R01 - DM (Axis) vs. Soul (Allies + 10)

  • Moderator

    @souL:

    Copied and pasted from the PM:

    Page 14 of the AA50 FAQ, Sea units starting in hostile sea zones:
    You have 4 options.

    1. Remain in the sea zone and conduct combat
    2. Leave sea zone, load units if desired, and conduct combat elsewhere
    3. Leave sea zone to load units and return to the same sea zone to conduct combat
    4. Leave sea zone and conduct no combat (this must be done during the combat movement phase, even if it does not result in combat).

    Those are correct options, but you cannot “unload to a friendly” territory.

    Both option 2 and 3 involve conducting combat.

    I PM’d Krieg for clarification.  Here was my layout of the situation and his response.  I can ask for further clarification and have him post in this thread if needed.

    Bolded for emphasis:

    @Krieghund:

    You thought correctly.  You can only load units onto a transport in combat movement for an amphibious assault.

    @DarthMaximus:

    Krieg, quick question.

    I didn’t think you can unload into a friendly territory during combat move.

    The situation:

    Russia was eliminated, UK owns and collects income for Kar.  UK fleet with all its trns is in Sz 5.  Germany buys and places a DD in sz 5.  On UK’s turn, can UK load inf (from London) during combat move and then unload them in a friendly Kar (during combat Move)?

    I thought if you load in combat move you have to unload in combat move (to an enemy held teritory).  So the inf would have to be used in an attack.  In other words you can’t unload to a friendly territory during combat move even though you loaded the trns in combat move.

    Thanks,
    DM


  • UK17:
    Purchase:
    trn 8 inf art 4 arm

    combat:
    4 ftr dd 5
    trn 5 -> 6 load inf gbr unload nwe
    inf 4 ftr ind -> per
    bb 3 ca cv 2 trn dd 5 -> 6
    3 ca cv 3 trn 5 -> 7

    per
    aDiceRolls: 1@1 4@3; Total Hits: 21@1: (4)4@3: (1, 5, 2, 4)
    dDiceRolls: 1@2; Total Hits: 01@2: (5)


  • well, I guess that battle already had a result… so cleared but not taken

    5
    aDiceRolls: 1@2 4@3; Total Hits: 31@2: (1)4@3: (6, 3, 2, 6)
    dDiceRolls: 1@2; Total Hits: 01@2: (4)


  • 5 cleared, not taken

    ncm:
    2 ftr 5 -> 6
    2 ftr 5 -> 7
    inf nwy, 16 inf 2 arm kar -> fin
    4 ftr per, arm yun -> ind

    mobilize:
    inf art arm ind, 3 arm nwy, 7 inf gbr, trn 6

    collect:
    45+5=50, has 50

    DM_vs_Soul_17dU.AAM

  • Moderator

    Italy Round 17

    Buy 6 inf, 1 rt, 3 arm

    Combat Move

    None

    Non-Combat Move

    1 inf to egy from lib
    1 inf, 1 arm to lib from cauc via trn
    4 inf, 1 arm to cauc from mos

    Placement

    3 inf, 1 rt on Cauc
    3 inf, 3 arm on Mos

    Collect 27 + 10 (NO) = 37 total

    DM_vs_Soul_17eI.AAM


  • US17:
    Purchase:
    3 trn 6 inf 2 art 2 arm

    combat:

    China:
    conscript 4 inf

    combat:

    ncm:
    2 inf sik, 3 inf art nin -> chi
    4 inf sui, arm man -> nin
    3 inf man -> sui
    inf art fic -> bur
    trn 35 -> 39
    trn 50 -> 49 load inf -> 36 unload fic
    trn 37 -> 50 load 2 inf -> 36 unload fic
    trn 57 -> 56 load 2 inf art arm -> 57 unload
    trn 57 load 2 inf -> 62 unload man
    dd cv 2 trn 62, ftr eus -> 57
    ftr eus -> gbr
    trn 10 -> 9
    dd cv 2 ftr 9 -> 7
    trn 9 load 2 inf -> 7 unload gbr
    inf art aa eus -> eca
    cv ftr 50 -> 62
    ftr 50 -> ind
    3 dd ca 36 -> 35
    4 dd 2 ca 50 -> 38

    mobilize:
    3 inf sik, inf nin, 4 inf art arm wus, inf arm phi, 2 trn 10, inf art eus, trn 56

    collect:
    57

    Russia NCM is almost likely impossible to change… .3 inf hup -> yun

    DM_vs_Soul_17fA.AAM

  • Moderator

    I’ll proceed with Ger and Japan then.

    Germany Round 18

    Buy 2 arm, 13 inf

    Combat Move

    1)  Kar - mt vs. 1 inf (bel)
    2)  Nwe - 1 inf vs. 3 inf (ger), 2 ftrs (bel)

  • Moderator

    Nwe

    3 inf, 2 ftrs

    DiceRolls: 3@1 2@3; Total Hits: 03@1: (4, 4, 5)2@3: (5, 4)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (5)

  • Moderator

    Nwe

    3 inf, 2 ftrs

    DiceRolls: 3@1 2@3; Total Hits: 13@1: (3, 2, 2)2@3: (6, 3)

    1 inf

    DiceRolls: 1@2; Total Hits: 01@2: (4)

  • Moderator

    Results

    kar - taken, walk-in
    nwe - taken, wol

    Non-Combat Move

    2 ftrs to ger
    8 inf, 5 arm to bst from bel
    2 inf, 4 arm to mos from bel
    1 inf to per from cauc
    14 inf, 5 rt, 1 aa to bst from pol
    1 arm to bst from ger

    Placement

    8 inf, 2 arm on Ger
    5 inf on Fra

    Collect 36 + 15 (NO) = 51 total

    J on the way

    DM_vs_Soul_18aG.AAM

  • Moderator

    Japan Round 18

    Buy 1 bom, 2 inf save 1

    Combat Move

    1)  Waf - mt vs. 1 arm (feq (blitz back to feq)
    2-3)  Eaf and Rho - mt vs. 1 arm (con, blitz thru eaf to rho)

    Results

    taken, walk-ins

    Non-Combat Move

    2 ftrs to fra from egy
    3 trn, 7 dd, 1 ca, 1 bb, 7 ac, 2 ftrs to sz 14 from sz 15

    Placement

    2 inf on Egy
    1 bom on Japan

    Collect 18 + 1 saved = 19 total

    DM_vs_Soul_18cJ.AAM


  • Gbr17:
    Purchase:
    ftr 12 inf art

    combat:
    inf 4 ftr ind -> per
    2 inf fin, 2 ftr 6 -> kar
    2 trn 6 load 3 inf gbr unload nwe *support bb 2 ca
    2 ftr 7 -> nwe

    per
    aDiceRolls: 1@1 4@3; Total Hits: 21@1: (2)4@3: (3, 5, 1, 5)
    dDiceRolls: 1@2; Total Hits: 01@2: (6)


  • per twol

    nwe
    aDiceRolls: 3@1 4@3 1@4; Total Hits: 43@1: (6, 6, 6)4@3: (4, 3, 2, 2)1@4: (4)
    dDiceRolls: 3@2; Total Hits: 13@2: (2, 5, 4)


  • kar
    aDiceRolls: 2@1 2@3; Total Hits: 02@1: (3, 3)2@3: (4, 6)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • kar2
    aDiceRolls: 1@1 2@3; Total Hits: 21@1: (5)2@3: (1, 1)
    dDiceRolls: 1@2; Total Hits: 11@2: (2)


  • kar cleared, not taken.

    ncm:
    3 trn 7 -> 6 & 5 trn load 9 inf gbr unload nwy
    3 arm nwy -> fin
    2 ftr kar, 2 ftr nwe, dd 5, 3 ca cv 7 -> 6
    4 ftr per -> ind

    mobilize:
    ftr 7 inf gbr, 3 inf nwy, 2 inf art ind


  • collect:
    41+5=46, has 46

    DM_vs_Soul_18dU.AAM

  • Moderator

    Italy Round 18

    Buy 1 aa, 7 inf, 2 arm

    Combat Move

    1)  Per - 1 inf vs. 16 inf (cauc), 2 rt (cauc), 12 arm (cauc, mos)

  • Moderator

    Per

    16 inf, 2 rt, 12 arm

    DiceRolls: 14@1 4@2 12@3; Total Hits: 1014@1: (5, 1, 4, 4, 3, 4, 2, 1, 4, 6, 5, 6, 6, 3)4@2: (6, 4, 4, 1)12@3: (2, 1, 3, 6, 4, 3, 2, 6, 5, 1, 1, 6)

    1 inf

    DiceRolls: 1@2; Total Hits: 11@2: (1)

  • Moderator

    Results

    per - taken with 15 inf, 2 rt, 12 arm

    Non-Combat Move

    1 aa to per from cauc
    1 aa to cauc from mos
    3 inf to cauc from mos
    1 arm to egy from lib

    Placement

    4 inf on Cauc
    3 inf, 2 arm, 1 aa on Mos

    Collect 27 + 10 (NO) = 37 total

    I think the Allies might be fighting an uphill battle in this one.

    DM_vs_Soul_18eI.AAM

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