Pellulo
Hi, the above game ends this sequence of Round Robin, on top of page 12 you can see who won(basically the winner, no notice of say who has a minor/medium type victory).
The next two sets of R.R. are only 2 games each, &, are explained on page 12 also.
But first a quick dissertation of the powers involved: Austro-Hungarian(& a chunk of what would be Yugoslavian) Empire. Starts out with a high IPC value, &, loaded with troops & guns. For defense if her navy stays in port, much less adds a ship per turn, it is hard to make any sea landings. Italy even with the Allies help would still find in hard to break into Trieste. Also Vienna is not far from the borders of the empire.
Why hunker down her naval & armed forces on the Southern Front?, it can participate in a gamble with a other Axis power upon Russia(usually Germany). In regards to Turkey they have to send forces, for an attack for Egypt.
Germany is the heavyweight of the Axis Powers, with a larger land forces of the above, but, also has a large navy. Of course Russia is the best bet to take out first, but, France always seems to be too big a temptation for the Germans. As long as she keeps the land & air units moving into Lorraine, Paris is a possibility! Unfortunately getting involved in sea dominance battles, has a tendency to keep that flow of units going towards Paris endangered.
Ottomans is the weak sister of the Axis Triad. Works best with AHE, as both empires can actually link up, and, help each other out physically. The only empire that in turn one, can be invaded by British on western & eastern portions of the empire, at the same time!
Russia constantly the attention of Axis powers, even when assaulted by two like AHE & GE., three conditions has save them, time and time again. One hunker down in the capital, while building up your land units with plenty of cheap troopers(fighters to keep that gun advantage, &, subs. to help your Home Fleet stop any sea landings), two trade territories for time but keep an trooper in each province to avoid a uncontested conquest, and, three the lack of an unified command structure makes the Axis attack piecemeal.
A few times Moscow has had one of the greatest concentration of Axis and Allies land and air units of the whole game. AHE goes first and kicks the door into Moscow, looses are heavy, but, GE. should finish the job. Russia goes cannot replace all her losses on her turn, but, gets allot of troopers to fill in the ranks. GE. goes and the same happens when AHE had gone before. If the Axis had a unified command setup, even for one turn, Moscow would have fallen.
France always with the Allied armies on the Western Front to help her survive, or, rare times helping Italy from getting overrun by AHE. Still force to build up her forces, until the long awaited counterattack to drive the Germans back into Germany. Here the Allies could use a unified field command option. The first Allied power(sans Russia) to start taking over German colonies, &, after Britain that has a large navy(with those ever so important three transports). France is the glue that holds the Allied cause together.
Great Britain has a large land forces, but, always are located the farthest of where you need them(for example need them in France or Scotland, but, they are located in Canada). Great if you need troops for supporting Italy, but, still having them in India takes a while for them to arrive. Oh well that problem bedevil the British even in W.W.II.
Again and again, the fleet saves the day from German Navy breaking out of the North Sea. Those transports send the forces, that help France/Italy from collapsing.
Italy has the lowest IPCs of any of the Allies, but, yet has a decent land forces and navy at game start. Time and again, playing these variations, her land forces have helped France from being overrun by Germany. As for an invasion by AHE, sea powers like Britain and U.S. start those transport runs, that bring those badly needed reinforcements.
U.S.A. has a IPC level higher than Italy or Ottoman Empire, but, has the lowest land forces setup available at start of the game. It would take several rounds just to purchase the equal of land forces that has Italy/Ottoman forces. Much less the transports to move them there, &, naval escorts for them.
The U.S. truly becomes the arsenal of democracy, naval units to help the Brits. win the Battle of the Atlantic, units to help the French & Italians in Europe, keeping the Axis navy in Med. Sea penned up, taking out GE. colonies in Africa, transporting the Allies where needed, &, so forth. In some scenarios the Axis sue for Peace cause U.S. forces have finally arrived, they cannot compensate for the American forces.
The next set of Round robin is only two games. All Axis versus all Allies, with no minor allies for both sides. Since the Axis powers usually start the game with the most forces, they the Axis will not be on the defensive, just hunkering down inside their empires. All three will try to take out an Allied capital, eliminating London & Washington, as these require constant naval battles. The first game will be taking out Moscow, as all three Axis powers border Russia, the second game will be Rome as being the weakest Allied power on mainline Europe.