@coachdcj Player 2 is correct. From the Official Rules Clarifications document (page 4):
You can never give an ally anything: units, territories or I.P.C.'s.
I noticed in one of your posts somewhere on here…you mentioned buying a IC for Germany in Switzerland. You said it could be a potent tactic. I am curious as to why? Look forward to your insight…
I buy the Ic for japan. I do this because, if Japan cranks out 1 infantry per turn, for 30 turns, thats a good boost to the german defense. I’d go as far as saying thats a game winning defense.
im confused, aren’t neutral countries worth 0 IPC’s? how can you build units there then? Enlighten me.
In the rules clarification it states that if you build an IC in a neutral country it may produce 1 unit per turn.
ah…i see…but does Japan have to occupy Switzerland first to build an IC or can you do it without physically having any troops there to begin with?
Japan needs to get an infantry over there to take it.
Excellent!
Of course Germany could to the same thing by just keeping an extra infantry in Germany each turn. It would cost the Germans more but the Japanese would get a little more cash.
I don’t see the point of this tactic. First of all, Germany will not survive for 30 turns if your playing a halfway decent allies player. The game is usually over by then anyways. And how the heck are you going to get the Japs over there in the first place?
This tactic is assuming Russia Restricted And/Or a bid. Germany can survive awhile.
yanny iv’e never really thought this tactic does any good.
do the math. 50 turn germany. Lets say turn 10 you build your first infantry. 40 turns later, you build your 40th infantry. I put those 40 infantry in Germany. That means to match that it takes 40 full transports of Infantry. I want to see 40 full transports of infantry anywhere.