in the forum?
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I see the email! Thanks.
Veqryn says we are playing a REALLY old un-updated version of TripleA, and that’s why we are having problems.
He says if we download the map again, through TRIPLEA it should fix it.
to roll dice in the forum start by typing the following
-aaa 1@6-the 1 being how many dice, and the 6 being what they hit at.
So 2 infantry, and 1 tank would be -aaa 2@1 1@3-REPLACE the - symbols with the : symbol and it will post dice like this
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :5
Purchase Units - Japanese
Japanese buy 1 battleship, 1 destroyer, 6 infantry and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
1 armour moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 armour moved from Evenki National Okrug to Yakut S.S.R.
2 infantry moved from French Indo-China Thailand to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
1 armour, 1 artillery and 4 infantry moved from Australia to 39 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 39 Sea Zone to 37 Sea Zone
1 battleship moved from 39 Sea Zone to 37 Sea Zone
1 fighter moved from 47 Sea Zone to 53 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 37 Sea Zone to Burma
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Russians are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
Chinese are now being played by: HumanCombat - Japanese
Battle in 53 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 53 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Burma
Japanese attack with 1 armour, 2 artilleries and 7 infantry
British defend with 1 infantry
Japanese roll dice for 1 battleship in Burma, round 1 : 1/1 hits
British roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 1 armour, 2 artilleries and 7 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 transport moved from 36 Sea Zone to 49 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 carrier and 2 fighters moved from 48 Sea Zone to 51 Sea Zone
1 fighter moved from 53 Sea Zone to 51 Sea Zone
1 carrier and 1 fighter moved from 47 Sea Zone to 51 Sea Zone
1 aaGun and 1 infantry moved from Australia to 47 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 47 Sea Zone to 49 Sea Zone
1 aaGun and 1 infantry moved from 49 Sea Zone to Borneo
1 infantry moved from Ningxia to Sikang
1 armour moved from Ningxia to Yunnan
1 artillery and 1 infantry moved from Suiyuan to Ningxia
2 fighters moved from Fukien to Buryatia S.S.R.
2 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Manchuria to Suiyuan
2 infantry moved from Manchuria to Buryatia S.S.R.
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from 61 Sea Zone to Fukien
1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 51 Sea ZonePlace Units - Japanese
3 infantry placed in Manchuria
1 battleship placed in 49 Sea Zone
1 destroyer and 3 submarines placed in 62 Sea Zone
3 infantry placed in BorneoTurn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs total
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Japanese :
Australia : 1 flag, Borneo : 1 flag, 1 aaGun, 1 factory and 6 infantry
Burma : 1 flag, 1 armour, 2 artilleries and 7 infantry
Buryatia S.S.R. : 1 flag, 2 fighters and 2 infantry
East Indies : 1 flag, Evenki National Okrug : 1 flag, French Indo-China Thailand : 2 infantry
Fukien : 1 flag, 2 infantry
Hupeh : 1 flag, Iwo Jima : 1 infantry
Japan : 1 armour, 1 factory and 3 infantry
Kwangtung : 1 flag, Manchuria : 1 aaGun, 1 factory and 3 infantry
New Guinea : 1 flag, Ningxia : 1 flag, 1 artillery and 1 infantry
Philippine Islands : 1 flag, Sikang : 1 flag, 3 infantry
Solomon Islands : 1 flag, Soviet Far East : 1 flag, 2 infantry
Stanovoj Chrebet : 1 flag, Suiyuan : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour, 1 artillery and 3 infantry
Yunnan : 1 flag, 4 armour
36 Sea Zone : 1 transport
37 Sea Zone : 1 battleship and 3 transports
49 Sea Zone : 1 battleship, 1 destroyer and 1 transport
51 Sea Zone : 3 carriers, 1 destroyer and 6 fighters
61 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 3 submarinesProduction/PUs Summary :
Germans : 32 / 49
Russians : 18 / 19
Japanese : 44 / 60
British : 30 / 36
Italians : 9 / 9
Chinese : 1 / 0
Americans : 44 / 54 -
This is not forgotten! Posting shortly.
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Allies bomb KAR
Rolls: 1@6; Total Hits: 11@6: (2)
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TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :5
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 cruiser moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from 5 Sea Zone to Northwestern Europe
1 fighter moved from 6 Sea Zone to Northwestern Europe
1 fighter moved from 6 Sea Zone to Northwestern Europe
1 fighter moved from 6 Sea Zone to Northwestern Europe
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Poland
British take Poland from Germans
1 bomber moved from Russia to FinlandCombat - British
Battle in Northwestern Europe
British attack with 1 artillery and 3 fighters
Germans defend with 2 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery
3 fighters owned by the British retreated
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Northwestern Europe to Finland
1 fighter moved from Northwestern Europe to Finland
1 fighter moved from Northwestern Europe to Finland
1 fighter moved from Russia to Finland
1 fighter moved from Russia to Finland
1 armour, 1 artillery and 2 infantry moved from Norway to Finland
1 infantry moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Finland
1 infantry moved from 5 Sea Zone to Finland
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 carrier moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from Trans-Jordan to Persia
1 infantry moved from India to Persia
1 infantry moved from India to Persia
1 armour moved from India to Persia
1 aaGun moved from India to Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-JordanPlace Units - British
2 fighters placed in 6 Sea Zone
1 artillery and 4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v3 1941, version: 1.3
Game History
Round :5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Non Combat Move - Italians
1 armour and 6 infantry moved from Italy to France
1 armour moved from France to GermanyPlace Units - Italians
3 infantry placed in ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 9 PUs total
Turn Summary: Missing refresh header after login
Post Turn Summary to AxisAndAllies.org success = falseTerritory Summary for Italians :
France : 1 aaGun, 1 armour, 1 artillery, 1 fighter and 11 infantry
Germany : 1 armour
Italy : 1 aaGun, 1 factory and 3 infantry
Ukraine : 1 infantryProduction/PUs Summary :
Germans : 29 / 49
Russians : 18 / 19
Japanese : 44 / 60
British : 33 / 33
Italians : 9 / 9
Chinese : 1 / 0
Americans : 44 / 54 -
“Place fighters into territories containing an industrial complex controlled by your power from the start of your turn, or on an aircraft carrier owned by your power in a sea zone adjacent to a territory with such an industrial complex. The aircraft carrier may be either a new one or an existing one already in place. You cannot place a new fighter on a carrier owned by a friendly power.”
These are the rules. Even if TripleA allows it, you cannot place fighters in sz6 without a British carrier.
You must edit some noncombat move of planes/ships before American turn. It does not affect the Italian turn already sent.
Remember also the 3 damage in Norway. -
Wha?
Really? I’m going to have to look that up myself… I had no idea.
If that’s the case, I’m going to need to re-hash my ENTIRE turn… or else my fleet will be decimated, and that would be stupid…
I’ll redo UK, Italy… and then play America…
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You already had combat in NWEurope. You cannot do again the whole turn, you can do only the noncombat move and placement.
Try to change only the non combat move of ships/planes, there are many possibilities to save your ships…
If you want to change also the position of land troops you can but I have to check my Italian turn. -
I was just about to post! :P
Obviously I’m going to look at my turn, and try to include the same combat. I have no quams about losing the artillery and the battle.
But by misunderstanding the rules… the bulk of my move will/would have been considerably different I think…
I think the best course of action, is to REDO my British Turn, let the Italians do their turn again, (Even if it’s the same) and continue.
Every effort will be made to keep the Battle for Northwest Europe the same… including bombard/fighter coverage. But until I rethink my whole strategy, I can’t commit to it.
I apologize for not understanding the rule about the fighters on the aircraft carrier :S
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The problem is too, that If I can’t build my fighters on an Aircraft Carrier, per what I thought was the rules… I wouldn’t have built them.
That’s just the beginning of why I need to start from scratch with UK…
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I won’t let you do the entire turn, only the non combat move. It was a mistake, and sometimes mistakes cost.
Actually I don’t see how in this case you are so concerned about your fleet.
You can transfer your American fleet to 5sz, you can buy new fighters or ships with American, you can move your British carrier to hold the new planes in sz3 for example, etc.etc.