:oops: (CORRECTED)
OK,
to clarify a few things -
The bb may be played as a 2 hit to sink it in the same turn(damage repaired at the end of the battles if did not receive 2 hits).
A)bb cost 24 IPCs hits on def/off @ 4 or less(66% chance to hit, 33% chance to miss),
B)can assist in amfib. :P ass. with one shot @ 4 or less(66% chance to hit, 33% chance to miss), and
C)can absorb 1 first shot attack from ss and still shoot back,
COMPARED TO
A) des cost 12 IPCs hits on def/off @ 3 or less(50% chance to hit, 50% chance to miss),
B) can assist in amfib. :P ass. with one shot @ 3 or less(50% chance to hit, 50% chance to miss),
C)cancels all first shot attacks from subs each round the des starts, and
D)enables ftrs to assist in attacks v subs in the same sz in each round of battle the des starts.
So the idea is for 24 IPCs you can get 1 bb that will hit on 4 or less and survive if only takes one hit,
OR
for 24 IPCs you can get 2 des that will hit on 3 or less(def) and lose one if it only takes one hit.
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Did I get it right or confuse my games? - Xi(CORRECTED)
P.S. - The 1999 rules state that the destroyer gets a 3 or less to hit on def/off/amf. ass. :P