Nothing to see here (Axis) vs. James Aleman (Allies) g40 alpha3


  • **UK turn 10:

    Production:**
    London: 28
    8 infantry=24
    1 artillery=4
    24+4=28
    India: 26
    2 tactical fighters=22
    1 artilery=4
    22+4=26

    Combat Moves:
    To Gol: inf-Fwa uncontested
    To z113: 3subs-z110; 4ftr-Wfr vs 2dd (3 ftrs if you scramble-assuming you won’t, roll them if you do, and I’ll finish on Anzac/France)
    DiceRolls: 2@2 4@3; Total Hits: 22@2: (6, 3)4@3: (6, 1, 5, 3)
    DiceRolls: 2@2; Total Hits: 12@2: (1, 4)
    To Spa: 3inf-Wfr; 1 inf-Gib (hoping to hit and retreat to Gib)
    DiceRolls: 4@1; Total Hits: 04@1: (4, 2, 4, 3)
    DiceRolls: 1@2; Total Hits: 11@2: (1)
    To Hol: art,inf-Wfr;2 ftr-z110 vs 2inf
    DiceRolls: 1@1 2@2; Total Hits: 01@1: (6)2@2: (3, 6)
    DiceRolls: 2@2; Total Hits: 02@2: (5, 6)
    To Ang: inf-Swf uncontested

    10fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • z113: Germany lost 2dd; UK lost 1sub
    Spa: Germany no loss; UK lost inf-retreats to Gib

    Mistake on Hol: (earlier plan not changed on dice, my land units miss. Here are my air units)
    DiceRolls: 2@3; Total Hits: 12@3: (5, 1)


  • Hol2: inf,art,2ftr vs inf (I will roll one less land unit to make up for the extra land unit rolled and missed last turn)
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (3)2@3: (4, 1)
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • Hol: Germany lost 2 inf; UK lost inf

    Noncombat Moves:
    To Gib: 3inf-Spa; 2 ftr-Hol
    To z112: 2subs,bb,ca,3cv,dd,6trn -z110 loaded with 5inf,3art-Wfr; art,2inf-UK and 1 inf-Fra; 2subs-z105(they can’t convoy effectively-I give up)
    To Nor: 4art,7inf-z112; 4ftr-z113
    To z80: bb,ca,cv,dd,4trn-z79 loaded with US ftr and 3art,5inf-Wind; ftr-Cpr (lands on UK carrier)
    To Cpr: 3art,5inf-z80; inf-Epr
    To Ind: aagun-Wind

    Placement:
    Saf: 3 inf
    UK: 5inf,art
    Wind: 2tac,art

    Collection:
    London: 29
    India:16
    (You’re welcome Japan)

    Forgot to do USA convoy for Sfr:
    z93: sub max 3
    DiceRolls: 2@3; Total Hits: 12@3: (5, 3)
    z71: sub max 3
    DiceRolls: 2@3; Total Hits: 02@3: (4, 6)

    10fUnitedK_NothingtoseeherevsJamesAleman.AAM


  • Adjusting USA to 85 (you know, when you hit, it doesn’t have to be a 3)  :-D

    As you can see, Italy’s move is vital…I have to wait on them prior to Anzac and France…France is going to attack something with its fighter, please wait on Germany.



  • Ok stay tuned for Italy thoug I might have to mull it over for a while so how about you look back here in about an hour.
    I’ll assume your scrambling for Z80 still stands as you said before?


  • Man I keep underestimating how much you can get to some places.


  • Yes, for Italy z80 I scramble 2 anc and 1 US fighter…

    I am scampering to get units to where I need them, when I need them…you are giving me a run for my money…Ultimately I think you will get me, but time will tell. Maybe a break in a close battle will help as well.


  • I’ll need more time for Italy maybe you should look for it tomorow.


  • Italy 10:

    Buy (50):

    4 Inf (12)
    4 Mec (16)
    1 Arm (6)
    1 Car (16)

    12+16=28+6=34+16=50

    Combat Movements:

    To Mal: 1Inf NIta via Trp Z98 uncontested
    To Den: 5Inf, 3Mec WGer, 1Arm Ger, 1 Arm NIta vs. 1Inf
    To Sukr: 2Inf Nita via Trp Z95, 1Fgt, 1Tac, 1Bmb SIta, 1Cru, 1BB Z98 bombard vs. 1Inf

    Combat:

    Den: 5Inf, 3Mec, 2Arm vs. 1Inf
    DiceRolls: 8@1 2@3; Total Hits: 28@1: (3, 2, 6, 2, 2, 1, 4, 4)2@3: (1, 5)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Sukr: 2Inf, 1Fgt, 1Tac, 1Bmb, 1Cru, 1BB bombard vs. 1Inf
    DiceRolls: 2@1 2@3 3@4; Total Hits: 32@1: (4, 6)2@3: (2, 5)3@4: (2, 6, 4)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    10gItaly_NothingtoseeherevsJamesAleman.AAM


  • Mal twol
    Den lwol
    Sukr twol

    Noncombat Movement:

    To Den: 1AAGun WGer
    T o WGer: 1AAGun Ger, 1AAGun Fra
    To Yugo 1Art, 1AAGun NIta
    To Turk: 3Inf, 3Art NIta via 2Trp Z95, 1Trp Z98 1Inf, 1Art Trj via Trp Z98, 2Art Npr, 2Inf, 1Mec, 2Art, 5Arm Irq, 1Fgt SIta, 1Bmb Sukr
    To Egy: 2Inf, 2Art Trj, 1Mec, 1Arm Fea
    To Fca: 1Art Fea
    To Z97: 2 Sub Z98
    To Z100: 1Cru, 2DD Z98, 1Fgt, 1Tac Sukr, 2DD Z95

    Placement:

    To NIta: 3Mec, 1Arm
    To Egy: 3Inf
    To Turk: 1Mec, 1Inf
    To Z100: 1Car

    Collection:
    30(TT)+19(NO)-2 Convoydamage =47ICP

    It may be the convoydamage doesn’t happen let’s see:
    DiceRolls: 9@3; Total Hits: 49@3: (5, 1, 5, 1, 1, 6, 5, 5, 2)

    10gItaly_NothingtoseeherevsJamesAleman.AAM


  • Good thing i included it on the map


  • **Anzac(France) turn 10:

    Production: 24**
    1 fighters=10
    1 tactical fighter=11
    1 infantry=3
    10+11=21+3=24

    Combat Moves:
    To z114: Ftr(Fra)-z112 vs German transport autokill

    Noncombat Moves:
    To z16: dd(fra)-z26
    To z33: dd-z26; ca,2trn-z54 loaded with 2art,inf-Que; inf-Ngu
    To Car: 2inf,2art-z33
    To z63: trn-z66 loaded with inf,art-Arg
    To Nze: inf,art-z63
    To z112: ftr(fra)-z114
    To z80: ftr-Cpr lands on US cv

    Placement:
    Que: ftr,tac,inf

    z80: scramble 1 anz ftr, 2 US ftr if no land attack on Cpr…if both, consult. OOL will need to consult…basically due to subs I have to exercise care in OOL.

    Cpr: Consult for OOL: due to bombers, I need to exercise care

    Collection: 17

    10hAnzFrance_NothingtoseeherevsJamesAleman.AAM


  • Germany 11:

    Buy (85):

    2 Inf (6)
    4 Mec (16)
    1 Art (4)
    1 Arm (6)
    2 Trp (14)
    1 DD (8)
    1 NB (15)
    1 Car (16)

    6+16=22+4=26+6=32+14=46+8=54+15=69+16=85

    Combat Movements:

    To Wfr: 1Inf Spa uncontested
    To Ros: 1Mec Nukr uncontested
    To Cyp: 1Inf Trj via Trp Z98 uncontested
    To Sfr: 2Inf, 1Art Fra, 3Fgt WGer vs. 1Inf
    To Hol: 2Inf Fra, 1Fgt, 1Tac WGer vs. 1Art
    To Ind: 1Bmb Turk vs. 1AAGun
    To Z113: 1DD, 2Sub Z115, 1Fgt, 1Tac, 1Bmb Turk vs. 2Subs

    Combat:

    Sfr: 2Inf, 1Art, 3Fgt vs. 1Inf
    DiceRolls: 1@1 2@2 3@3; Total Hits: 11@1: (4)2@2: (4, 3)3@3: (1, 6, 6)
    DiceRolls: 1@2; Total Hits: 01@2: (5)

    Hol: 2Inf, 1Fgt, 1Tac vs. 1Art
    DiceRolls: 1@1 1@3 1@4; Total Hits: 21@1: (3)1@3: (1)1@4: (3)
    DiceRolls: 1@2; Total Hits: 01@2: (3)

    Ind: 1Bmb vs. 1AAGun
    DiceRolls: 1@4; Total Hits: 01@4: (6)
    DiceRolls: 1@1; Total Hits: 01@1: (5)

    Z113: 1DD, 2Sub, 1Fgt, 1Tac, 1Bmb vs. 2Subs
    DiceRolls: 3@2 1@3 2@4; Total Hits: 23@2: (5, 5, 2)1@3: (5)2@4: (2, 5)
    DiceRolls: 2@1; Total Hits: 02@1: (5, 3)

    11aGermany_NothingtoseeherevsJamesAleman.AAM


  • Round 2:

    Ind: 1Bmb vs. 1AAGun
    DiceRolls: 1@4; Total Hits: 11@4: (4)
    DiceRolls: 1@1; Total Hits: 01@1: (6)


  • Wfr twol
    Ros twol
    Cyp twol
    Sfr twol
    Hol twol
    Ind cwol
    Z113 cwol

    You can’t land on Crete if I haven’t attacked it. If you can by some strange rules I don’t know add a Combat Move with 1Inf from Rom via Trp Z98. I’ll assume it isn’t possible at this point.

    Noncombat Movement:

    To NIta: 2Inf, 2Art Fra
    To Den: 3Inf, 4Art, 3Mec WGer
    To Swe: 4Inf, 2Art Fin, 2Arm Kar, 4Inf, 2Art Ger via Trp Z115
    To WGer: 2Art, 1AAGun Fra, 13Inf, 1Art, 1AAGun Ger, 1Bmb Z113, 1Fgt, 1Tac Hol, 3Fgt Sfr
    To Nov: 10Inf, 8Art, 4AAGun Bel, 1Mec, 1Arm Epl
    To Rom: 2Mec Ger
    To Bes: 2Inf Epl, 1Arm Nukr, 1Mec Rom
    To Turk: 1Inf, 1Art Rom via Trp Z98, 9Inf, 8Art, 1AAGun Npr, 2Mec, 1Arm Irq
    To Egy: 1Inf, 2Art Trj, 1Arm Sud
    T Z99: 1Car(w Jap Fgt), 4Sub Z98, 1Sub Z93, 2DD, 1Car(w Jap Fgt), 1Cru, 1BB Z95
    To Tim: 1Inf Ura
    To Bur: 1Bmb Ind

    Placement:

    To WGer: 3 Mec
    To Rom: 1Inf, 1Art
    To Nov: 1Inf, 1Mec, 1Arm
    To Gre: 1NB
    To Z113: 1Trp, 1DD, 1Car
    To Z100: 1Trp

    Convoyraid (Gulffleet to Saud):
    DiceRolls: 9@3; Total Hits: 49@3: (4, 4, 4, 1, 1, 1, 6, 2, 4)

    Collection:
    61(TT)+10(NO)- 2Convoy=69IPC

    11aGermany_NothingtoseeherevsJamesAleman.AAM


  • I’m looking forward to blitzing through a Capital.
    It’s a first. :-D


  • I think I forgot to place a destroyer on Japans last turn on the map it was still on the top of the map  where I keep my production this turn and the numbers of destroyers as per the posts isn’t correct if it isn’t there.
    You can look in every map since Japan 10 it’s there in the space above Bury.

    So we can do one of the following:

    1. I place it now
      this seems not very good since it could have influenced your moves if it was there
    2. I save the 8 IPC for this round
    3. It’s my own fault for forgetting it so it just isn’t there.

  • Regarding the DD, that actually increases your chances of sinking the US fleet. The movement of my fleet in range, and the trn to z3 were based on you having 1 dd in z6 to block,suicide the trn, or attack the fleet. If you don’t mind, just use the 8 IPC’s this round.

    **USSR turn 11:

    Production: 18**
    1 fighter
    1 inf
    1 mech
    Save 1 IPC
    10+3=13+4=17+1=18
    (I am building a replacement fighter, cause you force USSR to land in India to save Wind…nice shaft)
    Combat Moves: (Time to do some interesting things)
    To Nukr: inf-Bry uncontested
    To Arch: inf-Smo uncontested (recover NO)
    To Bel: inf-Bry uncontested
    To Sukr: art,2inf-Bry; ftr,tac-Rus vs 2inf
    DiceRolls: 1@1 2@2 1@3 1@4; Total Hits: 21@1: (3)2@2: (2, 1)1@3: (5)1@4: (6)
    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)
    To Ros: 16inf,19art vs mech
    DiceRolls: 35@2; Total Hits: 1235@2: (4, 4, 2, 6, 4, 6, 5, 2, 2, 4, 3, 3, 3, 6, 2, 3, 1, 2, 3, 2, 5, 4, 6, 2, 1, 2, 3, 6, 1, 4, 3, 4, 1, 5, 3)
    DiceRolls: 1@2; Total Hits: 01@2: (5)
    To Novo: inf-Volo uncontested
    To Ura: inf-Volo uncontested
    To Nen: inf-Volo uncontested

    11bUSSR_NothingtoseeherevsJamesAleman.AAM

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