Funcioneta (Axis) vs Yoshi (Allies) - G40 OOB (game 2)
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N. Ukranie liberated, no losses.
Caucasus rd1
A: 2inf, 1fgt
Rolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (3)D: 1mech
Rolls: 1@2; Total Hits: 01@2: (6) -
Caucasus liberated, no losses.
Kazakh rd1
A: 2inf, 1tac
Rolls: 2@1 1@3; Total Hits: 02@1: (5, 5)1@3: (4)D: 1mech
Rolls: 1@2; Total Hits: 11@2: (1) -
Kazakh rd2
A: 1inf, 1tac
Rolls: 1@1 1@3; Total Hits: 11@1: (5)1@3: (3)D: 1mech
Rolls: 1@2; Total Hits: 01@2: (5) -
Kazakh liberated, 1inf lost.
Novo rd1
A: 1mech, 1fgt
Rolls: 2@1 1@3; Total Hits: 12@1: (4, 4)1@3: (1)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (4) -
and a too quick copy / paste…
usually, one solve such a problem by disregarding the one too much @1 dice. If you disagree with that, we should define “our” rule and I can reroll later on.
Novo liberated, no losses.
Timguska rd1
A: 1inf, 1bmb
Rolls: 1@1 1@4; Total Hits: 01@1: (3)1@4: (6)D: 1mech
Rolls: 1@2; Total Hits: 11@2: (2) -
Results:
Bel liberated, no losses.
N. Ukranie liberated, no losses.
Timguska holds without loss, 1bmb retreat.
Caucasus liberated, no losses.
Novo liberated, no losses.
Kazakh liberated, 1inf lost.NCM:
1AA Archangel -> Bel
3inf Norway -> Finland
1inf Karelia -> Vyborg
1fgt Kazakh -> Russia
1tac Caucasus -> Russia
1fgt N. Ukranie -> Russia
1fgt Novo -> Russia
1bmb Timguska -> Russia
2mech Volgograd -> Bryansk
2inf Russia -> Bryansk
4inf Russia -> Samara
1inf Russia -> Vologda
2inf, 1AA Volgograd -> CaucasusPlace Units:
3inf Russia
3inf Volgograd
1NB NorwayCollect $30
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Japan 13
Buys: 3 dd, 1 sub, 2 ac, 2 tra, 1 inf , 1 art
Combat moves:
1 inf yen to eve
mech tim to ura
mech tsi to novo
2 fig, 2 tac kan to novoinf sik to kaz
3 bomb yun to kaz1 dd, 2 sub z6 to z36
1 fig phi to z36dd z20 to z55
2 fig, 2 tac phi to z55sub z45 to z43
5 fig phi to z43
1 tra z37 to z43
1 inf z37, art phi to bor
2 fig, 2 tac z37 to borsub z44 to z41
1 tra, 3 tac, 1 fig z37 to z41
1 inf, art z37 to sum
2 fig, 2 tac z37 to sumCombat:
z41
ARolls: 1@2 3@3 1@4; Total Hits: 21@2: (6)3@3: (4, 3, 5)1@4: (1)
DRolls: 1@2; Total Hits: 01@2: (3) -
z41 cleared, no losses
sum
ARolls: 2@2 2@3 2@4; Total Hits: 42@2: (2, 2)2@3: (6, 3)2@4: (4, 6)
DRolls: 1@3; Total Hits: 11@3: (2) -
sum taken, inf lost
z43
ARolls: 1@2 5@3; Total Hits: 21@2: (1)5@3: (2, 5, 6, 6, 5)
DRolls: 1@2; Total Hits: 01@2: (4) -
z43 cleared, no losses
bor
ARolls: 2@2 2@3 2@4; Total Hits: 32@2: (1, 2)2@3: (4, 4)2@4: (5, 1)
DRolls: 1@2; Total Hits: 11@2: (2) -
bor taken, inf lost
z55
ARolls: 1@2 2@3 2@4; Total Hits: 11@2: (5)2@3: (6, 4)2@4: (4, 6)
DRolls: 1@1; Total Hits: 01@1: (6) -
z55 cleared, no losses
z36 (subs first)
ARolls: 2@2 1@2 1@3; Total Hits: 22@2: (2, 4)1@2: (6)1@3: (2)
DRolls: 1@1; Total Hits: 01@1: (2)(if survive) -
z36 cleared, eve, ura taken, no losses
novo
ARolls: 1@1 2@3 2@4; Total Hits: 21@1: (4)2@3: (4, 6)2@4: (3, 1)
DRolls: 1@2; Total Hits: 01@2: (6) -
novo taken, no losses
kaz
ARolls: 1@1 3@4; Total Hits: 31@1: (1)3@4: (5, 4, 2)
DRolls: 1@2; Total Hits: 01@2: (6) -
kaz taken, no losses
NCMs:
inf yen to tim
4 inf bury to yak
tank, aa gun tsi to kan
mech she to kan
2 fig, 2 tac novo to kaninf she to tsi
inf sze to sik
1 inf eper to turk
1 inf eper to cper
aa gun, 1 mech nwper to cper1 mech nwper to eper
2 inf wind to eperinf eind to wind
mech yun to shs
3 bomb kaz to yun
dd z6 to z16
tra z6 to z20
2 inf jap to nan by trafig z36 to phi
5 fig z43 to phi2 fig, 2 tac z55 to z37
2 fig, 2 tac bor to z37
2 fig, 2 tac sum to z37
fig, 3 tac z41 to z37
dd z35 to z371 fig phi to jap
Deploy:
2 ac, 1 tra to z37
3 dd, sub, tra to z6
inf, art to japIncome: 83 IPCs
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UK 13:
Purchase & Repair:
London
2art (8)
7inf (21)Combat moves:
Sz115 (4tp, 2SS, 3DD, 1CV, 1CA, 1BB, 2fgt)
5fgt, 1tac Norway
4DD, 1CA, 1BB, 2fgt sz112Gibraltar (1inf)
2inf, 1art UK, 1art Denmark via 2tp sz112 -> sz110 -> sz91Dice…
Gibraltar rd1
A: 2inf, 2art
Rolls: 4@2; Total Hits: 24@2: (3, 2, 5, 1)D: 1inf
Rolls: 1@2; Total Hits: 01@2: (6) -
Gibraltar liberated, no losses.
Sz115 rd1
A: 4DD, 1CA, 7fgt, 1tac, 1BB
Rolls: 4@2 8@3 2@4; Total Hits: 44@2: (2, 5, 4, 6)8@3: (1, 6, 2, 6, 6, 6, 4, 6)2@4: (3, 5) -
I guess ool should be max defense, but if I keep hitting like that, you might want another one…
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BB & AC damaged, 2 sub lost
DRolls: 2@1 4@2 1@3 3@4; Total Hits: 52@1: (4, 4)4@2: (6, 6, 4, 2)1@3: (1)3@4: (2, 3, 3)
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5 hits… I’ll include a temporal map. Your purchase is on mobilization zone (left bottom corner)